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fixed the definition of User32SetupDefaultCursors()
svn path=/trunk/; revision=5911
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4 changed files with 9 additions and 7 deletions
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@ -123,5 +123,7 @@ NTSTATUS STDCALL
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User32SendSTYLECHANGEDMessageForKernel(PVOID Arguments, ULONG ArgumentLength);
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NTSTATUS STDCALL
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User32LoadSysMenuTemplateForKernel(PVOID Arguments, ULONG ArgumentLength);
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NTSTATUS STDCALL
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User32SetupDefaultCursors(PVOID Arguments, ULONG ArgumentLength);
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#endif /* __INCLUDE_USER32_CALLBACK_H */
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@ -16,5 +16,3 @@ PUSER32_THREAD_DATA User32GetThreadData();
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VOID DeleteFrameBrushes(VOID);
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BOOL FASTCALL
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User32SetupDefaultCursors(void);
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: cursor.c,v 1.11 2003/08/29 00:24:42 weiden Exp $
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/* $Id: cursor.c,v 1.12 2003/08/29 08:46:20 weiden Exp $
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*
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* PROJECT: ReactOS user32.dll
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* FILE: lib/user32/windows/cursor.c
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@ -36,11 +36,10 @@
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/* INTERNAL ******************************************************************/
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/* This callback routine is called directly after switching to gui mode */
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BOOL FASTCALL
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User32SetupDefaultCursors(void)
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NTSTATUS STDCALL
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User32SetupDefaultCursors(PVOID Arguments, ULONG ArgumentLength)
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{
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LRESULT Result = TRUE;
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/* FIXME load system cursor scheme */
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return(ZwCallbackReturn(&Result, sizeof(LRESULT), STATUS_SUCCESS));
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: winsta.c,v 1.32 2003/08/28 16:33:22 weiden Exp $
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/* $Id: winsta.c,v 1.33 2003/08/29 08:46:20 weiden Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -46,6 +46,7 @@
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#include <include/window.h>
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#include <include/error.h>
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#include <include/mouse.h>
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#include <include/callback.h>
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#define NDEBUG
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#include <debug.h>
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@ -942,6 +943,8 @@ IntInitializeDesktopGraphics(VOID)
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{
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ScreenDeviceContext = NtGdiCreateDC(L"DISPLAY", NULL, NULL, NULL);
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GDIOBJ_MarkObjectGlobal(ScreenDeviceContext);
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/* not the best place to load the cursors but it's good for now */
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IntLoadDefaultCursors();
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EnableMouse(ScreenDeviceContext);
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NtUserAcquireOrReleaseInputOwnership(FALSE);
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}
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