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[WINESYNC] d3dx9: Correctly handle sprites array reallocation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id 34c0055cfcb84e32d13556b7ec841d01acf5fe96 by Matteo Bruni <mbruni@codeweavers.com>
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2 changed files with 8 additions and 4 deletions
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@ -346,6 +346,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
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const RECT *rect, const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color)
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{
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struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
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struct sprite *new_sprites;
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D3DSURFACE_DESC texdesc;
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TRACE("iface %p, texture %p, rect %s, center %p, position %p, color 0x%08x.\n",
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@ -361,9 +362,12 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
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}
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else if (This->allocated_sprites <= This->sprite_count)
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{
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This->allocated_sprites += This->allocated_sprites / 2;
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This->sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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This->sprites, This->allocated_sprites * sizeof(*This->sprites));
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new_sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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This->sprites, This->allocated_sprites * 2 * sizeof(*This->sprites));
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if (!new_sprites)
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return E_OUTOFMEMORY;
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This->sprites = new_sprites;
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This->allocated_sprites *= 2;
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}
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This->sprites[This->sprite_count].texture=texture;
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if(!(This->flags & D3DXSPRITE_DO_NOT_ADDREF_TEXTURE))
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@ -34,4 +34,4 @@ files:
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include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h
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include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h
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tags:
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wine: a097f54ea1e7e75b78842ceb835f5db5f08fea06
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wine: 34c0055cfcb84e32d13556b7ec841d01acf5fe96
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