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[PSDK/WINGDI.H]
- add wglSwapMultipleBuffers prototype svn path=/trunk/; revision=60152
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@ -4036,6 +4036,20 @@ BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
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BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
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BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
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#if (WINVER >= 0x0500)
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typedef struct _WGLSWAP
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{
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HDC hdc;
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UINT uiFlags;
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} WGLSWAP, *PWGLSWAP, FAR *LPWGLSWAP;
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#define WGL_SWAPMULTIPLE_MAX 16
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DWORD WINAPI wglSwapMultipleBuffers(UINT, CONST WGLSWAP *);
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#endif // (WINVER >= 0x0500)
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#if (WINVER>= 0x0500)
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BOOL WINAPI AlphaBlend(_In_ HDC, _In_ int, _In_ int, _In_ int, _In_ int, _In_ HDC, _In_ int, _In_ int, _In_ int, _In_ int, _In_ BLENDFUNCTION);
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