Link to wine library if we are using Wine-style debug macros

svn path=/trunk/; revision=28597
This commit is contained in:
Hervé Poussineau 2007-08-27 11:43:50 +00:00
parent 513a12418d
commit 18af7ec60d
2 changed files with 23 additions and 22 deletions

View file

@ -13,6 +13,7 @@
<define name="USE_WIN32_OPENGL" /> <define name="USE_WIN32_OPENGL" />
<library>uuid</library> <library>uuid</library>
<library>wine</library>
<library>user32 </library> <library>user32 </library>
<library>opengl32 </library> <library>opengl32 </library>
<library>gdi32 </library> <library>gdi32 </library>
@ -20,24 +21,24 @@
<library>kernel32</library> <library>kernel32</library>
<library>wined3d</library> <library>wined3d</library>
<file>basetexture.c</file> <file>basetexture.c</file>
<file>cubetexture.c</file> <file>cubetexture.c</file>
<file>d3d8_main.c</file> <file>d3d8_main.c</file>
<file>device.c</file> <file>device.c</file>
<file>directx.c</file> <file>directx.c</file>
<file>indexbuffer.c</file> <file>indexbuffer.c</file>
<file>pixelshader.c</file> <file>pixelshader.c</file>
<file>resource.c</file> <file>resource.c</file>
<file>stateblock.c</file> <file>stateblock.c</file>
<file>surface.c</file> <file>surface.c</file>
<file>swapchain.c</file> <file>swapchain.c</file>
<file>texture.c</file> <file>texture.c</file>
<file>vertexbuffer.c</file> <file>vertexbuffer.c</file>
<file>vertexdeclaration.c</file> <file>vertexdeclaration.c</file>
<file>vertexshader.c</file> <file>vertexshader.c</file>
<file>volume.c</file> <file>volume.c</file>
<file>volumetexture.c</file> <file>volumetexture.c</file>
<file>version.rc</file> <file>version.rc</file>
<file>d3d8.spec</file> <file>d3d8.spec</file>
</module> </module>

View file

@ -1,14 +1,14 @@
<module name="ws2_32" type="win32dll" baseaddress="${BASEADDRESS_WS2_32}" installbase="system32" installname="ws2_32.dll"> <module name="ws2_32" type="win32dll" baseaddress="${BASEADDRESS_WS2_32}" installbase="system32" installname="ws2_32.dll">
<importlibrary definition="ws2_32.def" /> <importlibrary definition="ws2_32.def" />
<include base="ws2_32">include</include> <include base="ws2_32">include</include>
<include base="ReactOS">include/reactos</include> <include base="ReactOS">include/reactos/wine</include>
<include base="ReactOS">include/reactos/wine</include>
<define name="_DISABLE_TIDENTS" /> <define name="_DISABLE_TIDENTS" />
<define name="UNICODE" /> <define name="UNICODE" />
<define name="LE" /> <define name="LE" />
<define name="__USE_W32API" /> <define name="__USE_W32API" />
<define name="__REACTOS__" /> <define name="__REACTOS__" />
<define name="_WIN32_WINNT">0x0500</define> <define name="_WIN32_WINNT">0x0500</define>
<library>wine</library>
<library>ntdll</library> <library>ntdll</library>
<library>kernel32</library> <library>kernel32</library>
<library>user32</library> <library>user32</library>
@ -27,7 +27,7 @@
<file>sndrcv.c</file> <file>sndrcv.c</file>
<file>stubs.c</file> <file>stubs.c</file>
<file>upcall.c</file> <file>upcall.c</file>
<file>async.c</file> <file>async.c</file>
</directory> </directory>
<file>ws2_32.rc</file> <file>ws2_32.rc</file>
</module> </module>