[WINESYNC] d3dx9: Move techniques out of struct d3dx9_base_effect.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 5fa06bbc302c0fdbf8a5e087b7f18445475add2a by Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
winesync 2020-09-21 22:50:18 +02:00 committed by Jérôme Gardou
parent f8ab5e6bfb
commit 275bd75bd6
2 changed files with 29 additions and 36 deletions

View file

@ -156,8 +156,6 @@ struct d3dx9_base_effect
{
struct d3dx_effect *effect;
struct d3dx_technique *techniques;
struct d3dx_effect_pool *pool;
DWORD flags;
@ -174,6 +172,7 @@ struct d3dx_effect
unsigned int technique_count;
unsigned int object_count;
struct d3dx_top_level_parameter *parameters;
struct d3dx_technique *techniques;
struct d3dx_object *objects;
struct wine_rb_tree param_tree;
char *full_name_tmp;
@ -457,15 +456,14 @@ static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect, const char *name)
{
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i;
if (!name) return NULL;
for (i = 0; i < effect->technique_count; ++i)
{
if (!strcmp(base->techniques[i].name, name))
return &base->techniques[i];
if (!strcmp(effect->techniques[i].name, name))
return &effect->techniques[i];
}
return NULL;
@ -473,13 +471,12 @@ static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect,
static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3DXHANDLE technique)
{
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i;
for (i = 0; i < effect->technique_count; ++i)
{
if (get_technique_handle(&base->techniques[i]) == technique)
return &base->techniques[i];
if (get_technique_handle(&effect->techniques[i]) == technique)
return &effect->techniques[i];
}
return get_technique_by_name(effect, technique);
@ -487,12 +484,11 @@ static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3
static struct d3dx_pass *get_valid_pass(struct d3dx_effect *effect, D3DXHANDLE pass)
{
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i, k;
for (i = 0; i < effect->technique_count; ++i)
{
struct d3dx_technique *technique = &base->techniques[i];
struct d3dx_technique *technique = &effect->techniques[i];
for (k = 0; k < technique->pass_count; ++k)
{
@ -687,10 +683,9 @@ static void free_technique(struct d3dx_technique *technique)
static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect)
{
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i;
TRACE("base %p.\n", base);
TRACE("Effect %p.\n", effect);
heap_free(effect->full_name_tmp);
@ -702,12 +697,12 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect)
effect->parameters = NULL;
}
if (base->techniques)
if (effect->techniques)
{
for (i = 0; i < effect->technique_count; ++i)
free_technique(&base->techniques[i]);
HeapFree(GetProcessHeap(), 0, base->techniques);
base->techniques = NULL;
free_technique(&effect->techniques[i]);
heap_free(effect->techniques);
effect->techniques = NULL;
}
if (effect->objects)
@ -1901,7 +1896,7 @@ static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDL
D3DXTECHNIQUE_DESC *desc)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *tech = technique ? get_valid_technique(effect, technique) : &effect->base_effect.techniques[0];
struct d3dx_technique *tech = technique ? get_valid_technique(effect, technique) : &effect->techniques[0];
TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
@ -2131,9 +2126,9 @@ static D3DXHANDLE WINAPI d3dx_effect_GetTechnique(ID3DXEffect *iface, UINT index
return NULL;
}
TRACE("Returning technique %p.\n", &effect->base_effect.techniques[index]);
TRACE("Returning technique %p.\n", &effect->techniques[index]);
return get_technique_handle(&effect->base_effect.techniques[index]);
return get_technique_handle(&effect->techniques[index]);
}
static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, const char *name)
@ -3651,7 +3646,6 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
D3DXHANDLE *next_technique)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &effect->base_effect;
struct d3dx_technique *prev_tech, *tech;
unsigned int i;
@ -3664,7 +3658,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
for (i = 0; i < effect->technique_count; ++i)
{
tech = &base->techniques[i];
tech = &effect->techniques[i];
if (tech == prev_tech)
{
++i;
@ -3679,7 +3673,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
for (; i < effect->technique_count; ++i)
{
tech = &base->techniques[i];
tech = &effect->techniques[i];
if (SUCCEEDED(d3dx_effect_ValidateTechnique(iface, get_technique_handle(tech))))
{
*next_technique = get_technique_handle(tech);
@ -3687,7 +3681,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
}
}
*next_technique = get_technique_handle(&base->techniques[0]);
*next_technique = get_technique_handle(&effect->techniques[0]);
return S_FALSE;
}
@ -5778,7 +5772,6 @@ static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx
static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data, const char **ptr,
const char **skip_constants, unsigned int skip_constants_count)
{
struct d3dx9_base_effect *base = &effect->base_effect;
DWORD technique_index;
DWORD index, state_index, usage, element_index;
struct d3dx_state *state;
@ -5846,7 +5839,7 @@ static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data,
return E_FAIL;
}
technique = &base->techniques[technique_index];
technique = &effect->techniques[technique_index];
if (index >= technique->pass_count)
{
FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
@ -6019,8 +6012,8 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
if (effect->technique_count)
{
base->techniques = heap_alloc_zero(sizeof(*base->techniques) * effect->technique_count);
if (!base->techniques)
effect->techniques = heap_alloc_zero(sizeof(*effect->techniques) * effect->technique_count);
if (!effect->techniques)
{
ERR("Out of memory.\n");
hr = E_OUTOFMEMORY;
@ -6030,7 +6023,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
for (i = 0; i < effect->technique_count; ++i)
{
TRACE("Parsing technique %u.\n", i);
hr = d3dx_parse_effect_technique(effect, &base->techniques[i], data, &ptr, effect->objects);
hr = d3dx_parse_effect_technique(effect, &effect->techniques[i], data, &ptr, effect->objects);
if (hr != D3D_OK)
{
WARN("Failed to parse technique %u.\n", i);
@ -6085,12 +6078,12 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
err_out:
if (base->techniques)
if (effect->techniques)
{
for (i = 0; i < effect->technique_count; ++i)
free_technique(&base->techniques[i]);
HeapFree(GetProcessHeap(), 0, base->techniques);
base->techniques = NULL;
free_technique(&effect->techniques[i]);
heap_free(effect->techniques);
effect->techniques = NULL;
}
if (effect->parameters)
@ -6292,7 +6285,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx_effect *effect, const char *da
{
for (j = 0; j < effect->technique_count; ++j)
{
if (is_parameter_used(param, &base->techniques[j]))
if (is_parameter_used(param, &effect->techniques[j]))
{
WARN("skip_constants parameter %s is used in technique %u.\n",
debugstr_a(skip_constants[i]), j);
@ -6346,9 +6339,9 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
}
/* initialize defaults - check because of unsupported ascii effects */
if (effect->base_effect.techniques)
if (effect->techniques)
{
effect->active_technique = &effect->base_effect.techniques[0];
effect->active_technique = &effect->techniques[0];
effect->active_pass = NULL;
}

View file

@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
tags: {wine: 4c134a66b0c3c10d4ed334477385a91440069024}
tags: {wine: 5fa06bbc302c0fdbf8a5e087b7f18445475add2a}