Autosyncing with Wine

svn path=/trunk/; revision=22823
This commit is contained in:
The Wine Synchronizer 2006-07-04 13:41:25 +00:00
parent 6b7b808d5a
commit 1bdd35fc6e
64 changed files with 16215 additions and 316 deletions

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@ -1,7 +1,7 @@
/*
* ReactOS Cards
* Cards dll implementation
*
* Copyright (C) 2003 Filip Navara <xnavara@volny.org>
* Copyright (C) 2004 Sami Nopanen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -18,224 +18,286 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#include "windows.h"
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "cards.h"
#include "wine/debug.h"
HBITMAP g_CardBitmaps[MAX_CARD_BITMAPS];
HINSTANCE g_hModule = 0;
WINE_DEFAULT_DEBUG_CHANNEL(cards);
/*
* Redundant function from 16-bit Windows time
void WINAPI cdtTerm(void);
static HINSTANCE hInst;
static int cardWidth;
static int cardHeight;
static HBITMAP cardBitmaps[CARD_MAX + 1];
/***********************************************************************
* Initializes the cards.dll library. Loads the card bitmaps from the
* resources, and initializes the card size variables.
*/
BOOL WINAPI WEP(DWORD Unknown)
BOOL WINAPI cdtInit(int *width, int *height)
{
return TRUE;
}
BITMAP bm;
int i;
/*
* Initialize card library and return cards width and height
*/
BOOL WINAPI cdtInit(INT *Width, INT *Height)
{
DWORD dwIndex;
TRACE("(%p, %p)\n", width, height);
/* Report card width and height to user */
*Width = CARD_WIDTH;
*Height = CARD_HEIGHT;
for(i = 0; i <= CARD_MAX; i++)
cardBitmaps[i] = 0;
/* Load images */
for (dwIndex = 0; dwIndex < MAX_CARD_BITMAPS; ++dwIndex)
g_CardBitmaps[dwIndex] =
(HBITMAP)LoadBitmapA(g_hModule, MAKEINTRESOURCEA(dwIndex + 1));
return TRUE;
}
/*
* Terminate card library
*/
VOID WINAPI cdtTerm(VOID)
{
DWORD dwIndex;
/* Unload images */
for (dwIndex = 0; dwIndex < MAX_CARD_BITMAPS; dwIndex++)
DeleteObject(g_CardBitmaps[dwIndex]);
}
/*
* Render card with no stretching
*/
BOOL WINAPI cdtDraw(HDC hdc, INT x, INT y, INT card, INT type, COLORREF color)
{
return cdtDrawExt(hdc, x, y, CARD_WIDTH, CARD_HEIGHT, card, type, color);
}
/*
* internal
*/
static __inline VOID BltCard(HDC hdc, INT x, INT y, INT dx, INT dy, HDC hdcCard, DWORD dwRasterOp, BOOL bStretch)
{
if (bStretch)
for(i = 0; i <= CARD_MAX; i++)
{
StretchBlt(hdc, x, y, dx, dy, hdcCard, 0, 0, CARD_WIDTH, CARD_HEIGHT, dwRasterOp);
} else
{
BitBlt(hdc, x, y, dx, dy, hdcCard, 0, 0, dwRasterOp);
/*
* This is need when using Microsoft images, because they use two-color red/white images for
* red cards and thus needs fix-up of the edge to black color.
*/
#if 0
if (ISREDCARD(card))
cardBitmaps[i] = LoadBitmapA(hInst, MAKEINTRESOURCEA(i));
if(cardBitmaps[i] == 0)
{
PatBlt(hdc, x, y + 2, 1, dy - 4, BLACKNESS);
PatBlt(hdc, x + dx - 1, y + 2, 1, dy - 4, BLACKNESS);
PatBlt(hdc, x + 2, y, dx - 4, 1, BLACKNESS);
PatBlt(hdc, x + 2, y + dy - 1, dx - 4, 1, BLACKNESS);
SetPixel(hdc, x + 1, y + 1, 0);
SetPixel(hdc, x + dx - 2, y + 1, 0);
SetPixel(hdc, x + 1, y + dy - 2, 0);
SetPixel(hdc, x + dx - 2, y + dy - 2, 0);
}
#endif
}
}
/*
* Render card
*
* Parameters:
* hdc - Handle of destination device context
* x - Position left
* y - Position right
* dx - Destination width
* dy - Destination height
* card - Image id (meaning depend on type)
* type - One of edt* constants
* color - Background color (?)
*/
BOOL WINAPI cdtDrawExt(HDC hdc, INT x, INT y, INT dx, INT dy, INT card, INT type, COLORREF color)
{
HDC hdcCard;
DWORD dwRasterOp = SRCCOPY, OldBkColor;
BOOL bSaveEdges = TRUE;
BOOL bStretch = FALSE;
if (type & ectSAVEEDGESMASK)
{
type &= ~ectSAVEEDGESMASK;
bSaveEdges = FALSE;
}
if (dx != CARD_WIDTH || dy != CARD_HEIGHT)
{
bStretch = TRUE;
bSaveEdges = FALSE;
}
switch (type)
{
case ectINVERTED:
dwRasterOp = NOTSRCCOPY;
case ectFACES:
card = (card % 4) * 13 + (card / 4);
break;
case ectBACKS:
--card;
break;
case ectEMPTYNOBG:
dwRasterOp = SRCAND;
case ectEMPTY:
card = 52;
break;
case ectERASE:
break;
case ectREDX:
card = 66;
break;
case ectGREENO:
card = 67;
break;
default:
cdtTerm();
return FALSE;
}
}
if (type == ectEMPTY || type == ectERASE)
{
POINT pPoint;
HBRUSH hBrush;
GetObjectA(cardBitmaps[0], sizeof(BITMAP), &bm);
*width = cardWidth = bm.bmWidth;
*height = cardHeight = bm.bmHeight;
return TRUE;
}
hBrush = CreateSolidBrush(color);
GetDCOrgEx(hdc, &pPoint);
SetBrushOrgEx(hdc, pPoint.x, pPoint.y, 0);
SelectObject(hdc, hBrush);
PatBlt(hdc, x, y, dx, dy, PATCOPY);
}
if (type != ectERASE)
static DWORD do_blt(HDC hdc, int x, int y, int dx, int dy, HDC hMemoryDC, DWORD rasterOp )
{
if((cardWidth == dx) && (cardHeight == dy))
return BitBlt(hdc, x, y, cardWidth, cardHeight, hMemoryDC, 0, 0, rasterOp);
return StretchBlt(hdc, x, y, dx, dy, hMemoryDC, 0, 0, cardWidth, cardHeight, rasterOp);
}
/***********************************************************************
* Draw a card. Unlike cdtDrawCard, this version allows you to stretch
* card bitmaps to the size you specify (dx, dy). See cdtDraw for info
* on card, mode and color parameters.
*/
BOOL WINAPI cdtDrawExt(HDC hdc, int x, int y, int dx, int dy, int card, int mode, DWORD color)
{
HDC hMemoryDC;
HBITMAP hCardBitmap;
HGDIOBJ result;
DWORD rasterOp = SRCCOPY;
BOOL roundCornersFlag;
BOOL eraseFlag = FALSE;
BOOL drawFlag = TRUE;
TRACE("(%p, %d, %d, %d, %d, %d, %d, %ld)\n", hdc, x, y, dx, dy, card, mode, color);
roundCornersFlag = !(mode & MODEFLAG_DONT_ROUND_CORNERS) &&
(dx == cardWidth) && (dy == cardHeight);
mode &= ~MODEFLAG_DONT_ROUND_CORNERS;
if((card < 0) || (card > CARD_MAX))
{
hdcCard = CreateCompatibleDC(hdc);
SelectObject(hdcCard, g_CardBitmaps[card]);
OldBkColor = SetBkColor(hdc, (type == ectFACES) ? 0xFFFFFF : color);
if (bSaveEdges)
FIXME("Unexpected card: %d\n", card);
return FALSE;
}
if((mode < MODE_FACEUP) || (mode > MODE_DECKO))
{
FIXME("Unexpected mode: %d\n", mode);
return FALSE;
}
switch(mode)
{
case MODE_FACEUP:
break;
case MODE_FACEDOWN:
break;
case MODE_HILITE:
rasterOp = NOTSRCCOPY;
break;
case MODE_GHOST:
card = CARD_FREE_MASK;
eraseFlag = TRUE;
rasterOp = SRCAND;
break;
case MODE_REMOVE:
eraseFlag = TRUE;
drawFlag = FALSE;
break;
case MODE_INVISIBLEGHOST:
card = CARD_FREE_MASK;
rasterOp = SRCAND;
break;
case MODE_DECKX:
card = CARD_BACK_THE_X;
break;
case MODE_DECKO:
card = CARD_BACK_THE_O;
break;
}
hMemoryDC = CreateCompatibleDC(hdc);
if(hMemoryDC == 0)
return FALSE;
if(eraseFlag)
{
HBRUSH hBrush;
RECT rect;
hBrush = CreateSolidBrush(color);
rect.left = x;
rect.top = y;
rect.right = x + cardWidth - 1;
rect.bottom = y + cardHeight - 1;
FillRect(hdc, &rect, hBrush);
}
if(drawFlag)
{
hCardBitmap = cardBitmaps[card];
if(hCardBitmap == 0)
return FALSE;
result = SelectObject(hMemoryDC, hCardBitmap);
if((result == 0) || (result == HGDI_ERROR))
{
COLORREF SavedPixels[12];
SavedPixels[0] = GetPixel(hdc, x, y);
SavedPixels[1] = GetPixel(hdc, x + 1, y);
SavedPixels[2] = GetPixel(hdc, x, y + 1);
SavedPixels[3] = GetPixel(hdc, x + dx - 1, y);
SavedPixels[4] = GetPixel(hdc, x + dx - 2, y);
SavedPixels[5] = GetPixel(hdc, x + dx - 1, y + 1);
SavedPixels[6] = GetPixel(hdc, x, y + dy - 1);
SavedPixels[7] = GetPixel(hdc, x + 1, y + dy - 1);
SavedPixels[8] = GetPixel(hdc, x, y + dy - 2);
SavedPixels[9] = GetPixel(hdc, x + dx - 1, y + dy - 1);
SavedPixels[10] = GetPixel(hdc, x + dx - 2, y + dy - 1);
SavedPixels[11] = GetPixel(hdc, x + dx - 1, y + dy - 2);
DeleteDC(hMemoryDC);
return FALSE;
}
BltCard(hdc, x, y, dx, dy, hdcCard, dwRasterOp, bStretch);
SetBkColor(hdc, color);
SetPixel(hdc, x, y, SavedPixels[0]);
SetPixel(hdc, x + 1, y, SavedPixels[1]);
SetPixel(hdc, x, y + 1, SavedPixels[2]);
SetPixel(hdc, x + dx - 1, y, SavedPixels[3]);
SetPixel(hdc, x + dx - 2, y, SavedPixels[4]);
SetPixel(hdc, x + dx - 1, y + 1, SavedPixels[5]);
SetPixel(hdc, x, y + dy - 1, SavedPixels[6]);
SetPixel(hdc, x + 1, y + dy - 1, SavedPixels[7]);
SetPixel(hdc, x, y + dy - 2, SavedPixels[8]);
SetPixel(hdc, x + dx - 1, y + dy - 1, SavedPixels[9]);
SetPixel(hdc, x + dx - 2, y + dy - 1, SavedPixels[10]);
SetPixel(hdc, x + dx - 1, y + dy - 2, SavedPixels[11]);
}
else
{
BltCard(hdc, x, y, dx, dy, hdcCard, dwRasterOp, bStretch);
}
SetBkColor(hdc, OldBkColor);
DeleteDC(hdcCard);
if(roundCornersFlag)
{
COLORREF savedPixels[12];
savedPixels[0] = GetPixel(hdc, x, y);
savedPixels[1] = GetPixel(hdc, x + 1, y);
savedPixels[2] = GetPixel(hdc, x, y + 1);
savedPixels[3] = GetPixel(hdc, x + dx - 1, y);
savedPixels[4] = GetPixel(hdc, x + dx - 2, y);
savedPixels[5] = GetPixel(hdc, x + dx - 1, y + 1);
savedPixels[6] = GetPixel(hdc, x, y + dy - 1);
savedPixels[7] = GetPixel(hdc, x + 1, y + dy - 1);
savedPixels[8] = GetPixel(hdc, x, y + dy - 2);
savedPixels[9] = GetPixel(hdc, x + dx - 1, y + dy - 1);
savedPixels[10] = GetPixel(hdc, x + dx - 2, y + dy - 1);
savedPixels[11] = GetPixel(hdc, x + dx - 1, y + dy - 2);
do_blt(hdc, x, y, dx, dy, hMemoryDC, rasterOp);
SetPixel(hdc, x, y, savedPixels[0]);
SetPixel(hdc, x + 1, y, savedPixels[1]);
SetPixel(hdc, x, y + 1, savedPixels[2]);
SetPixel(hdc, x + dx - 1, y, savedPixels[3]);
SetPixel(hdc, x + dx - 2, y, savedPixels[4]);
SetPixel(hdc, x + dx - 1, y + 1, savedPixels[5]);
SetPixel(hdc, x, y + dy - 1, savedPixels[6]);
SetPixel(hdc, x + 1, y + dy - 1, savedPixels[7]);
SetPixel(hdc, x, y + dy - 2, savedPixels[8]);
SetPixel(hdc, x + dx - 1, y + dy - 1, savedPixels[9]);
SetPixel(hdc, x + dx - 2, y + dy - 1, savedPixels[10]);
SetPixel(hdc, x + dx - 1, y + dy - 2, savedPixels[11]);
}
else
do_blt(hdc, x, y, dx, dy, hMemoryDC, rasterOp);
}
DeleteDC(hMemoryDC);
return TRUE;
}
/***********************************************************************
* cdtAnimate (CARDS.@)
* Draws a card at position x, y in its default size (as returned by
* cdtInit.
*
* Animate card background, we don't use it
* Mode controls how the card gets drawn:
* MODE_FACEUP ; draw card facing up
* MODE_FACEDOWN ; draw card facing down
* MODE_HILITE ; draw face up, with NOTSRCCOPY
* MODE_GHOST ; draw 'ghost' card
* MODE_REMOVE ; draw with background color
* MODE_INVISIBLEGHOST ; draw 'ghost' card, without clearing background
* MODE_DECKX ; draw X
* MODE_DECKO ; draw O
*
* The card parameter defines the card graphic to be drawn. If we are
* drawing fronts of cards, card should have a value from 0 through 51
* to represent the card face. If we are drawing card backs, 53 through
* 68 represent different card backs.
*
* When drawing card faces, two lowest bits represent the card suit
* (clubs, diamonds, hearts, spades), and the bits above that define the
* card value (ace, 2, ..., king). That is,
* card = face * 4 + suit.
*
* Color parameter defines the background color, used when drawing some
* card backs.
*/
BOOL WINAPI cdtDraw(HDC hdc, int x, int y, int card, int mode, DWORD color)
{
TRACE("(%p, %d, %d, %d, %d, %ld)\n", hdc, x, y, card, mode, color);
return cdtDrawExt(hdc, x, y, cardWidth, cardHeight, card, mode, color);
}
/***********************************************************************
* Animates the card backs, e.g. blinking lights on the robot, the sun
* donning sunglasses, bats flying across the caste, etc.. Works only
* for cards of normal size (as drawn with cdtDraw). To draw frames of
* the card back animation, start with frame = 0, and increment the
* frame by one, until cdtAnimate returns FALSE (to indicate that we
* have gone through all frames of animation).
*/
BOOL WINAPI cdtAnimate(HDC hdc, int cardback, int x, int y, int frame)
{
return TRUE;
TRACE("(%p, %d, %d, %d, %d)\n", hdc, cardback, x, y, frame);
FIXME("Implement me.\n");
return FALSE;
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
g_hModule = hinstDLL;
/***********************************************************************
* Frees resources reserved by cdtInitialize.
*/
void WINAPI cdtTerm()
{
int i;
TRACE("()\n");
for(i = 0; i <= CARD_MAX; i++)
{
if(cardBitmaps[i] != 0)
DeleteObject(cardBitmaps[i]);
cardBitmaps[i] = 0;
}
}
/***********************************************************************
* DllMain.
*/
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
hInst = inst;
DisableThreadLibraryCalls( inst );
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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@ -1,8 +0,0 @@
LIBRARY cards.dll
EXPORTS
WEP@4
cdtAnimate@20
cdtDraw@24
cdtDrawExt@32
cdtInit@8
cdtTerm@0

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@ -1,7 +1,7 @@
/*
* ReactOS Cards
* Cards dll definitions
*
* Copyright (C) 2003 Filip Navara <xnavara@volny.org>
* Copyright (C) 2004 Sami Nopanen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -18,44 +18,54 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CARDS_H
#define _CARDS_H
#ifndef __CARDS_H__
#define __CARDS_H__
/*
* 52 card faces +
* 12 card backs +
* X Sign +
* O Sign +
* FreeCard +
* Joker
*/
#define MAX_CARD_BITMAPS 68
/* Card suits */
#define CARD_SUIT_CLUBS 0
#define CARD_SUIT_DIAMONDS 1
#define CARD_SUIT_HEARTS 2
#define CARD_SUIT_SPADES 3
#define ectFACES 0
#define ectBACKS 1
#define ectINVERTED 2
#define ectEMPTY 3
#define ectERASE 4
#define ectEMPTYNOBG 5
#define ectREDX 6
#define ectGREENO 7
#define ectSAVEEDGESMASK 0x80000000
/* Microsoft card dimensions */
/*
#define CARD_WIDTH 71
#define CARD_HEIGHT 96
*/
/* Oxymoron's card dimensions */
#define CARD_WIDTH 73
#define CARD_HEIGHT 97
/* 0-51 = normal 52 cards of deck */
/* 52 = ghost card mask */
/* 53-68 = card backs */
#define CARD_FREE_MASK 52
#define CARD_BACK_CROSSHATCH 53
#define CARD_BACK_WEAVE1 54
#define CARD_BACK_WEAVE2 55
#define CARD_BACK_ROBOT 56
#define CARD_BACK_FLOWERS 57
#define CARD_BACK_VINE1 58
#define CARD_BACK_VINE2 59
#define CARD_BACK_FISH1 60
#define CARD_BACK_FISH2 61
#define CARD_BACK_SHELLS 62
#define CARD_BACK_CASTLE 63
#define CARD_BACK_ISLAND 64
#define CARD_BACK_CARDHAND 65
#define CARD_BACK_UNUSED 66
#define CARD_BACK_THE_X 67
#define CARD_BACK_THE_O 68
#define ISREDCARD(x) (x >= 13 && x <= 39)
#define CARD_MAX 68
BOOL WINAPI cdtInit(int *width, int *height);
BOOL WINAPI cdtDraw(HDC hdc, int x, int y, int card, int type, DWORD color);
BOOL WINAPI cdtDrawExt(HDC hdc, int x, int y, int dx, int dy, int card, int suit, DWORD color);
BOOL WINAPI cdtAnimate(HDC hdc, int cardback, int x, int y, int frame);
void WINAPI cdtTerm(void);
/* Drawing modes */
#define MODE_FACEUP 0
#define MODE_FACEDOWN 1
#define MODE_HILITE 2
#define MODE_GHOST 3
#define MODE_REMOVE 4
#define MODE_INVISIBLEGHOST 5
#define MODE_DECKX 6
#define MODE_DECKO 7
#endif /* _CARDS_H */
#define MODEFLAG_DONT_ROUND_CORNERS 0x80000000
/* As defined by CARD_SUIT_* */
#define SUIT_FROM_CARD(card) (card & 3)
/* 0 = ace, ..., 12 = king */
#define FACE_FROM_CARD(card) (card >> 2)
#endif

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<module name="cards" type="win32dll" baseaddress="${BASEADDRESS_CARDS}" installbase="system32" installname="cards.dll">
<importlibrary definition="cards.def" />
<module name="cards" type="win32dll" baseaddress="${BASEADDRESS_CARDS}" installbase="system32" installname="cards.dll" allowwarnings="true">
<importlibrary definition="cards.spec.def" />
<include base="cards">.</include>
<define name="UNICODE" />
<define name="_UNICODE" />
<include base="ReactOS">include/reactos/wine</include>
<define name="__REACTOS__" />
<define name="__WINESRC__" />
<define name="__USE_W32API" />
<library>ntdll</library>
<library>kernel32</library>
<library>gdi32</library>
<define name="_WIN32_IE">0x600</define>
<define name="_WIN32_WINNT">0x501</define>
<define name="WINVER">0x501</define>
<library>wine</library>
<library>user32</library>
<library>gdi32</library>
<library>kernel32</library>
<library>ntdll</library>
<file>cards.c</file>
<library>ntdll</library>
<file>cards.rc</file>
<library>ntdll</library>
<file>version.rc</file>
<file>cards.spec</file>
</module>

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@ stdcall cdtAnimate(long long long long long)
@ stdcall cdtDraw(long long long long long long)
@ stdcall cdtDrawExt(long long long long long long long long)
@ stdcall cdtInit(ptr ptr)
@ stdcall cdtTerm()

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/*
* Cards dll version resources
*
* Copyright (C) 2004 Sami Nopanen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define WINE_FILEDESCRIPTION_STR "Wine Cards Library"
#define WINE_FILENAME_STR "cards.dll"
#define WINE_FILEVERSION 5,0,2134,1
#define WINE_FILEVERSION_STR "5.00.2134.1"
#define WINE_PRODUCTVERSION 5,0,2134,1
#define WINE_PRODUCTVERSION_STR "5.00.2134.1"
#include "wine/wine_common_ver.rc"