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Convert from Unicode to ANSI in GetTextMetricsA()
svn path=/trunk/; revision=4692
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389d19a1e3
commit
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1 changed files with 135 additions and 1 deletions
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@ -51,6 +51,40 @@ SetTextColor(HDC hDC, COLORREF color)
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return(W32kSetTextColor(hDC, color));
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}
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static BOOL
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MetricsCharConvert(WCHAR w, BCHAR *b)
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{
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UNICODE_STRING WString;
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WCHAR WBuf[2];
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ANSI_STRING AString;
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CHAR ABuf[2];
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NTSTATUS Status;
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if (L'\0' == w)
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{
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*b = '\0';
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}
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else
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{
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WBuf[0] = w;
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WBuf[1] = L'\0';
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RtlInitUnicodeString(&WString, WBuf);
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ABuf[0] = '*';
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ABuf[1] = L'\0';
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RtlInitAnsiString(&AString, ABuf);
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Status = RtlUnicodeStringToAnsiString(&AString, &WString, FALSE);
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if (! NT_SUCCESS(Status))
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{
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SetLastError(RtlNtStatusToDosError(Status));
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return FALSE;
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}
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*b = ABuf[0];
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}
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return TRUE;
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}
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BOOL
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STDCALL
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GetTextMetricsA(
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@ -58,7 +92,107 @@ GetTextMetricsA(
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LPTEXTMETRICA tm
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)
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{
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return W32kGetTextMetrics(hdc, (LPTEXTMETRICW) tm);
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TEXTMETRICW tmw;
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UNICODE_STRING WString;
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WCHAR WBuf[256];
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ANSI_STRING AString;
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CHAR ABuf[256];
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UINT Letter;
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NTSTATUS Status;
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if (! W32kGetTextMetrics(hdc, &tmw))
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{
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return FALSE;
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}
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tm->tmHeight = tmw.tmHeight;
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tm->tmAscent = tmw.tmAscent;
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tm->tmDescent = tmw.tmDescent;
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tm->tmInternalLeading = tmw.tmInternalLeading;
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tm->tmExternalLeading = tmw.tmExternalLeading;
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tm->tmAveCharWidth = tmw.tmAveCharWidth;
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tm->tmMaxCharWidth = tmw.tmMaxCharWidth;
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tm->tmWeight = tmw.tmWeight;
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tm->tmOverhang = tmw.tmOverhang;
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tm->tmDigitizedAspectX = tmw.tmDigitizedAspectX;
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tm->tmDigitizedAspectY = tmw.tmDigitizedAspectY;
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/* The Unicode FirstChar/LastChar need not correspond to the ANSI
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FirstChar/LastChar. For example, if the font contains glyphs for
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letters A-Z and an accented version of the letter e, the Unicode
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FirstChar would be A and the Unicode LastChar would be the accented
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e. If you just translate those to ANSI, the range would become
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letters A-E instead of A-Z.
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We translate all possible ANSI chars to Unicode and find the first
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and last translated character which fall into the Unicode FirstChar/
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LastChar range and return the corresponding ANSI char. */
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/* Setup an Ansi string containing all possible letters (note: skip '\0' at
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the beginning since that would be interpreted as end-of-string, handle
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'\0' special later */
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for (Letter = 1; Letter < 256; Letter++)
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{
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ABuf[Letter - 1] = (CHAR) Letter;
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WBuf[Letter - 1] = L' ';
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}
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ABuf[255] = '\0';
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WBuf[255] = L'\0';
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RtlInitAnsiString(&AString, ABuf);
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RtlInitUnicodeString(&WString, WBuf);
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/* Find the corresponding Unicode characters */
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Status = RtlAnsiStringToUnicodeString(&WString, &AString, FALSE);
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if (! NT_SUCCESS(Status))
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{
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SetLastError(RtlNtStatusToDosError(Status));
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return FALSE;
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}
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/* Scan for the first ANSI character which maps to an Unicode character
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in the range */
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tm->tmFirstChar = '\0';
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if (L'\0' != tmw.tmFirstChar)
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{
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for (Letter = 1; Letter < 256; Letter++)
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{
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if (tmw.tmFirstChar <= WBuf[Letter - 1] &&
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WBuf[Letter - 1] <= tmw.tmLastChar)
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{
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tm->tmFirstChar = (CHAR) Letter;
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break;
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}
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}
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}
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/* Scan for the last ANSI character which maps to an Unicode character
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in the range */
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tm->tmLastChar = '\0';
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if (L'\0' != tmw.tmLastChar)
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{
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for (Letter = 255; 0 < Letter; Letter--)
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{
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if (tmw.tmFirstChar <= WBuf[Letter - 1] &&
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WBuf[Letter - 1] <= tmw.tmLastChar)
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{
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tm->tmLastChar = (CHAR) Letter;
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break;
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}
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}
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}
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if (! MetricsCharConvert(tmw.tmDefaultChar, &tm->tmDefaultChar) ||
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! MetricsCharConvert(tmw.tmBreakChar, &tm->tmBreakChar))
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{
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return FALSE;
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}
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tm->tmItalic = tmw.tmItalic;
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tm->tmUnderlined = tmw.tmUnderlined;
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tm->tmStruckOut = tmw.tmStruckOut;
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tm->tmPitchAndFamily = tmw.tmPitchAndFamily;
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tm->tmCharSet = tmw.tmCharSet;
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return TRUE;
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}
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BOOL
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