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[NTVDM]
Big PIT fix Part 1/X Currently, sound frequency is fixed (in Advanced NetWars, Rover, Dave) svn path=/branches/ntvdm/; revision=61810
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2 changed files with 222 additions and 85 deletions
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@ -2,8 +2,10 @@
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: timer.c
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* PURPOSE: Programmable Interval Timer emulation
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* PURPOSE: Programmable Interval Timer emulation -
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* i82C54/8254 compatible
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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@ -22,25 +24,139 @@ PPIT_CHANNEL PitChannel2 = &PitChannels[2];
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/* PRIVATE FUNCTIONS **********************************************************/
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static VOID PitLatchChannelStatus(BYTE Channel)
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{
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if (Channel >= PIT_CHANNELS) return;
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/*
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* A given counter can be latched only one time until it gets unlatched.
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* If the counter is latched and then is latched again later before the
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* value is read, then this last latch command is ignored and the value
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* will be the value at the time the first command was issued.
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*/
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if (PitChannels[Channel].LatchStatusSet == FALSE)
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{
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BYTE StatusLatch = 0;
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/* HACK!! */BYTE NullCount = 0;/* HACK!! */
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StatusLatch = PitChannels[Channel].Out << 7 | NullCount << 6;
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StatusLatch |= (PitChannels[Channel].ReadWriteMode & 0x03) << 4;
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StatusLatch |= (PitChannels[Channel].Mode & 0x07) << 1;
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StatusLatch |= (PitChannels[Channel].Bcd & 0x01);
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PitChannels[Channel].LatchStatusSet = TRUE;
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PitChannels[Channel].StatusLatch = StatusLatch;
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}
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}
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static VOID PitLatchChannelCount(BYTE Channel)
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{
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if (Channel >= PIT_CHANNELS) return;
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/*
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* A given counter can be latched only one time until it gets unlatched.
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* If the counter is latched and then is latched again later before the
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* value is read, then this last latch command is ignored and the value
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* will be the value at the time the first command was issued.
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*/
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if (PitChannels[Channel].ReadStatus == 0x00)
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{
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PitChannels[Channel].ReadStatus = PitChannels[Channel].ReadWriteMode;
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/* Convert the current value to BCD if needed */
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PitChannels[Channel].OutputLatch = READ_PIT_VALUE(PitChannels[Channel],
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PitChannels[Channel].CurrentValue);
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}
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}
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static VOID PitSetOut(PPIT_CHANNEL Channel, BOOLEAN State)
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{
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if (State == Channel->Out) return;
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/* Set the new state of the OUT pin */
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Channel->Out = State;
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// /* Call the callback */
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// if (Channel->OutFunction) Channel->OutFunction(Channel->OutParam, State);
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}
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static VOID PitInitCounter(PPIT_CHANNEL Channel)
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{
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switch (Channel->Mode)
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{
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case PIT_MODE_INT_ON_TERMINAL_COUNT:
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PitSetOut(Channel, FALSE);
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break;
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case PIT_MODE_HARDWARE_ONE_SHOT:
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case PIT_MODE_RATE_GENERATOR:
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case PIT_MODE_SQUARE_WAVE:
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case PIT_MODE_SOFTWARE_STROBE:
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case PIT_MODE_HARDWARE_STROBE:
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PitSetOut(Channel, TRUE);
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break;
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}
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}
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static VOID PitWriteCommand(BYTE Value)
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{
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BYTE Channel = Value >> 6;
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BYTE Channel = (Value >> 6) & 0x03;
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BYTE ReadWriteMode = (Value >> 4) & 0x03;
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BYTE Mode = (Value >> 1) & 0x07;
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BOOLEAN IsBcd = Value & 0x01;
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/* Check if this is a counter latch command */
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if (((Value >> 4) & 3) == 0)
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/*
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* Check for valid PIT channel - Possible values: 0, 1, 2.
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* A value of 3 is for Read-Back Command.
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*/
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if (Channel > PIT_CHANNELS) return;
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/* Read-Back Command */
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if (Channel == PIT_CHANNELS)
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{
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PitChannels[Channel].LatchSet = TRUE;
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PitChannels[Channel].LatchedValue = PitChannels[Channel].CurrentValue;
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if ((Value & 0x20) == 0) // Bit 5 (Count) == 0: We latch multiple counters' counts
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{
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if (Value & 0x02) PitLatchChannelCount(0);
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if (Value & 0x04) PitLatchChannelCount(1);
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if (Value & 0x08) PitLatchChannelCount(2);
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}
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if ((Value & 0x10) == 0) // Bit 4 (Status) == 0: We latch multiple counters' statuses
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{
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if (Value & 0x02) PitLatchChannelStatus(0);
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if (Value & 0x04) PitLatchChannelStatus(1);
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if (Value & 0x08) PitLatchChannelStatus(2);
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}
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return;
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}
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/* Set the access mode and reset flip-flops */
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PitChannels[Channel].AccessMode = (Value >> 4) & 3;
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/* Check if this is a counter latch command... */
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if (ReadWriteMode == 0)
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{
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PitLatchChannelCount(Channel);
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return;
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}
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/* ... otherwise, set the modes and reset flip-flops */
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PitChannels[Channel].ReadWriteMode = ReadWriteMode;
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PitChannels[Channel].LatchStatusSet = FALSE;
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PitChannels[Channel].StatusLatch = 0x00;
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PitChannels[Channel].ReadStatus = 0x00;
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PitChannels[Channel].WriteStatus = 0x00;
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PitChannels[Channel].CountRegister = 0x00;
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PitChannels[Channel].OutputLatch = 0x00;
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PitChannels[Channel].Pulsed = FALSE;
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PitChannels[Channel].LatchSet = FALSE;
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PitChannels[Channel].InputFlipFlop = FALSE;
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PitChannels[Channel].OutputFlipFlop = FALSE;
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// PitChannels[Channel].Out = FALSE; // <-- unneeded, see the PitInitCounter call below.
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/* Fix the current value if we switch to BCD counting */
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PitChannels[Channel].Bcd = IsBcd;
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if (IsBcd && PitChannels[Channel].CurrentValue > 9999)
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PitChannels[Channel].CurrentValue = 9999;
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switch (Mode)
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{
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@ -56,96 +172,92 @@ static VOID PitWriteCommand(BYTE Value)
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}
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case 6:
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{
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PitChannels[Channel].Mode = PIT_MODE_RATE_GENERATOR;
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break;
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}
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case 7:
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{
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PitChannels[Channel].Mode = PIT_MODE_SQUARE_WAVE;
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/*
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* Modes 6 and 7 become PIT_MODE_RATE_GENERATOR
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* and PIT_MODE_SQUARE_WAVE respectively.
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*/
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PitChannels[Channel].Mode = Mode - 4;
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break;
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}
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}
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PitInitCounter(&PitChannels[Channel]);
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}
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static BYTE PitReadData(BYTE Channel)
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{
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WORD CurrentValue = PitChannels[Channel].CurrentValue;
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BYTE AccessMode = PitChannels[Channel].AccessMode;
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LPBYTE ReadWriteMode = NULL;
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LPWORD CurrentValue = NULL;
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/* Check if the value was latched */
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if (PitChannels[Channel].LatchSet)
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/*
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* If the status was latched, the first read operation
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* will return the latched status, whichever the count
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* value or the status was latched first.
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*/
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if (PitChannels[Channel].LatchStatusSet)
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{
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CurrentValue = PitChannels[Channel].LatchedValue;
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if (AccessMode == 1 || AccessMode == 2)
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{
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/* The latched value was read as one byte */
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PitChannels[Channel].LatchSet = FALSE;
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}
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PitChannels[Channel].LatchStatusSet = FALSE;
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return PitChannels[Channel].StatusLatch;
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}
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/* Use the flip-flop for access mode 3 */
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if (AccessMode == 3)
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{
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AccessMode = PitChannels[Channel].InputFlipFlop ? 1 : 2;
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PitChannels[Channel].InputFlipFlop = !PitChannels[Channel].InputFlipFlop;
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/* To be able to read the count asynchronously, latch it first if needed */
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if (PitChannels[Channel].ReadStatus == 0) PitLatchChannelCount(Channel);
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/* Check if this was the last read for the latched value */
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if (!PitChannels[Channel].InputFlipFlop)
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/* The count is now latched */
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ASSERT(PitChannels[Channel].ReadStatus != 0);
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ReadWriteMode = &PitChannels[Channel].ReadStatus ;
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CurrentValue = &PitChannels[Channel].OutputLatch;
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if (*ReadWriteMode & 1)
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{
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/* Yes, the latch value was read as two bytes */
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PitChannels[Channel].LatchSet = FALSE;
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}
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/* Read LSB */
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*ReadWriteMode &= ~1;
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return LOBYTE(*CurrentValue);
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}
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switch (AccessMode)
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if (*ReadWriteMode & 2)
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{
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case 1:
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{
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/* Low byte */
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return CurrentValue & 0x00FF;
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}
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case 2:
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{
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/* High byte */
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return CurrentValue >> 8;
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}
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/* Read MSB */
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*ReadWriteMode &= ~2;
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return HIBYTE(*CurrentValue);
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}
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/* Shouldn't get here */
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ASSERT(FALSE);
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return 0;
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}
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static VOID PitWriteData(BYTE Channel, BYTE Value)
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{
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BYTE AccessMode = PitChannels[Channel].AccessMode;
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LPBYTE ReadWriteMode = NULL;
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/* Use the flip-flop for access mode 3 */
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if (PitChannels[Channel].AccessMode == 3)
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if (PitChannels[Channel].WriteStatus == 0x00)
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{
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AccessMode = PitChannels[Channel].InputFlipFlop ? 1 : 2;
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PitChannels[Channel].InputFlipFlop = !PitChannels[Channel].InputFlipFlop;
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PitChannels[Channel].WriteStatus = PitChannels[Channel].ReadWriteMode;
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}
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switch (AccessMode)
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ReadWriteMode = &PitChannels[Channel].WriteStatus;
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if (*ReadWriteMode & 1)
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{
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case 1:
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{
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/* Low byte */
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/* Write LSB */
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*ReadWriteMode &= ~1;
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PitChannels[Channel].ReloadValue &= 0xFF00;
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PitChannels[Channel].ReloadValue |= Value;
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break;
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return;
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}
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case 2:
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else if (*ReadWriteMode & 2)
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{
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/* High byte */
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/* Write MSB */
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*ReadWriteMode &= ~2;
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PitChannels[Channel].ReloadValue &= 0x00FF;
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PitChannels[Channel].ReloadValue |= Value << 8;
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}
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return;
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}
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}
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/* Toggle the flip-flop if the number of reloads was odd */
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if (ReloadCount & 1)
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{
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PitChannels[i].OutputFlipFlop = !PitChannels[i].OutputFlipFlop;
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PitChannels[i].Out = !PitChannels[i].Out;
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}
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/* Was there any rising edge on channel 0 ? */
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if (((PitChannels[i].OutputFlipFlop && (ReloadCount == 1))
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if (((PitChannels[i].Out && (ReloadCount == 1))
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|| (ReloadCount > 1))
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&& (i == 0))
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{
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@ -2,8 +2,10 @@
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: timer.h
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* PURPOSE: Programmable Interval Timer emulation
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* PURPOSE: Programmable Interval Timer emulation -
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* i82C54/8254 compatible
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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#ifndef _TIMER_H_
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#define PIT_DATA_PORT(x) (0x40 + (x))
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#define PIT_COMMAND_PORT 0x43
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enum
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#define WRITE_PIT_VALUE(PitChannel, Value) \
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(PitChannel).Bcd ? BCD_TO_BINARY(Value) : (Value)
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#define READ_PIT_VALUE(PitChannel, Value) \
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(PitChannel).Bcd ? BINARY_TO_BCD(Value) : (Value)
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typedef enum _PIT_MODE
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{
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PIT_MODE_INT_ON_TERMINAL_COUNT,
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PIT_MODE_HARDWARE_ONE_SHOT,
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PIT_MODE_SQUARE_WAVE,
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PIT_MODE_SOFTWARE_STROBE,
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PIT_MODE_HARDWARE_STROBE
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};
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} PIT_MODE, *PPIT_MODE;
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typedef struct _PIT_CHANNEL
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{
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WORD ReloadValue;
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WORD CurrentValue;
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WORD LatchedValue;
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INT Mode;
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BOOLEAN Pulsed;
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BOOLEAN LatchSet;
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BOOLEAN InputFlipFlop;
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BOOLEAN OutputFlipFlop;
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BYTE AccessMode;
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/* PIT Status members */
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PIT_MODE Mode;
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BOOLEAN Bcd;
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BYTE ReadWriteMode; // 0 --> Counter Latch ; 1 --> LSB R/W ; 2 --> MSB R/W ; 3 --> LSB then MSB R/W
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/* Reading the PIT status byte */
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BOOLEAN LatchStatusSet;
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BYTE StatusLatch;
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/* For interleaving reading and writing in 2-byte RW mode */
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BYTE ReadStatus; // Same convention as ReadWriteMode
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BYTE WriteStatus; // Same convention as ReadWriteMode
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/**/WORD CountRegister;/**/ // Our ReloadValue ???
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WORD OutputLatch;
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/*******************************/
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WORD ReloadValue; // Max value of the counter
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WORD CurrentValue; // Real value of the counter
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/* PIT Output */
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BOOLEAN Out; // 0: Low ; 1: High
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} PIT_CHANNEL, *PPIT_CHANNEL;
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extern PPIT_CHANNEL PitChannel2; // Needed for PC Speaker
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