mirror of
https://github.com/reactos/reactos.git
synced 2024-08-28 06:08:23 +00:00
some code reformatting of slayer.dll and make it build again
svn path=/trunk/; revision=18128
This commit is contained in:
parent
116b8b7916
commit
1d982cb8e9
|
@ -227,6 +227,9 @@
|
||||||
<directory name="shell32">
|
<directory name="shell32">
|
||||||
<xi:include href="shell32/shell32.xml" />
|
<xi:include href="shell32/shell32.xml" />
|
||||||
</directory>
|
</directory>
|
||||||
|
<directory name="shellext">
|
||||||
|
<xi:include href="shellext/directory.xml" />
|
||||||
|
</directory>
|
||||||
<directory name="shfolder">
|
<directory name="shfolder">
|
||||||
<xi:include href="shfolder/shfolder.xml" />
|
<xi:include href="shfolder/shfolder.xml" />
|
||||||
</directory>
|
</directory>
|
||||||
|
|
3
reactos/lib/shellext/directory.xml
Normal file
3
reactos/lib/shellext/directory.xml
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
<directory name="slayer">
|
||||||
|
<xi:include href="slayer/slayer.xml" />
|
||||||
|
</directory>
|
|
@ -1,4 +1,3 @@
|
||||||
#define WIN32_LEAN_AND_MEAN /* Exclude rarely-used stuff from Windows headers */
|
|
||||||
#define INITGUID
|
#define INITGUID
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <commctrl.h>
|
#include <commctrl.h>
|
||||||
|
@ -7,7 +6,6 @@
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <objbase.h>
|
#include <objbase.h>
|
||||||
#include <basetyps.h>
|
|
||||||
#include <unknwn.h>
|
#include <unknwn.h>
|
||||||
#include "resource.h"
|
#include "resource.h"
|
||||||
#include "slayer.h"
|
#include "slayer.h"
|
||||||
|
|
File diff suppressed because it is too large
Load diff
18
reactos/lib/shellext/slayer/slayer.xml
Normal file
18
reactos/lib/shellext/slayer/slayer.xml
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
<module name="slayer" type="win32dll" baseaddress="${BASEADDRESS_SLAYER}" installbase="system32" installname="slayer.dll">
|
||||||
|
<importlibrary definition="slayer.def" />
|
||||||
|
<include base="slayer">.</include>
|
||||||
|
<define name="UNICODE" />
|
||||||
|
<define name="_UNICODE" />
|
||||||
|
<define name="__USE_W32API" />
|
||||||
|
<define name="_WIN32_IE">0x600</define>
|
||||||
|
<define name="_WIN32_WINNT">0x601</define>
|
||||||
|
<library>kernel32</library>
|
||||||
|
<library>user32</library>
|
||||||
|
<library>comctl32</library>
|
||||||
|
<library>advapi32</library>
|
||||||
|
<library>ole32</library>
|
||||||
|
<library>shell32</library>
|
||||||
|
<file>slayer.c</file>
|
||||||
|
<file>slayer.rc</file>
|
||||||
|
<pch>precomp.h</pch>
|
||||||
|
</module>
|
Loading…
Reference in a new issue