[WINESYNC] d3dx9: Correctly handle sprites array reallocation.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 34c0055cfcb84e32d13556b7ec841d01acf5fe96 by Matteo Bruni <mbruni@codeweavers.com>
This commit is contained in:
winesync 2021-01-05 13:16:39 +01:00 committed by Jérôme Gardou
parent d7f9f9f6e8
commit 1f6645eb19
2 changed files with 8 additions and 4 deletions

View file

@ -346,6 +346,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
const RECT *rect, const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color)
{
struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
struct sprite *new_sprites;
D3DSURFACE_DESC texdesc;
TRACE("iface %p, texture %p, rect %s, center %p, position %p, color 0x%08x.\n",
@ -361,9 +362,12 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
}
else if (This->allocated_sprites <= This->sprite_count)
{
This->allocated_sprites += This->allocated_sprites / 2;
This->sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->sprites, This->allocated_sprites * sizeof(*This->sprites));
new_sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->sprites, This->allocated_sprites * 2 * sizeof(*This->sprites));
if (!new_sprites)
return E_OUTOFMEMORY;
This->sprites = new_sprites;
This->allocated_sprites *= 2;
}
This->sprites[This->sprite_count].texture=texture;
if(!(This->flags & D3DXSPRITE_DO_NOT_ADDREF_TEXTURE))

View file

@ -34,4 +34,4 @@ files:
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h
include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h
tags:
wine: a097f54ea1e7e75b78842ceb835f5db5f08fea06
wine: 34c0055cfcb84e32d13556b7ec841d01acf5fe96