[PSDK/WINGDI.H]

- add wglSwapMultipleBuffers prototype

svn path=/trunk/; revision=60152
This commit is contained in:
Jérôme Gardou 2013-09-15 21:33:37 +00:00
parent 664140a669
commit 1d89cdf153

View file

@ -4036,6 +4036,20 @@ BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
#if (WINVER >= 0x0500)
typedef struct _WGLSWAP
{
HDC hdc;
UINT uiFlags;
} WGLSWAP, *PWGLSWAP, FAR *LPWGLSWAP;
#define WGL_SWAPMULTIPLE_MAX 16
DWORD WINAPI wglSwapMultipleBuffers(UINT, CONST WGLSWAP *);
#endif // (WINVER >= 0x0500)
#if (WINVER>= 0x0500)
BOOL WINAPI AlphaBlend(_In_ HDC, _In_ int, _In_ int, _In_ int, _In_ int, _In_ HDC, _In_ int, _In_ int, _In_ int, _In_ int, _In_ BLENDFUNCTION);