Generate proper stdcall stubs for d3dx9_24 and d3dx9_36
Fix D3DXLoadSurfaceFromSurface parameters

svn path=/branches/cmake-bringup/; revision=49889
This commit is contained in:
Timo Kreuzer 2010-12-02 11:44:24 +00:00
parent 7b68fbc7bb
commit 28f9048710
2 changed files with 196 additions and 196 deletions

View file

@ -26,7 +26,7 @@
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
@ stub D3DXCpuOptimizations
@ stdcall -stub D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) d3dx9_36.D3DXCreateAnimationController
@ stdcall D3DXCreateBox(ptr long long long ptr ptr) d3dx9_36.D3DXCreateBox
@ stdcall D3DXCreateBuffer(long ptr) d3dx9_36.D3DXCreateBuffer
@ -159,8 +159,8 @@
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr) d3dx9_36.D3DXGetShaderSamplers
@ stdcall D3DXGetShaderSize(ptr) d3dx9_36.D3DXGetShaderSize
@ stdcall D3DXGetShaderVersion(ptr) d3dx9_36.D3DXGetShaderVersion
@ stub D3DXGetTargetDescByName
@ stub D3DXGetTargetDescByVersion
@ stdcall -stub D3DXGetTargetDescByName(long long long)
@ stdcall -stub D3DXGetTargetDescByVersion(long long long)
@ stdcall D3DXGetVertexShaderProfile(ptr) d3dx9_36.D3DXGetVertexShaderProfile
@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersect
@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectSubset
@ -185,7 +185,7 @@
@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromMemory
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceA
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceW
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long) d3dx9_36.D3DXLoadSurfaceFromSurface
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromSurface
@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileA
@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileInMemory
@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileW

View file

@ -4,150 +4,150 @@
@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
@ stub D3DXCheckCubeTextureRequirements
@ stub D3DXCheckTextureRequirements
@ stdcall -stub D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr long)
@ stdcall -stub D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr long)
@ stdcall D3DXCheckVersion(long long)
@ stub D3DXCheckVolumeTextureRequirements
@ stub D3DXCleanMesh
@ stdcall -stub D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr long)
@ stdcall -stub D3DXCleanMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXColorAdjustContrast(ptr ptr long)
@ stdcall D3DXColorAdjustSaturation(ptr ptr long)
@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr)
@ stub D3DXCompileShaderFromFileA
@ stub D3DXCompileShaderFromFileW
@ stub D3DXCompileShaderFromResourceA
@ stub D3DXCompileShaderFromResourceW
@ stdcall -stub D3DXCompileShaderFromFileA(ptr ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCompileShaderFromFileW(ptr ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCompileShaderFromResourceA(long ptr ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCompileShaderFromResourceW(long ptr ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stub D3DXComputeIMTFromPerTexelSignal
@ stub D3DXComputeIMTFromPerVertexSignal
@ stub D3DXComputeIMTFromSignal
@ stub D3DXComputeIMTFromTexture
@ stub D3DXComputeNormalMap
@ stub D3DXComputeNormals
@ stub D3DXComputeTangent
@ stub D3DXComputeTangentFrame
@ stub D3DXComputeTangentFrameEx
@ stub D3DXConcatenateMeshes
@ stub D3DXConvertMeshSubsetToSingleStrip
@ stub D3DXConvertMeshSubsetToStrips
@ stub D3DXCreateAnimationController
@ stub D3DXCreateBox
@ stdcall -stub D3DXComputeNormalMap(ptr ptr ptr long long long)
@ stdcall -stub D3DXComputeNormals(ptr ptr)
@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall -stub D3DXComputeTangentFrame(ptr long)
@ stdcall -stub D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr)
@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall -stub D3DXCreateAnimationController(long long long long ptr)
@ stdcall -stub D3DXCreateBox(ptr long long long ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr)
@ stub D3DXCreateCompressedAnimationSet
@ stub D3DXCreateCubeTexture
@ stub D3DXCreateCubeTextureFromFileA
@ stub D3DXCreateCubeTextureFromFileExA
@ stub D3DXCreateCubeTextureFromFileExW
@ stub D3DXCreateCubeTextureFromFileInMemory
@ stub D3DXCreateCubeTextureFromFileInMemoryEx
@ stub D3DXCreateCubeTextureFromFileW
@ stub D3DXCreateCubeTextureFromResourceA
@ stub D3DXCreateCubeTextureFromResourceExA
@ stub D3DXCreateCubeTextureFromResourceExW
@ stub D3DXCreateCubeTextureFromResourceW
@ stub D3DXCreateCylinder
@ stub D3DXCreateEffect
@ stub D3DXCreateEffectCompiler
@ stub D3DXCreateEffectCompilerFromFileA
@ stub D3DXCreateEffectCompilerFromFileW
@ stub D3DXCreateEffectCompilerFromResourceA
@ stub D3DXCreateEffectCompilerFromResourceW
@ stub D3DXCreateEffectEx
@ stub D3DXCreateEffectFromFileA
@ stub D3DXCreateEffectFromFileExA
@ stub D3DXCreateEffectFromFileExW
@ stub D3DXCreateEffectFromFileW
@ stub D3DXCreateEffectFromResourceA
@ stub D3DXCreateEffectFromResourceExA
@ stub D3DXCreateEffectFromResourceExW
@ stub D3DXCreateEffectFromResourceW
@ stub D3DXCreateEffectPool
@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr)
@ stdcall -stub D3DXCreateCubeTexture(ptr long long long long long ptr)
@ stdcall -stub D3DXCreateCubeTextureFromFileA(ptr ptr ptr)
@ stdcall -stub D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr)
@ stdcall -stub D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateCubeTextureFromFileW(ptr ptr ptr)
@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceA
@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr)
@ stdcall -stub D3DXCreateCylinder(ptr long long long long long ptr ptr)
@ stdcall -stub D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
@ stdcall -stub D3DXCreateEffectCompilerFromFileA(ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXCreateEffectCompilerFromFileW(ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXCreateEffectCompilerFromResourceA(long ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXCreateEffectCompilerFromResourceW(long ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXCreateEffectEx(ptr ptr long ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromFileA(ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromFileExA(ptr ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromFileExW(ptr ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromFileW(ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromResourceA(ptr long ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromResourceExA(ptr long ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromResourceExW(ptr long ptr ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectFromResourceW(ptr long ptr ptr ptr long ptr ptr ptr)
@ stdcall -stub D3DXCreateEffectPool(ptr)
@ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr)
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DXCreateFragmentLinker
@ stdcall -stub D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateFragmentLinkerEx
@ stub D3DXCreateKeyframedAnimationSet
@ stub D3DXCreateLine
@ stdcall -stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall -stub D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stub D3DXCreateMesh
@ stub D3DXCreateMeshFVF
@ stub D3DXCreateNPatchMesh
@ stub D3DXCreatePMeshFromStream
@ stub D3DXCreatePatchMesh
@ stub D3DXCreatePolygon
@ stub D3DXCreatePRTBuffer
@ stub D3DXCreatePRTBufferTex
@ stub D3DXCreatePRTCompBuffer
@ stub D3DXCreatePRTEngine
@ stub D3DXCreateRenderToEnvMap
@ stub D3DXCreateRenderToSurface
@ stub D3DXCreateSPMesh
@ stub D3DXCreateSkinInfo
@ stub D3DXCreateSkinInfoFromBlendedMesh
@ stub D3DXCreateSkinInfoFVF
@ stub D3DXCreateSphere
@ stdcall -stub D3DXCreateMesh(long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateMeshFVF(long long long long ptr ptr)
@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr)
@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
@ stdcall -stub D3DXCreatePolygon(ptr long long ptr ptr)
@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr)
@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr)
@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
@ stdcall -stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
@ stdcall -stub D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXCreateSkinInfo(long ptr long ptr)
@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
@ stdcall -stub D3DXCreateSkinInfoFVF(long long long ptr)
@ stdcall -stub D3DXCreateSphere(ptr long long long ptr ptr)
@ stdcall D3DXCreateSprite(ptr ptr)
@ stub D3DXCreateTeapot
@ stub D3DXCreateTextA
@ stub D3DXCreateTextW
@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
@ stub D3DXCreateTextureFromFileA
@ stub D3DXCreateTextureFromFileExA
@ stub D3DXCreateTextureFromFileExW
@ stub D3DXCreateTextureFromFileInMemory
@ stub D3DXCreateTextureFromFileInMemoryEx
@ stub D3DXCreateTextureFromFileW
@ stub D3DXCreateTextureFromResourceA
@ stub D3DXCreateTextureFromResourceExA
@ stub D3DXCreateTextureFromResourceExW
@ stub D3DXCreateTextureFromResourceW
@ stub D3DXCreateTextureGutterHelper
@ stub D3DXCreateTextureShader
@ stub D3DXCreateTorus
@ stub D3DXCreateVolumeTexture
@ stub D3DXCreateVolumeTextureFromFileA
@ stub D3DXCreateVolumeTextureFromFileExA
@ stub D3DXCreateVolumeTextureFromFileExW
@ stub D3DXCreateVolumeTextureFromFileInMemory
@ stub D3DXCreateVolumeTextureFromFileInMemoryEx
@ stub D3DXCreateVolumeTextureFromFileW
@ stub D3DXCreateVolumeTextureFromResourceA
@ stub D3DXCreateVolumeTextureFromResourceExA
@ stub D3DXCreateVolumeTextureFromResourceExW
@ stub D3DXCreateVolumeTextureFromResourceW
@ stdcall -stub D3DXCreateTeapot(ptr ptr ptr)
@ stdcall -stub D3DXCreateTextA(ptr long ptr long long ptr ptr ptr)
@ stdcall -stub D3DXCreateTextW(ptr long ptr long long ptr ptr ptr)
@ stdcall -stub D3DXCreateTexture(ptr long long long long long long ptr)
@ stdcall -stub D3DXCreateTextureFromFileA(ptr ptr ptr)
@ stdcall -stub D3DXCreateTextureFromFileExA(ptr ptr long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateTextureFromFileExW(ptr ptr long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateTextureFromFileInMemory(ptr ptr long ptr)
@ stdcall -stub D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateTextureFromFileW(ptr ptr ptr)
@ stdcall -stub D3DXCreateTextureFromResourceA(ptr long ptr ptr)
@ stdcall -stub D3DXCreateTextureFromResourceExA(ptr long ptr long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateTextureFromResourceExW(ptr long ptr long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateTextureFromResourceW(ptr long ptr ptr)
@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stdcall -stub D3DXCreateTextureShader(ptr ptr)
@ stdcall -stub D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall -stub D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr)
@ stdcall D3DXDebugMute(long)
@ stub D3DXDeclaratorFromFVF
@ stub D3DXDisassembleEffect
@ stub D3DXDisassembleShader
@ stub D3DXFileCreate
@ stub D3DXFillCubeTexture
@ stub D3DXFillCubeTextureTX
@ stub D3DXFillTexture
@ stub D3DXFillTextureTX
@ stub D3DXFillVolumeTexture
@ stub D3DXFillVolumeTextureTX
@ stub D3DXFilterTexture
@ stdcall -stub D3DXDeclaratorFromFVF(long ptr)
@ stdcall -stub D3DXDisassembleEffect(ptr long ptr)
@ stdcall -stub D3DXDisassembleShader(ptr long ptr ptr)
@ stdcall -stub D3DXFileCreate(ptr)
@ stdcall -stub D3DXFillCubeTexture(ptr ptr ptr)
@ stdcall -stub D3DXFillCubeTextureTX(ptr ptr)TX
@ stdcall -stub D3DXFillTexture(ptr ptr ptr)
@ stdcall -stub D3DXFillTextureTX(ptr ptr)
@ stdcall -stub D3DXFillVolumeTexture(ptr ptr ptr)
@ stdcall -stub D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall -stub D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stub D3DXFloat16To32Array
@ stub D3DXFloat32To16Array
@ stub D3DXFrameAppendChild
@ stub D3DXFrameCalculateBoundingSphere
@ stub D3DXFrameDestroy
@ stub D3DXFrameFind
@ stub D3DXFrameNumNamedMatrices
@ stub D3DXFrameRegisterNamedMatrices
@ stdcall -stub D3DXFloat16To32Array(ptr ptr long)
@ stdcall -stub D3DXFloat32To16Array(ptr ptr long)
@ stdcall -stub D3DXFrameAppendChild(ptr ptr)
@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
@ stdcall -stub D3DXFrameDestroy(ptr ptr)
@ stdcall -stub D3DXFrameFind(ptr ptr)
@ stdcall -stub D3DXFrameNumNamedMatrices(ptr)
@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr)
@ stdcall D3DXFresnelTerm(long long)
@ stub D3DXFVFFromDeclarator
@ stub D3DXGatherFragments
@ stub D3DXGatherFragmentsFromFileA
@ stub D3DXGatherFragmentsFromFileW
@ stub D3DXGatherFragmentsFromResourceA
@ stub D3DXGatherFragmentsFromResourceW
@ stub D3DXGenerateOutputDecl
@ stub D3DXGeneratePMesh
@ stub D3DXGetDeclLength
@ stdcall -stub D3DXFVFFromDeclarator(ptr ptr)
@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr)
@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr)
@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
@ stdcall -stub D3DXGetDeclLength(ptr)
@ stdcall D3DXGetDeclVertexSize(ptr long)
@ stdcall D3DXGetDriverLevel(ptr)
@ stdcall D3DXGetFVFVertexSize(long)
@ -159,29 +159,29 @@
@ stdcall D3DXGetPixelShaderProfile(ptr)
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
@ stub D3DXGetShaderInputSemantics
@ stub D3DXGetShaderOutputSemantics
@ stub D3DXGetShaderSamplers
@ stdcall -stub D3DXGetShaderInputSemantics(ptr ptr ptr)
@ stdcall -stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
@ stdcall -stub D3DXGetShaderSamplers(ptr ptr ptr)
@ stdcall D3DXGetShaderSize(ptr)
@ stdcall D3DXGetShaderVersion(ptr)
@ stdcall D3DXGetVertexShaderProfile(ptr)
@ stub D3DXIntersect
@ stub D3DXIntersectSubset
@ stdcall -stub D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXA
@ stub D3DXLoadMeshFromXInMemory
@ stub D3DXLoadMeshFromXResource
@ stub D3DXLoadMeshFromXW
@ stub D3DXLoadMeshFromXof
@ stub D3DXLoadMeshHierarchyFromXA
@ stub D3DXLoadMeshHierarchyFromXInMemory
@ stub D3DXLoadMeshHierarchyFromXW
@ stub D3DXLoadPatchMeshFromXof
@ stub D3DXLoadPRTBufferFromFileA
@ stub D3DXLoadPRTBufferFromFileW
@ stub D3DXLoadPRTCompBufferFromFileA
@ stub D3DXLoadPRTCompBufferFromFileW
@ stub D3DXLoadSkinMeshFromXof
@ stdcall -stub D3DXLoadMeshFromXA(ptr long ptr ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadMeshFromXResource(long ptr ptr long ptr ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadMeshHierarchyFromXA(ptr long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadMeshHierarchyFromXW(ptr long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr)
@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr)
@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
@ stdcall -stub D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
@ -189,13 +189,13 @@
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
@ stub D3DXLoadVolumeFromFileA
@ stub D3DXLoadVolumeFromFileInMemory
@ stub D3DXLoadVolumeFromFileW
@ stub D3DXLoadVolumeFromMemory
@ stub D3DXLoadVolumeFromResourceA
@ stub D3DXLoadVolumeFromResourceW
@ stub D3DXLoadVolumeFromVolume
@ stdcall -stub D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
@ stdcall -stub D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@ stdcall -stub D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
@ stdcall -stub D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
@ stdcall -stub D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long)
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr)
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr)
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
@ -228,8 +228,8 @@
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr)
@ stdcall D3DXMatrixTranslation(ptr long long long)
@ stdcall D3DXMatrixTranspose(ptr ptr)
@ stub D3DXOptimizeFaces
@ stub D3DXOptimizeVertices
@ stdcall -stub D3DXOptimizeFaces(ptr long long long ptr)
@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
@ -252,56 +252,56 @@
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long)
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long)
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long)
@ stub D3DXQuaternionSquadSetup
@ stdcall -stub D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
@ stub D3DXRectPatchSize
@ stub D3DXSaveMeshHierarchyToFileA
@ stub D3DXSaveMeshHierarchyToFileW
@ stub D3DXSaveMeshToXA
@ stub D3DXSaveMeshToXW
@ stub D3DXSavePRTBufferToFileA
@ stub D3DXSavePRTBufferToFileW
@ stub D3DXSavePRTCompBufferToFileA
@ stub D3DXSavePRTCompBufferToFileW
@ stub D3DXSaveSurfaceToFileA
@ stub D3DXSaveSurfaceToFileInMemory
@ stub D3DXSaveSurfaceToFileW
@ stub D3DXSaveTextureToFileA
@ stub D3DXSaveTextureToFileInMemory
@ stub D3DXSaveTextureToFileW
@ stub D3DXSaveVolumeToFileA
@ stub D3DXSaveVolumeToFileInMemory
@ stub D3DXSaveVolumeToFileW
@ stub D3DXSHAdd
@ stub D3DXSHDot
@ stub D3DXSHEvalConeLight
@ stub D3DXSHEvalDirection
@ stub D3DXSHEvalDirectionalLight
@ stub D3DXSHEvalHemisphereLight
@ stub D3DXSHEvalSphericalLight
@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr)
@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr)
@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr)
@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr)
@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr)
@ stdcall -stub D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSaveTextureToFileA(ptr long ptr ptr)
@ stdcall -stub D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
@ stdcall -stub D3DXSaveTextureToFileW(ptr long ptr ptr)
@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
@ stdcall -stub D3DXSHAdd(ptr long ptr ptr)
@ stdcall -stub D3DXSHDot(long ptr ptr)
@ stdcall -stub D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr)
@ stdcall -stub D3DXSHEvalDirection(ptr long ptr)
@ stdcall -stub D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr)
@ stdcall -stub D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr)
@ stdcall -stub D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr)
@ stub D3DXSHMultiply2
@ stub D3DXSHMultiply3
@ stub D3DXSHMultiply4
@ stub D3DXSHMultiply5
@ stub D3DXSHMultiply6
@ stub D3DXSHProjectCubeMap
@ stub D3DXSHPRTCompSplitMeshSC
@ stub D3DXSHPRTCompSuperCluster
@ stub D3DXSHRotate
@ stub D3DXSHRotateZ
@ stub D3DXSHScale
@ stub D3DXSimplifyMesh
@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
@ stdcall -stub D3DXSHRotate(ptr long ptr ptr)
@ stdcall -stub D3DXSHRotateZ(ptr long long ptr)
@ stdcall -stub D3DXSHScale(ptr long ptr ptr)
@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr)
@ stub D3DXSplitMesh
@ stub D3DXTessellateNPatches
@ stub D3DXTessellateRectPatch
@ stub D3DXTessellateTriPatch
@ stub D3DXTriPatchSize
@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXTessellateNPatches(ptr ptr long long ptr ptr)
@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr)
@ stub D3DXUVAtlasCreate
@ stub D3DXUVAtlasPack
@ stub D3DXUVAtlasPartition
@ stub D3DXValidMesh
@ stub D3DXValidPatchMesh
@ stdcall -stub D3DXValidMesh(ptr ptr ptr)
@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr)
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long)
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long)
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long)
@ -333,4 +333,4 @@
@ stdcall D3DXVec4Normalize(ptr ptr)
@ stdcall D3DXVec4Transform(ptr ptr ptr)
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
@ stub D3DXWeldVertices
@ stdcall -stub D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)