[XBOX] Move NV2A XGPU definitions into header file

TODO: helper functions should be also moved. CORE-16216
This commit is contained in:
Stanislav Motylkov 2020-08-26 16:58:01 +03:00
parent f420f2e5df
commit 2a77e359e4
No known key found for this signature in database
GPG key ID: AFE513258CBA9E92
10 changed files with 50 additions and 42 deletions

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@ -27,6 +27,7 @@ DBG_DEFAULT_CHANNEL(MEMORY);
static ULONG InstalledMemoryMb = 0;
static ULONG AvailableMemoryMb = 0;
extern multiboot_info_t * MultibootInfoPtr;
extern ULONG NvBase;
extern PVOID FrameBuffer;
extern ULONG FrameBufferSize;
@ -60,8 +61,8 @@ XboxMemInit(VOID)
PVOID MembaseTop = (PVOID)(64 * 1024 * 1024);
PVOID MembaseLow = (PVOID)0;
WRITE_REGISTER_ULONG((PULONG)NV2A_FB_CFG0, 0x03070103);
WRITE_REGISTER_ULONG((PULONG)(NV2A_FB_CFG0 + 4), 0x11448000);
WRITE_REGISTER_ULONG((PULONG)(NvBase + NV2A_FB_CFG0), 0x03070103);
WRITE_REGISTER_ULONG((PULONG)(NvBase + NV2A_FB_CFG0 + 4), 0x11448000);
/* Prep hardware for 128 Mb */
WRITE_PORT_ULONG((PULONG)0xCF8, CONFIG_CMD(0, 0, 0x84));

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@ -24,6 +24,7 @@
#include <debug.h>
DBG_DEFAULT_CHANNEL(UI);
ULONG NvBase = 0xFD000000;
PVOID FrameBuffer;
ULONG FrameBufferSize;
static ULONG ScreenWidth;
@ -142,8 +143,8 @@ XboxVideoPutChar(int Ch, UCHAR Attr, unsigned X, unsigned Y)
UCHAR
NvGetCrtc(UCHAR Index)
{
WRITE_REGISTER_UCHAR(NV2A_CRTC_REGISTER_INDEX, Index);
return READ_REGISTER_UCHAR(NV2A_CRTC_REGISTER_VALUE);
WRITE_REGISTER_UCHAR(NvBase + NV2A_CRTC_REGISTER_INDEX, Index);
return READ_REGISTER_UCHAR(NvBase + NV2A_CRTC_REGISTER_VALUE);
}
ULONG
@ -193,7 +194,7 @@ VOID
XboxVideoInit(VOID)
{
/* Reuse framebuffer that was set up by firmware */
FrameBuffer = (PVOID)READ_REGISTER_ULONG(NV2A_CRTC_FRAMEBUFFER_START);
FrameBuffer = (PVOID)READ_REGISTER_ULONG(NvBase + NV2A_CRTC_FRAMEBUFFER_START);
/* Verify that framebuffer address is page-aligned */
ASSERT((ULONG_PTR)FrameBuffer % PAGE_SIZE == 0);
@ -205,8 +206,8 @@ XboxVideoInit(VOID)
WARN("Could not detect framebuffer memory size, fallback to 4 MB\n");
}
ScreenWidth = READ_REGISTER_ULONG(NV2A_RAMDAC_FP_HVALID_END) + 1;
ScreenHeight = READ_REGISTER_ULONG(NV2A_RAMDAC_FP_VVALID_END) + 1;
ScreenWidth = READ_REGISTER_ULONG(NvBase + NV2A_RAMDAC_FP_HVALID_END) + 1;
ScreenHeight = READ_REGISTER_ULONG(NvBase + NV2A_RAMDAC_FP_VVALID_END) + 1;
/* Get BPP directly from NV2A CRTC (magic constants are from Cromwell) */
BytesPerPixel = 8 * (((NvGetCrtc(0x19) & 0xE0) << 3) | (NvGetCrtc(0x13) & 0xFF)) / ScreenWidth;
if (BytesPerPixel == 4)

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@ -22,16 +22,7 @@
#include "mm.h"
#endif
#define NV2A_CONTROL_OFFSET 0xFD000000
#define NV2A_FB_OFFSET (0x100000 + NV2A_CONTROL_OFFSET)
#define NV2A_FB_CFG0 (0x200 + NV2A_FB_OFFSET)
#define NV2A_CRTC_OFFSET (0x600000 + NV2A_CONTROL_OFFSET)
#define NV2A_CRTC_FRAMEBUFFER_START (0x800 + NV2A_CRTC_OFFSET)
#define NV2A_CRTC_REGISTER_INDEX (0x13D4 + NV2A_CRTC_OFFSET)
#define NV2A_CRTC_REGISTER_VALUE (0x13D5 + NV2A_CRTC_OFFSET)
#define NV2A_RAMDAC_OFFSET (0x680000 + NV2A_CONTROL_OFFSET)
#define NV2A_RAMDAC_FP_HVALID_END (0x838 + NV2A_RAMDAC_OFFSET)
#define NV2A_RAMDAC_FP_VVALID_END (0x818 + NV2A_RAMDAC_OFFSET)
#include <drivers/xbox/xgpu.h>
extern UCHAR BitmapFont8x16[256 * 16];

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@ -8,7 +8,7 @@ if((ARCH STREQUAL "i386") OR (ARCH STREQUAL "amd64"))
i386/pc98/bootvid.c)
elseif(SARCH STREQUAL "xbox")
list(APPEND SOURCE
i386/xbox/nv2a.h
i386/xbox/xbox.h
i386/xbox/bootvid.c)
else()
list(APPEND SOURCE

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@ -11,6 +11,8 @@
#include <debug.h>
#include <drivers/xbox/xgpu.h>
/* GLOBALS ********************************************************************/
static ULONG_PTR FrameBufferStart = 0;
@ -129,7 +131,7 @@ VidInitialize(
return FALSE;
}
ULONG_PTR FrameBuffer = READ_REGISTER_ULONG((PULONG)(ControlStart + NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET));
ULONG_PTR FrameBuffer = READ_REGISTER_ULONG((PULONG)(ControlStart + NV2A_CRTC_FRAMEBUFFER_START));
FrameBufferWidth = READ_REGISTER_ULONG((PULONG)(ControlStart + NV2A_RAMDAC_FP_HVALID_END)) + 1;
FrameBufferHeight = READ_REGISTER_ULONG((PULONG)(ControlStart + NV2A_RAMDAC_FP_VVALID_END)) + 1;

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@ -7,20 +7,11 @@
* Copyright 2020 Stanislav Motylkov (x86corez@gmail.com)
*/
#ifndef _BOOTVID_NV2A_H_
#define _BOOTVID_NV2A_H_
#ifndef _BOOTVID_XBOX_H_
#define _BOOTVID_XBOX_H_
#pragma once
/* FIXME: obtain fb size from firmware somehow (Cromwell reserves high 4 MB of RAM) */
#define NV2A_VIDEO_MEMORY_SIZE (4 * 1024 * 1024)
#define NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET 0x600800
#define NV2A_CRTC_REGISTER_INDEX 0x6013D4
#define NV2A_CRTC_REGISTER_VALUE 0x6013D5
#define NV2A_RAMDAC_FP_HVALID_END 0x680838
#define NV2A_RAMDAC_FP_VVALID_END 0x680818
#define BB_OFFSET(x, y) ((y) * SCREEN_WIDTH + (x))
#define FB_OFFSET(x, y) (((PanV + (y)) * FrameBufferWidth + PanH + (x)) * BytesPerPixel)
@ -60,4 +51,4 @@ DisplayCharacter(
_In_ ULONG TextColor,
_In_ ULONG BackColor);
#endif /* _BOOTVID_NV2A_H_ */
#endif /* _BOOTVID_XBOX_H_ */

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@ -10,7 +10,7 @@
#if defined(SARCH_PC98)
#include "i386/pc98/pc98.h"
#elif defined(SARCH_XBOX)
#include "i386/xbox/nv2a.h"
#include "i386/xbox/xbox.h"
#else
#include "i386/pc/vga.h"
#include "i386/pc/pc.h"

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@ -0,0 +1,28 @@
/*
* PROJECT: Original Xbox onboard hardware
* LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later)
* PURPOSE: nVidia NV2A (XGPU) header file
* COPYRIGHT: Copyright 2020 Stanislav Motylkov (x86corez@gmail.com)
*/
#ifndef _XGPU_H_
#define _XGPU_H_
#pragma once
/*
* Registers and definitions
*/
#define NV2A_VIDEO_MEMORY_SIZE (4 * 1024 * 1024) /* FIXME: obtain fb size from firmware somehow (Cromwell reserves high 4 MB of RAM) */
#define NV2A_FB_OFFSET 0x100000
#define NV2A_FB_CFG0 (0x200 + NV2A_FB_OFFSET)
#define NV2A_CRTC_OFFSET 0x600000
#define NV2A_CRTC_FRAMEBUFFER_START (0x800 + NV2A_CRTC_OFFSET)
#define NV2A_CRTC_REGISTER_INDEX (0x13D4 + NV2A_CRTC_OFFSET)
#define NV2A_CRTC_REGISTER_VALUE (0x13D5 + NV2A_CRTC_OFFSET)
#define NV2A_RAMDAC_OFFSET 0x680000
#define NV2A_RAMDAC_FP_HVALID_END (0x838 + NV2A_RAMDAC_OFFSET)
#define NV2A_RAMDAC_FP_VVALID_END (0x818 + NV2A_RAMDAC_OFFSET)
#endif /* _XGPU_H_ */

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@ -19,6 +19,8 @@
#include <debug.h>
#include <dpfilter.h>
#include <drivers/xbox/xgpu.h>
/* PUBLIC AND PRIVATE FUNCTIONS ***********************************************/
ULONG
@ -393,7 +395,7 @@ XboxVmpMapVideoMemory(
StatusBlock->Information = sizeof(VIDEO_MEMORY_INFORMATION);
/* Reuse framebuffer that was set up by firmware */
FrameBuffer.QuadPart = READ_REGISTER_ULONG((ULONG_PTR)DeviceExtension->VirtControlStart + NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET);
FrameBuffer.QuadPart = READ_REGISTER_ULONG((ULONG_PTR)DeviceExtension->VirtControlStart + NV2A_CRTC_FRAMEBUFFER_START);
/* Framebuffer address offset value is coming from the GPU within
* memory mapped I/O address space, so we're comparing only low
* 28 bits of the address within actual RAM address space */
@ -423,7 +425,7 @@ XboxVmpMapVideoMemory(
MapInformation->FrameBufferLength = MapInformation->VideoRamLength;
/* Tell the nVidia controller about the framebuffer */
WRITE_REGISTER_ULONG((ULONG_PTR)DeviceExtension->VirtControlStart + NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET, FrameBuffer.u.LowPart);
WRITE_REGISTER_ULONG((ULONG_PTR)DeviceExtension->VirtControlStart + NV2A_CRTC_FRAMEBUFFER_START, FrameBuffer.u.LowPart);
INFO_(IHVVIDEO, "Mapped 0x%x bytes of phys mem at 0x%lx to virt addr 0x%p\n",
MapInformation->VideoRamLength, FrameBuffer.u.LowPart, MapInformation->VideoRamBase);

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@ -23,14 +23,6 @@
#include "ioaccess.h"
#include "video.h"
#define NV2A_VIDEO_MEMORY_SIZE (4 * 1024 * 1024)
#define NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET 0x600800
#define NV2A_CRTC_REGISTER_INDEX 0x6013D4
#define NV2A_CRTC_REGISTER_VALUE 0x6013D5
#define NV2A_RAMDAC_FP_HVALID_END 0x680838
#define NV2A_RAMDAC_FP_VVALID_END 0x680818
typedef struct
{
PHYSICAL_ADDRESS PhysControlStart;