unmark dirty windows on destruction so no painting messages get generated afterwards

svn path=/trunk/; revision=12068
This commit is contained in:
Thomas Bluemel 2004-12-12 23:42:35 +00:00
parent ed10a7b01f
commit 29be8a4058

View file

@ -16,7 +16,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* $Id: window.c,v 1.255 2004/12/12 23:08:11 navaraf Exp $
/* $Id: window.c,v 1.256 2004/12/12 23:42:35 weiden Exp $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
@ -264,7 +264,7 @@ static LRESULT IntDestroyWindow(PWINDOW_OBJECT Window,
HWND *ChildHandle;
PWINDOW_OBJECT Child;
PMENU_OBJECT Menu;
BOOL BelongsToThreadData;
BOOLEAN BelongsToThreadData;
ASSERT(Window);
@ -285,6 +285,17 @@ static LRESULT IntDestroyWindow(PWINDOW_OBJECT Window,
RemoveEntryList(&Window->ThreadListEntry);
IntUnLockThreadWindows(Window->OwnerThread->Tcb.Win32Thread);
if (Window->UpdateRegion != NULL ||
Window->Flags & WINDOWOBJECT_NEED_INTERNALPAINT)
{
MsqDecPaintCountQueue(Window->MessageQueue);
}
if (Window->Flags & WINDOWOBJECT_NEED_NCPAINT)
{
MsqDecPaintCountQueue(Window->MessageQueue);
}
BelongsToThreadData = IntWndBelongsToThread(Window, ThreadData);
if(SendMessages)