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[WINESYNC] d3dx9/tests: Avoid using the comma operator (coccinellery).
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id eb0eaf7027797c6a99b4b5ecdb70c5ba336dccc2 by Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
parent
393ec322ef
commit
25cd02e501
3 changed files with 59 additions and 59 deletions
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@ -218,7 +218,7 @@ static void D3DXColorTest(void)
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scale = 0.3f;
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/*_______________D3DXColorAdd________________*/
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expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
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expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f; expected.a = 0.93f;
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D3DXColorAdd(&got,&color1,&color2);
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expect_color(&expected, &got, 1);
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/* Test the NULL case */
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@ -230,12 +230,12 @@ static void D3DXColorTest(void)
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorAdjustContrast______*/
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expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
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expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f; expected.a = 0.93f;
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D3DXColorAdjustContrast(&got,&color,scale);
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expect_color(&expected, &got, 0);
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/*_______________D3DXColorAdjustSaturation______*/
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expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
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expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f; expected.a = 0.93f;
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D3DXColorAdjustSaturation(&got,&color,scale);
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expect_color(&expected, &got, 16);
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@ -294,7 +294,7 @@ static void D3DXColorTest(void)
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorSubtract_______________*/
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expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
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expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f; expected.a = 0.82f;
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D3DXColorSubtract(&got,&color,&color2);
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expect_color(&expected, &got, 1);
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/* Test the NULL case */
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@ -1143,8 +1143,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, &eye, &r, &last);
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expect_matrix(&expectedmat, &gotmat, 32);
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q.x = 1.0f, q.y = 1.0f, q.z = 1.0f, q.w = 1.0f,
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axis.x = 1.0f, axis.y = 1.0f, axis.z = 2.0f,
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q.x = 1.0f; q.y = 1.0f; q.z = 1.0f; q.w = 1.0f;
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axis.x = 1.0f; axis.y = 1.0f; axis.z = 2.0f;
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set_matrix(&expectedmat,
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41.0f, -12.0f, -24.0f, 0.0f,
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@ -1154,8 +1154,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 1.0f, q.z = 1.0f, q.w = 1.0f,
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axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
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q.x = 1.0f; q.y = 1.0f; q.z = 1.0f; q.w = 1.0f;
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axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
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set_matrix(&expectedmat,
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57.0f, -12.0f, -36.0f, 0.0f,
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@ -1165,8 +1165,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 1.0f, q.z = 1.0f, q.w = 0.0f,
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axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
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q.x = 1.0f; q.y = 1.0f; q.z = 1.0f; q.w = 0.0f;
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axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
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set_matrix(&expectedmat,
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25.0f, 0.0f, -20.0f, 0.0f,
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@ -1176,8 +1176,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 1.0f, q.z = 0.0f, q.w = 0.0f,
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axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
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q.x = 1.0f; q.y = 1.0f; q.z = 0.0f; q.w = 0.0f;
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axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
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set_matrix(&expectedmat,
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5.0f, -4.0f, 0.0f, 0.0f,
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@ -1187,8 +1187,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 0.0f,
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axis.x = 5.0f, axis.y = 2.0f, axis.z = 1.0f,
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q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 0.0f;
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axis.x = 5.0f; axis.y = 2.0f; axis.z = 1.0f;
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set_matrix(&expectedmat,
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5.0f, 0.0f, 0.0f, 0.0f,
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@ -1198,8 +1198,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 0.0f,
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axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
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q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 0.0f;
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axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
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set_matrix(&expectedmat,
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1.0f, 0.0f, 0.0f, 0.0f,
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@ -1209,8 +1209,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 0.0f, q.y = 1.0f, q.z = 0.0f, q.w = 0.0f,
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axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
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q.x = 0.0f; q.y = 1.0f; q.z = 0.0f; q.w = 0.0f;
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axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
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set_matrix(&expectedmat,
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1.0f, 0.0f, 0.0f, 0.0f,
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@ -1220,8 +1220,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 1.0f,
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axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
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q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 1.0f;
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axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
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set_matrix(&expectedmat,
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1.0f, 0.0f, 0.0f, 0.0f,
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@ -1231,8 +1231,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 1.0f,
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axis.x = 0.0f, axis.y = 4.0f, axis.z = 0.0f,
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q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 1.0f;
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axis.x = 0.0f; axis.y = 4.0f; axis.z = 0.0f;
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set_matrix(&expectedmat,
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0.0f, 0.0f, 0.0f, 0.0f,
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@ -1242,8 +1242,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 0.0f, q.y = 1.0f, q.z = 0.0f, q.w = 1.0f,
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axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
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q.x = 0.0f; q.y = 1.0f; q.z = 0.0f; q.w = 1.0f;
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axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
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set_matrix(&expectedmat,
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5.0f, 0.0f, 0.0f, 0.0f,
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@ -1253,8 +1253,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 0.0f,
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axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
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q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 0.0f;
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axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
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set_matrix(&expectedmat,
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1.0f, 0.0f, 0.0f, 0.0f,
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@ -1264,8 +1264,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 3.0f, axis.y = 3.0f, axis.z = 3.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 3.0f; axis.y = 3.0f; axis.z = 3.0f;
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set_matrix(&expectedmat,
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3796587.0f, -1377948.0f, -1589940.0f, 0.0f,
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@ -1275,8 +1275,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 1.0f, axis.y = 1.0f, axis.z = 1.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 1.0f; axis.y = 1.0f; axis.z = 1.0f;
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set_matrix(&expectedmat,
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1265529.0f, -459316.0f, -529980.0f, 0.0f,
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@ -1286,8 +1286,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
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set_matrix(&expectedmat,
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2457497.0f, -434612.0f, -1423956.0f, 0.0f,
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@ -1297,8 +1297,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 0.0f, axis.y = 0.0f, axis.z = 3.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 0.0f; axis.y = 0.0f; axis.z = 3.0f;
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set_matrix(&expectedmat,
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1787952.0f, 37056.0f, -1340964.0f, 0.0f,
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@ -1308,8 +1308,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 0.0f, axis.y = 0.0f, axis.z = 1.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 0.0f; axis.y = 0.0f; axis.z = 1.0f;
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set_matrix(&expectedmat,
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595984.0f, 12352.0f, -446988.0f, 0.0f,
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@ -1319,8 +1319,8 @@ static void D3DXMatrixTest(void)
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 0.0f, axis.y = 3.0f, axis.z = 0.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 0.0f; axis.y = 3.0f; axis.z = 0.0f;
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set_matrix(&expectedmat,
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150528.0f, 464352.0f, -513408.0f, 0.0f,
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 0.0f, axis.y = 1.0f, axis.z = 0.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 0.0f; axis.y = 1.0f; axis.z = 0.0f;
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set_matrix(&expectedmat,
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50176.0f, 154784.0f, -171136.0f, 0.0f,
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D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
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expect_matrix(&expectedmat, &gotmat, 0);
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q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
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axis.x = 1.0f, axis.y = 0.0f, axis.z = 0.0f,
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q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
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axis.x = 1.0f; axis.y = 0.0f; axis.z = 0.0f;
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set_matrix(&expectedmat,
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619369.0f, -626452.0f, 88144.0f, 0.0f,
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/*_______________D3DXPlaneDot________________*/
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expected = 42.0f;
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got = D3DXPlaneDot(&plane,&vec),
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got = D3DXPlaneDot(&plane, &vec);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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expected = 0.0f;
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got = D3DXPlaneDot(NULL,&vec),
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got = D3DXPlaneDot(NULL, &vec);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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expected = 0.0f;
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got = D3DXPlaneDot(NULL,NULL),
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got = D3DXPlaneDot(NULL, NULL);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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/*_______________D3DXPlaneDotCoord________________*/
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expected = -28.0f;
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got = D3DXPlaneDotCoord(&plane,&vec),
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got = D3DXPlaneDotCoord(&plane, &vec);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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expected = 0.0f;
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got = D3DXPlaneDotCoord(NULL,&vec),
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got = D3DXPlaneDotCoord(NULL, &vec);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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expected = 0.0f;
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got = D3DXPlaneDotCoord(NULL,NULL),
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got = D3DXPlaneDotCoord(NULL, NULL);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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/*_______________D3DXPlaneDotNormal______________*/
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expected = -35.0f;
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got = D3DXPlaneDotNormal(&plane,&vec),
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got = D3DXPlaneDotNormal(&plane, &vec);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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expected = 0.0f;
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got = D3DXPlaneDotNormal(NULL,&vec),
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got = D3DXPlaneDotNormal(NULL, &vec);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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expected = 0.0f;
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got = D3DXPlaneDotNormal(NULL,NULL),
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got = D3DXPlaneDotNormal(NULL, NULL);
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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/*_______________D3DXPlaneFromPointNormal_______*/
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@ -1463,7 +1463,7 @@ static void D3DXPlaneTest(void)
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expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
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D3DXPlaneNormalize(&gotplane, &plane);
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expect_plane(&expectedplane, &gotplane, 2);
|
||||
nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
|
||||
nulplane.a = 0.0; nulplane.b = 0.0f; nulplane.c = 0.0f; nulplane.d = 0.0f;
|
||||
expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
|
||||
D3DXPlaneNormalize(&gotplane, &nulplane);
|
||||
expect_plane(&expectedplane, &gotplane, 0);
|
||||
|
@ -1484,9 +1484,9 @@ static void D3DXQuaternionTest(void)
|
|||
D3DXVECTOR3 axis, expectedvec;
|
||||
|
||||
nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
|
||||
q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
|
||||
q.x = 1.0f; q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
|
||||
r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
|
||||
t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
|
||||
t.x = -1111.0f; t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
|
||||
u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
|
||||
smallq.x = 0.1f; smallq.y = 0.2f; smallq.z= 0.3f; smallq.w = 0.4f;
|
||||
smallr.x = 0.5f; smallr.y = 0.6f; smallr.z= 0.7f; smallr.w = 0.8f;
|
||||
|
@ -1790,9 +1790,9 @@ static void D3DXQuaternionTest(void)
|
|||
expect_quaternion(&expectedquat, &gotquat, 2);
|
||||
|
||||
/*_______________D3DXQuaternionSquadSetup___________________*/
|
||||
r.x = 1.0f, r.y = 2.0f; r.z = 4.0f; r.w = 10.0f;
|
||||
r.x = 1.0f; r.y = 2.0f; r.z = 4.0f; r.w = 10.0f;
|
||||
s.x = -3.0f; s.y = 4.0f; s.z = -5.0f; s.w = 7.0;
|
||||
t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
|
||||
t.x = -1111.0f; t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
|
||||
u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
|
||||
D3DXQuaternionSquadSetup(&gotquat, &Nq, &Nq1, &r, &s, &t, &u);
|
||||
expectedquat.x = 7.121285f; expectedquat.y = 2.159964f; expectedquat.z = -3.855094f; expectedquat.w = 5.362844f;
|
||||
|
@ -2145,7 +2145,7 @@ static void D3DXVector3Test(void)
|
|||
ok(equal, "Got unexpected length %.8e.\n", got);
|
||||
|
||||
/*_______________D3DXVec3Lerp__________________________*/
|
||||
expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
|
||||
expectedvec.x = 54.5f; expectedvec.y = 64.5f; expectedvec.z = 41.0f ;
|
||||
D3DXVec3Lerp(&gotvec,&u,&v,scale);
|
||||
expect_vec3(&expectedvec, &gotvec, 0);
|
||||
/* Tests the case NULL */
|
||||
|
|
|
@ -86,7 +86,7 @@ static void check_floats_(int line, const char *prefix, const float *got, const
|
|||
equal = equal && compare(*exp, *got);
|
||||
exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp);
|
||||
got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got);
|
||||
exp++, got++;
|
||||
exp++; got++;
|
||||
}
|
||||
ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer);
|
||||
}
|
||||
|
|
|
@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
|
|||
include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
|
||||
include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
|
||||
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
|
||||
tags: {wine: be30aab1e21e5b6811470a351ec0d6100e6e7687}
|
||||
tags: {wine: eb0eaf7027797c6a99b4b5ecdb70c5ba336dccc2}
|
||||
|
|
Loading…
Reference in a new issue