[SOLITAIRE]

My bad, I forgot to move the whole cards drawn centralized a bit higher to have the missing frame below, but not additional space above making the frame waaay bigger.

svn path=/trunk/; revision=63782
This commit is contained in:
Daniel Reimer 2014-07-30 12:00:40 +00:00
parent bb04b17cfd
commit 1837d8d069
2 changed files with 6 additions and 5 deletions

View file

@ -23,7 +23,7 @@ void CreateSol()
// Compute the value for yRowStackCardOffset based on the height of the card, so the card number isn't hidden on larger cards
yRowStackCardOffset = (int)(__cardheight / 6.7);
pDeck = SolWnd.CreateRegion(DECK_ID, true, X_BORDER, Y_BORDER, 2, 1);
pDeck = SolWnd.CreateRegion(DECK_ID, true, X_BORDER, Y_BORDERWITHFRAME, 2, 1);
pDeck->SetEmptyImage(CS_EI_CIRC);
pDeck->SetThreedCount(6);
pDeck->SetDragRule(CS_DRAG_NONE, 0);
@ -32,7 +32,7 @@ void CreateSol()
pDeck->SetDblClickProc(DeckClickProc);
pDeck->SetFaceDirection(CS_FACE_DOWN, 0);
pPile = SolWnd.CreateRegion(PILE_ID, true, X_BORDER + __cardwidth + X_PILE_BORDER, Y_BORDER, CS_DEFXOFF, 1);
pPile = SolWnd.CreateRegion(PILE_ID, true, X_BORDER + __cardwidth + X_PILE_BORDER, Y_BORDERWITHFRAME, CS_DEFXOFF, 1);
pPile->SetEmptyImage(CS_EI_NONE);
pPile->SetDragRule(CS_DRAG_TOP, 0);
pPile->SetDropRule(CS_DROP_NONE, 0);
@ -45,7 +45,7 @@ void CreateSol()
//
for(i = 0; i < 4; i++)
{
pSuitStack[i] = SolWnd.CreateRegion(SUIT_ID+i, true, 0, Y_BORDER, 0, 0);
pSuitStack[i] = SolWnd.CreateRegion(SUIT_ID+i, true, 0, Y_BORDERWITHFRAME, 0, 0);
pSuitStack[i]->SetEmptyImage(CS_EI_SUNK);
pSuitStack[i]->SetPlacement(CS_XJUST_CENTER, 0, i * (__cardwidth + X_SUITSTACK_BORDER) , 0);
@ -61,7 +61,7 @@ void CreateSol()
//
for(i = 0; i < NUM_ROW_STACKS; i++)
{
pRowStack[i] = SolWnd.CreateRegion(ROW_ID+i, true, 0, Y_BORDER + __cardheight + Y_ROWSTACK_BORDER, 0, yRowStackCardOffset);
pRowStack[i] = SolWnd.CreateRegion(ROW_ID+i, true, 0, Y_BORDERWITHFRAME + __cardheight + Y_ROWSTACK_BORDER, 0, yRowStackCardOffset);
pRowStack[i]->SetEmptyImage(CS_EI_SUNK);
pRowStack[i]->SetFaceDirection(CS_FACE_DOWNUP, i);

View file

@ -51,7 +51,8 @@ void NewGame(void);
#define X_PILE_BORDER 18
#define X_ROWSTACK_BORDER 10
#define X_SUITSTACK_BORDER 10
#define Y_BORDER 38
#define Y_BORDER 30
#define Y_BORDERWITHFRAME 20
#define Y_ROWSTACK_BORDER 32
extern int yRowStackCardOffset;