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- Disable NtGdiRealizePalette. It has a lot of bugs and really doesn't do any of the work it should do.
svn path=/trunk/; revision=9474
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1 changed files with 11 additions and 1 deletions
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: color.c,v 1.41 2004/05/16 19:42:32 navaraf Exp $ */
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/* $Id: color.c,v 1.42 2004/05/22 22:07:42 navaraf Exp $ */
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#include <w32k.h>
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// FIXME: Use PXLATEOBJ logicalToSystem instead of int *mapping
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@ -306,6 +306,15 @@ A logical palette is a buffer between color-intensive applications and the syste
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*/
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UINT STDCALL NtGdiRealizePalette(HDC hDC)
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{
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/*
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* This function doesn't do any real work now and there's plenty
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* of bugd in it (calling SetPalette for high/true-color modes,
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* using DEFAULT_PALETTE instead of the device palette, ...).
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*/
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#if 1
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DPRINT1("NtGdiRealizePalette is unimplemented\n");
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return 0;
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#else
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PALOBJ *palPtr, *sysPtr;
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PPALGDI palGDI, sysGDI;
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int realized = 0;
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@ -370,6 +379,7 @@ UINT STDCALL NtGdiRealizePalette(HDC hDC)
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DC_UnlockDc(hDC);
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return realized;
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#endif
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}
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BOOL STDCALL NtGdiResizePalette(HPALETTE hpal,
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