Prevent a double lock on the surface by splitting FillSolid into a locking and

unlocked version, allowing surface.c to use the locking version.

svn path=/trunk/; revision=40245
This commit is contained in:
Art Yerkes 2009-03-26 02:33:15 +00:00
parent db8815a497
commit 2bb581031f

View file

@ -32,7 +32,7 @@
#define NDEBUG
#include <debug.h>
BOOL APIENTRY FillSolid(SURFOBJ *pso, PRECTL pRect, ULONG iColor)
static BOOL APIENTRY FillSolidUnlocked(SURFOBJ *pso, PRECTL pRect, ULONG iColor)
{
LONG y;
ULONG LineWidth;
@ -41,7 +41,6 @@ BOOL APIENTRY FillSolid(SURFOBJ *pso, PRECTL pRect, ULONG iColor)
ASSERT(pso);
ASSERT(pRect);
psurf = CONTAINING_RECORD(pso, SURFACE, SurfObj);
SURFACE_LockBitmapBits(psurf);
MouseSafetyOnDrawStart(pso, pRect->left, pRect->top, pRect->right, pRect->bottom);
LineWidth = pRect->right - pRect->left;
DPRINT(" LineWidth: %d, top: %d, bottom: %d\n", LineWidth, pRect->top, pRect->bottom);
@ -51,11 +50,21 @@ BOOL APIENTRY FillSolid(SURFOBJ *pso, PRECTL pRect, ULONG iColor)
pso, pRect->left, pRect->right, y, iColor);
}
MouseSafetyOnDrawEnd(pso);
SURFACE_UnlockBitmapBits(psurf);
return TRUE;
}
BOOL APIENTRY FillSolid(SURFOBJ *pso, PRECTL pRect, ULONG iColor)
{
SURFACE *psurf;
BOOL Result;
psurf = CONTAINING_RECORD(pso, SURFACE, SurfObj);
SURFACE_LockBitmapBits(psurf);
Result = FillSolidUnlocked(pso, pRect, iColor);
SURFACE_UnlockBitmapBits(psurf);
return Result;
}
BOOL APIENTRY
EngPaintRgn(SURFOBJ *pso, CLIPOBJ *ClipRegion, ULONG iColor, MIX Mix,
BRUSHOBJ *BrushObj, POINTL *BrushPoint)
@ -78,7 +87,7 @@ EngPaintRgn(SURFOBJ *pso, CLIPOBJ *ClipRegion, ULONG iColor, MIX Mix,
if (ClipRegion->iDComplexity == DC_RECT)
{
FillSolid(pso, &(ClipRegion->rclBounds), iColor);
FillSolidUnlocked(pso, &(ClipRegion->rclBounds), iColor);
} else {
/* Enumerate all the rectangles and draw them */
@ -87,7 +96,7 @@ EngPaintRgn(SURFOBJ *pso, CLIPOBJ *ClipRegion, ULONG iColor, MIX Mix,
do {
EnumMore = CLIPOBJ_bEnum(ClipRegion, sizeof(RectEnum), (PVOID) &RectEnum);
for (i = 0; i < RectEnum.c; i++) {
FillSolid(pso, RectEnum.arcl + i, iColor);
FillSolidUnlocked(pso, RectEnum.arcl + i, iColor);
}
} while (EnumMore);
}