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fix vcprojmaker to add the correct GUIDs
implemented Debug/Release configurations to make Alex happy svn path=/trunk/; revision=18624
This commit is contained in:
parent
68bfd8c14e
commit
2104d4ade7
3 changed files with 43 additions and 25 deletions
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@ -31,8 +31,6 @@
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using namespace std;
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void gen_guid();
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static class MSVCFactory : public Backend::Factory
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{
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public:
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@ -93,9 +91,10 @@ void MSVCBackend::ProcessModules()
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{
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Module &module = *ProjectNode.modules[i];
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module.guid = _gen_guid();
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this->_generate_dsp ( module );
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this->_generate_vcproj ( module );
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// gen_guid();
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/*for(size_t k = 0; k < module.non_if_data.files.size(); k++)
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{
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@ -86,7 +86,7 @@ class MSVCBackend : public Backend
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const std::string &replace_str);
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void _generate_vcproj ( const Module& module );
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void _generate_sln_header ( FILE* OUT );
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void _generate_sln_footer ( FILE* OUT );
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void _generate_sln ( FILE* OUT );
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@ -97,6 +97,9 @@ class MSVCBackend : public Backend
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std::string sln_guid,
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std::string vcproj_guid,
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const std::vector<Dependency*>& dependencies );
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void _generate_sln_configurations (
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FILE* OUT,
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std::string vcproj_guid );
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};
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@ -140,7 +140,8 @@ MSVCBackend::_generate_vcproj ( const Module& module )
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std::vector<std::string> cfgs;
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cfgs.push_back ( module.name + " - Win32" );
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cfgs.push_back ( "Debug" );
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cfgs.push_back ( "Release" );
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if (!no_cpp)
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{
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@ -177,6 +178,7 @@ MSVCBackend::_generate_vcproj ( const Module& module )
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fprintf ( OUT, "\tVersion=\"%s\"\r\n", configuration.VSProjectVersion.c_str() );
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fprintf ( OUT, "\tName=\"%s\"\r\n", module.name.c_str() );
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fprintf ( OUT, "\tProjectGUID=\"%s\"\r\n", module.guid.c_str() );
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fprintf ( OUT, "\tKeyword=\"Win32Proj\">\r\n" );
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fprintf ( OUT, "\t<Platforms>\r\n" );
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@ -436,12 +438,11 @@ MSVCBackend::_generate_sln_project (
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std::string vcproj_guid,
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const std::vector<Dependency*>& dependencies )
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{
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vcproj_file = DosSeparator ( std::string(".\\") + vcproj_file );
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vcproj_file = DosSeparator ( std::string(".\\") + vcproj_file );
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fprintf ( OUT, "Project(\"%s\") = \"%s\", \"%s\", \"%s\"\r\n", sln_guid.c_str() , module.name.c_str(), vcproj_file.c_str(), vcproj_guid.c_str() );
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fprintf ( OUT, " ProjectSection(ProjectDependencies) = postProject\r\n" );
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fprintf ( OUT, " EndProjectSection\r\n" );
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fprintf ( OUT, "\tProjectSection(ProjectDependencies) = postProject\r\n" );
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fprintf ( OUT, "\tEndProjectSection\r\n" );
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fprintf ( OUT, "EndProject\r\n" );
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}
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@ -449,17 +450,23 @@ MSVCBackend::_generate_sln_project (
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void
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MSVCBackend::_generate_sln_footer ( FILE* OUT )
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{
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fprintf ( OUT, "Global\r\n" );
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fprintf ( OUT, " GlobalSection(SolutionConfiguration) = preSolution\r\n" );
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fprintf ( OUT, " Debug = Debug\r\n" );
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fprintf ( OUT, " Release = Release\r\n" );
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fprintf ( OUT, " EndGlobalSection\r\n" );
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fprintf ( OUT, " GlobalSection(ExtensibilityGlobals) = postSolution\r\n" );
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fprintf ( OUT, " EndGlobalSection\r\n" );
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fprintf ( OUT, " GlobalSection(ExtensibilityAddIns) = postSolution\r\n" );
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fprintf ( OUT, " EndGlobalSection\r\n" );
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fprintf ( OUT, "Global\r\n" );
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fprintf ( OUT, "\tGlobalSection(SolutionConfiguration) = preSolution\r\n" );
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fprintf ( OUT, "\t\tDebug = Debug\r\n" );
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fprintf ( OUT, "\t\tRelease = Release\r\n" );
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fprintf ( OUT, "\tEndGlobalSection\r\n" );
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fprintf ( OUT, "\tGlobalSection(ProjectConfiguration) = postSolution\r\n" );
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for ( size_t i = 0; i < ProjectNode.modules.size(); i++ )
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{
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Module& module = *ProjectNode.modules[i];
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std::string guid = module.guid;
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_generate_sln_configurations ( OUT, guid.c_str() );
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}
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fprintf ( OUT, "\tEndGlobalSection\r\n" );
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fprintf ( OUT, "\tGlobalSection(ExtensibilityGlobals) = postSolution\r\n" );
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fprintf ( OUT, "\tEndGlobalSection\r\n" );
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fprintf ( OUT, "\tGlobalSection(ExtensibilityAddIns) = postSolution\r\n" );
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fprintf ( OUT, "\tEndGlobalSection\r\n" );
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fprintf ( OUT, "EndGlobal\r\n" );
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@ -467,21 +474,30 @@ MSVCBackend::_generate_sln_footer ( FILE* OUT )
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}
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void
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MSVCBackend::_generate_sln_configurations ( FILE* OUT, std::string vcproj_guid )
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{
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fprintf ( OUT, "\t\t%s.Debug.ActiveCfg = Debug|Win32\r\n", vcproj_guid.c_str() );
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fprintf ( OUT, "\t\t%s.Debug.Build.0 = Debug|Win32\r\n", vcproj_guid.c_str() );
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fprintf ( OUT, "\t\t%s.Debug.Release.ActiveCfg = Release|Win32\r\n", vcproj_guid.c_str() );
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fprintf ( OUT, "\t\t%s.Debug.Release.Build.0 = Release|Win32\r\n", vcproj_guid.c_str() );
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}
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void
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MSVCBackend::_generate_sln ( FILE* OUT )
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{
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string sln_guid = "{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}";
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vector<string> guids;
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_generate_sln_header(OUT);
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// TODO FIXME - is it necessary to sort them?
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for ( size_t i = 0; i < ProjectNode.modules.size(); i++ )
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{
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Module& module = *ProjectNode.modules[i];
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std::string vcproj_file = VcprojFileName ( module );
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std::string vcproj_guid = _gen_guid();
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_generate_sln_project ( OUT, module, vcproj_file, sln_guid, vcproj_guid, module.dependencies );
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}
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_generate_sln_footer ( OUT );
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_generate_sln_project ( OUT, module, vcproj_file, sln_guid, module.guid, module.dependencies );
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}
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_generate_sln_footer ( OUT );
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}
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