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Improve polygon filling, patch by Tim Jobling
svn path=/trunk/; revision=4851
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1 changed files with 5 additions and 5 deletions
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: fillshap.c,v 1.18 2003/05/18 17:16:18 ea Exp $ */
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/* $Id: fillshap.c,v 1.19 2003/06/06 10:27:43 gvg Exp $ */
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#undef WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -155,10 +155,10 @@ W32kPolygon(HDC hDC,
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// Draw the Polygon Edges with the current pen
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for (CurrentPoint = 0; CurrentPoint < Count; ++CurrentPoint)
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{
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DestRect.bottom = MAX(DestRect.bottom, Points[CurrentPoint].y + dc->w.DCOrgY);
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DestRect.top = MIN(DestRect.top, Points[CurrentPoint].y + dc->w.DCOrgY);
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DestRect.right = MAX(DestRect.right, Points[CurrentPoint].y + dc->w.DCOrgX);
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DestRect.left = MIN(DestRect.left, Points[CurrentPoint].y + dc->w.DCOrgX);
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DestRect.bottom = MAX(DestRect.bottom, Points[CurrentPoint].y);
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DestRect.top = MIN(DestRect.top, Points[CurrentPoint].y);
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DestRect.right = MAX(DestRect.right, Points[CurrentPoint].y);
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DestRect.left = MIN(DestRect.left, Points[CurrentPoint].y);
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}//for
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//Now fill the polygon with the current brush.
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