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[WINED3D]
* Remove one time inclusions from the main header and put them back where they belong. * Cleanup the main header. CORE-7716 svn path=/trunk/; revision=61727
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3 changed files with 16 additions and 14 deletions
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@ -23,6 +23,8 @@
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#include "wined3d_private.h"
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#include <wine/unicode.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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@ -24,6 +24,8 @@
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#include "wined3d_private.h"
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#include <winreg.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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@ -25,13 +25,9 @@
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#ifndef __WINE_WINED3D_PRIVATE_H
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#define __WINE_WINED3D_PRIVATE_H
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#include <config.h>
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#include <wine/config.h>
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#include <wine/port.h>
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#ifdef USE_WIN32_OPENGL
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#define WINE_GLAPI __stdcall
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#else
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@ -42,25 +38,27 @@
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# include <float.h>
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <math.h>
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include <windef.h>
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#include <winbase.h>
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#include <winreg.h>
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#include <wingdi.h>
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#include <winuser.h>
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#include <wine/debug.h>
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#include <wine/unicode.h>
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#include <objbase.h>
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#include <wine/wined3d.h>
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#include "wined3d_gl.h"
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#include <wine/debug.h>
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#include <wine/list.h>
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#include <wine/rbtree.h>
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#include <wine/wined3d.h>
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#include "wined3d_gl.h"
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#include <wine/wgl_driver.h>
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/* Driver quirks */
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@ -3006,4 +3004,4 @@ static inline void context_apply_state(struct wined3d_context *context,
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#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
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#endif
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#endif /* __WINE_WINED3D_PRIVATE_H */
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