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some code reformatting of slayer.dll and make it build again
svn path=/trunk/; revision=18128
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parent
116b8b7916
commit
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5 changed files with 963 additions and 745 deletions
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@ -227,6 +227,9 @@
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<directory name="shell32">
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<xi:include href="shell32/shell32.xml" />
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</directory>
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<directory name="shellext">
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<xi:include href="shellext/directory.xml" />
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</directory>
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<directory name="shfolder">
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<xi:include href="shfolder/shfolder.xml" />
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</directory>
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3
reactos/lib/shellext/directory.xml
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3
reactos/lib/shellext/directory.xml
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@ -0,0 +1,3 @@
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<directory name="slayer">
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<xi:include href="slayer/slayer.xml" />
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</directory>
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@ -1,4 +1,3 @@
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#define WIN32_LEAN_AND_MEAN /* Exclude rarely-used stuff from Windows headers */
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#define INITGUID
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#include <windows.h>
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#include <commctrl.h>
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@ -7,7 +6,6 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <objbase.h>
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#include <basetyps.h>
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#include <unknwn.h>
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#include "resource.h"
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#include "slayer.h"
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18
reactos/lib/shellext/slayer/slayer.xml
Normal file
18
reactos/lib/shellext/slayer/slayer.xml
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@ -0,0 +1,18 @@
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<module name="slayer" type="win32dll" baseaddress="${BASEADDRESS_SLAYER}" installbase="system32" installname="slayer.dll">
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<importlibrary definition="slayer.def" />
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<include base="slayer">.</include>
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<define name="UNICODE" />
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<define name="_UNICODE" />
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<define name="__USE_W32API" />
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<define name="_WIN32_IE">0x600</define>
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<define name="_WIN32_WINNT">0x601</define>
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<library>kernel32</library>
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<library>user32</library>
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<library>comctl32</library>
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<library>advapi32</library>
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<library>ole32</library>
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<library>shell32</library>
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<file>slayer.c</file>
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<file>slayer.rc</file>
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<pch>precomp.h</pch>
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</module>
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