[XBOX] Move NV2A XGPU definitions into header file

TODO: helper functions should be also moved. CORE-16216
This commit is contained in:
Stanislav Motylkov 2020-08-26 16:58:01 +03:00
parent f420f2e5df
commit 2a77e359e4
No known key found for this signature in database
GPG key ID: AFE513258CBA9E92
10 changed files with 50 additions and 42 deletions

View file

@ -27,6 +27,7 @@ DBG_DEFAULT_CHANNEL(MEMORY);
static ULONG InstalledMemoryMb = 0;
static ULONG AvailableMemoryMb = 0;
extern multiboot_info_t * MultibootInfoPtr;
extern ULONG NvBase;
extern PVOID FrameBuffer;
extern ULONG FrameBufferSize;
@ -60,8 +61,8 @@ XboxMemInit(VOID)
PVOID MembaseTop = (PVOID)(64 * 1024 * 1024);
PVOID MembaseLow = (PVOID)0;
WRITE_REGISTER_ULONG((PULONG)NV2A_FB_CFG0, 0x03070103);
WRITE_REGISTER_ULONG((PULONG)(NV2A_FB_CFG0 + 4), 0x11448000);
WRITE_REGISTER_ULONG((PULONG)(NvBase + NV2A_FB_CFG0), 0x03070103);
WRITE_REGISTER_ULONG((PULONG)(NvBase + NV2A_FB_CFG0 + 4), 0x11448000);
/* Prep hardware for 128 Mb */
WRITE_PORT_ULONG((PULONG)0xCF8, CONFIG_CMD(0, 0, 0x84));

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@ -24,6 +24,7 @@
#include <debug.h>
DBG_DEFAULT_CHANNEL(UI);
ULONG NvBase = 0xFD000000;
PVOID FrameBuffer;
ULONG FrameBufferSize;
static ULONG ScreenWidth;
@ -142,8 +143,8 @@ XboxVideoPutChar(int Ch, UCHAR Attr, unsigned X, unsigned Y)
UCHAR
NvGetCrtc(UCHAR Index)
{
WRITE_REGISTER_UCHAR(NV2A_CRTC_REGISTER_INDEX, Index);
return READ_REGISTER_UCHAR(NV2A_CRTC_REGISTER_VALUE);
WRITE_REGISTER_UCHAR(NvBase + NV2A_CRTC_REGISTER_INDEX, Index);
return READ_REGISTER_UCHAR(NvBase + NV2A_CRTC_REGISTER_VALUE);
}
ULONG
@ -193,7 +194,7 @@ VOID
XboxVideoInit(VOID)
{
/* Reuse framebuffer that was set up by firmware */
FrameBuffer = (PVOID)READ_REGISTER_ULONG(NV2A_CRTC_FRAMEBUFFER_START);
FrameBuffer = (PVOID)READ_REGISTER_ULONG(NvBase + NV2A_CRTC_FRAMEBUFFER_START);
/* Verify that framebuffer address is page-aligned */
ASSERT((ULONG_PTR)FrameBuffer % PAGE_SIZE == 0);
@ -205,8 +206,8 @@ XboxVideoInit(VOID)
WARN("Could not detect framebuffer memory size, fallback to 4 MB\n");
}
ScreenWidth = READ_REGISTER_ULONG(NV2A_RAMDAC_FP_HVALID_END) + 1;
ScreenHeight = READ_REGISTER_ULONG(NV2A_RAMDAC_FP_VVALID_END) + 1;
ScreenWidth = READ_REGISTER_ULONG(NvBase + NV2A_RAMDAC_FP_HVALID_END) + 1;
ScreenHeight = READ_REGISTER_ULONG(NvBase + NV2A_RAMDAC_FP_VVALID_END) + 1;
/* Get BPP directly from NV2A CRTC (magic constants are from Cromwell) */
BytesPerPixel = 8 * (((NvGetCrtc(0x19) & 0xE0) << 3) | (NvGetCrtc(0x13) & 0xFF)) / ScreenWidth;
if (BytesPerPixel == 4)

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@ -22,16 +22,7 @@
#include "mm.h"
#endif
#define NV2A_CONTROL_OFFSET 0xFD000000
#define NV2A_FB_OFFSET (0x100000 + NV2A_CONTROL_OFFSET)
#define NV2A_FB_CFG0 (0x200 + NV2A_FB_OFFSET)
#define NV2A_CRTC_OFFSET (0x600000 + NV2A_CONTROL_OFFSET)
#define NV2A_CRTC_FRAMEBUFFER_START (0x800 + NV2A_CRTC_OFFSET)
#define NV2A_CRTC_REGISTER_INDEX (0x13D4 + NV2A_CRTC_OFFSET)
#define NV2A_CRTC_REGISTER_VALUE (0x13D5 + NV2A_CRTC_OFFSET)
#define NV2A_RAMDAC_OFFSET (0x680000 + NV2A_CONTROL_OFFSET)
#define NV2A_RAMDAC_FP_HVALID_END (0x838 + NV2A_RAMDAC_OFFSET)
#define NV2A_RAMDAC_FP_VVALID_END (0x818 + NV2A_RAMDAC_OFFSET)
#include <drivers/xbox/xgpu.h>
extern UCHAR BitmapFont8x16[256 * 16];