[ATL_APITEST] Simplify code by using ok_int etc. (#1824)

Simplify the code by using ok_int, ok_long etc.
This commit is contained in:
Katayama Hirofumi MZ 2019-08-12 23:10:47 +09:00 committed by GitHub
parent 211fdcdba7
commit 14c267a3a3
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 191 additions and 191 deletions

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@ -61,71 +61,71 @@ START_TEST(CAtlArray)
{
CAtlArray<CCreature> array1;
ok(CCreature::s_nCtorCount == 0, "Expected CCreature::s_nCtorCount is zero, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 0, "Expected CCreature::s_nCtorCount_Default is zero, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 0, "Expected CCreature::s_nDtorCount is zero, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 0);
ok_int(CCreature::s_nCtorCount_Default, 0);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 0);
ok_int(CCreature::s_nOpIsCount, 0);
array1.SetCount(2);
ok(CCreature::s_nCtorCount == 2, "Expected CCreature::s_nCtorCount is 2, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 0, "Expected CCreature::s_nDtorCount is zero, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 2);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 0);
ok_int(CCreature::s_nOpIsCount, 0);
array1.SetCount(1);
ok(CCreature::s_nCtorCount == 2, "Expected CCreature::s_nCtorCount is 2, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 2);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 0);
CCreature test(111);
ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 3);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 0);
ok(array1.GetCount() == 1u, "Expected GetCount() to be 1, was %u\n", array1.GetCount());
ok(array1[0].m_id == 0x123456, "Got %d\n", array1[0].m_id);
ok(array1.GetAt(0).m_id == 0x123456, "Got %d\n", array1.GetAt(0).m_id);
ok_size_t(array1.GetCount(), 1u);
ok_int(array1[0].m_id, 0x123456);
ok_int(array1.GetAt(0).m_id, 0x123456);
array1.Add(test);
ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 3);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 0);
ok(array1.GetCount() == 2u, "Expected GetCount() to be 2, was %u\n", array1.GetCount());
ok(array1[0].m_id == 0x123456, "Got %d\n", array1[0].m_id);
ok(array1.GetAt(0).m_id == 0x123456, "Got %d\n", array1.GetAt(0).m_id);
ok(array1[1].m_id == 111, "Got %d\n", array1[1].m_id);
ok(array1.GetAt(1).m_id == 111, "Got %d\n", array1.GetAt(1).m_id);
ok_size_t(array1.GetCount(), 2u);
ok_int(array1[0].m_id, 0x123456);
ok_int(array1.GetAt(0).m_id, 0x123456);
ok_int(array1[1].m_id, 111);
ok_int(array1.GetAt(1).m_id, 111);
test.m_id = 222;
array1[0] = test;
ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 3);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 1);
// Default traits does not call anything when relocating objects!
array1.SetCount(100);
ok(CCreature::s_nCtorCount == 101, "Expected CCreature::s_nCtorCount is 101, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 100, "Expected CCreature::s_nCtorCount_Default is 100, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 101);
ok_int(CCreature::s_nCtorCount_Default, 100);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 1);
// Does not compile:
//CAtlArray<CCreature> array2(array1);
@ -136,9 +136,9 @@ START_TEST(CAtlArray)
}
// Objects are cleaned up when the list goes away
ok(CCreature::s_nCtorCount == 101, "Expected CCreature::s_nCtorCount is 101, was: %d\n", CCreature::s_nCtorCount);
ok(CCreature::s_nCtorCount_Default == 100, "Expected CCreature::s_nCtorCount_Default is 100, was: %d\n", CCreature::s_nCtorCount_Default);
ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
ok(CCreature::s_nDtorCount == 102, "Expected CCreature::s_nDtorCount is 102, was: %d\n", CCreature::s_nDtorCount);
ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
ok_int(CCreature::s_nCtorCount, 101);
ok_int(CCreature::s_nCtorCount_Default, 100);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 102);
ok_int(CCreature::s_nOpIsCount, 1);
}