[CONSRV]: Improve full-screen mode, still WIP.

Testing and bug reporting (and fixes/patches) are welcome! :)

svn path=/trunk/; revision=60639
This commit is contained in:
Hermès Bélusca-Maïto 2013-10-13 14:13:06 +00:00
parent 84dea04ff3
commit 0edf23f3d8
3 changed files with 220 additions and 144 deletions

View file

@ -0,0 +1,195 @@
/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/winsrv/consrv/frontends/gui/fullscreen.c
* PURPOSE: GUI Terminal Full-screen Mode
* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include "consrv.h"
#include "include/conio.h"
#include "include/console.h"
#include "include/settings.h"
#include "guisettings.h"
#define NDEBUG
#include <debug.h>
/* FUNCTIONS ******************************************************************/
BOOL
EnterFullScreen(PGUI_CONSOLE_DATA GuiData)
{
DEVMODEW DevMode;
ZeroMemory(&DevMode, sizeof(DevMode));
DevMode.dmSize = sizeof(DevMode);
DevMode.dmDisplayFixedOutput = DMDFO_CENTER; // DMDFO_STRETCH // DMDFO_DEFAULT
// DevMode.dmDisplayFlags = DMDISPLAYFLAGS_TEXTMODE;
DevMode.dmPelsWidth = 640; // GuiData->ActiveBuffer->ViewSize.X * GuiData->CharWidth;
DevMode.dmPelsHeight = 480; // GuiData->ActiveBuffer->ViewSize.Y * GuiData->CharHeight;
// DevMode.dmBitsPerPel = 32;
DevMode.dmFields = DM_DISPLAYFIXEDOUTPUT | /* DM_DISPLAYFLAGS | DM_BITSPERPEL | */ DM_PELSWIDTH | DM_PELSHEIGHT;
return (ChangeDisplaySettingsW(&DevMode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
}
VOID
LeaveFullScreen(PGUI_CONSOLE_DATA GuiData)
{
ChangeDisplaySettingsW(NULL, CDS_RESET);
}
// static VOID
// GuiConsoleResize(PGUI_CONSOLE_DATA GuiData, WPARAM wParam, LPARAM lParam);
VOID
SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen)
{
PCONSOLE Console = GuiData->Console;
/*
* See:
* http://stackoverflow.com/questions/2382464/win32-full-screen-and-hiding-taskbar
* http://stackoverflow.com/questions/3549148/fullscreen-management-with-winapi
* http://blogs.msdn.com/b/oldnewthing/archive/2010/04/12/9994016.aspx
* http://blogs.msdn.com/b/oldnewthing/archive/2005/05/05/414910.aspx
* http://stackoverflow.com/questions/1400654/how-do-i-put-my-opengl-app-into-fullscreen-mode
* http://nehe.gamedev.net/tutorial/creating_an_opengl_window_win32/13001/
* http://www.reocities.com/pcgpe/dibs.html
*/
/* If we are already in the given state, just bail out */
if (FullScreen == GuiData->GuiInfo.FullScreen) return;
/* Save the current window state if we are not already full-screen */
if (!GuiData->GuiInfo.FullScreen)
{
GuiData->IsWndMax = IsZoomed(GuiData->hWindow);
if (GuiData->IsWndMax)
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
/* Save its old position and size and show state */
GuiData->WndPl.length = sizeof(WINDOWPLACEMENT);
GetWindowPlacement(GuiData->hWindow, &GuiData->WndPl);
/* Save the old window styles */
GuiData->WndStyle = GetWindowLongPtr(GuiData->hWindow, GWL_STYLE );
GuiData->WndStyleEx = GetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE);
}
if (FullScreen)
{
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
/* Switch to full screen */
if (EnterFullScreen(GuiData))
{
/* Save the new state */
Console->FixedSize = TRUE;
GuiData->GuiInfo.FullScreen = TRUE;
GuiData->ActiveBuffer->OldViewSize = GuiData->ActiveBuffer->ViewSize;
// GuiData->ActiveBuffer->OldScreenBufferSize = GuiData->ActiveBuffer->ScreenBufferSize;
/* Change the window styles */
SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
WS_EX_APPWINDOW);
// SetWindowPos(GuiData->hWindow, NULL, 0, 0, 0, 0,
// SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
// SWP_FRAMECHANGED | SWP_SHOWWINDOW);
/* Reposition the window to the upper-left corner */
SetWindowPos(GuiData->hWindow, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_FRAMECHANGED | SWP_SHOWWINDOW);
/* Make it the foreground window */
SetForegroundWindow(GuiData->hWindow);
/* Resize it */
// // GuiConsoleResizeWindow(GuiData);
// GuiConsoleResize(GuiData, SIZE_RESTORED, MAKELPARAM(640, 480));
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
// SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
}
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND,
GuiData->GuiInfo.FullScreen || GuiData->IsWndMax
? SC_MAXIMIZE : SC_RESTORE,
0);
// ShowWindowAsync(GuiData->hWindow, SW_RESTORE);
}
else
{
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
/* Restore windowing mode */
LeaveFullScreen(GuiData);
/* Save the new state */
GuiData->GuiInfo.FullScreen = FALSE;
Console->FixedSize = FALSE;
/*
* Restore possible saved dimensions
* of the active screen buffer view.
*/
GuiData->ActiveBuffer->ViewSize = GuiData->ActiveBuffer->OldViewSize;
// GuiData->ActiveBuffer->ScreenBufferSize = GuiData->ActiveBuffer->OldScreenBufferSize;
/* Restore the window styles */
SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
GuiData->WndStyle);
SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
GuiData->WndStyleEx);
SetWindowPos(GuiData->hWindow, NULL, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
SWP_FRAMECHANGED /*| SWP_SHOWWINDOW*/);
/* Restore the window to its original position */
SetWindowPlacement(GuiData->hWindow, &GuiData->WndPl);
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND,
GuiData->IsWndMax ? SC_MAXIMIZE : SC_RESTORE,
0);
// ShowWindowAsync(GuiData->hWindow, SW_RESTORE);
/* Make it the foreground window */
SetForegroundWindow(GuiData->hWindow);
/* Resize it */
// GuiConsoleResizeWindow(GuiData);
// PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
// // ShowWindowAsync(GuiData->hWindow, SW_RESTORE);
}
}
VOID
GuiConsoleSwitchFullScreen(PGUI_CONSOLE_DATA GuiData)
{
PCONSOLE Console = GuiData->Console;
BOOL FullScreen;
if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE)) return;
/* Switch to full-screen or to windowed mode */
FullScreen = !GuiData->GuiInfo.FullScreen;
DPRINT1("GuiConsoleSwitchFullScreen - Switch to %s ...\n",
(FullScreen ? "full-screen" : "windowed mode"));
SwitchFullScreen(GuiData, FullScreen);
LeaveCriticalSection(&Console->Lock);
}
/* EOF */

View file

@ -51,6 +51,8 @@ typedef struct _GUI_CONSOLE_DATA
LONG_PTR WndStyle;
LONG_PTR WndStyleEx;
BOOL IsWndMax;
WINDOWPLACEMENT WndPl;
HPALETTE hSysPalette; /* Handle to the original system palette */

View file

@ -467,147 +467,6 @@ GuiConsoleResizeWindow(PGUI_CONSOLE_DATA GuiData)
// to: InvalidateRect(GuiData->hWindow, NULL, TRUE);
}
static BOOL
EnterFullScreen(PGUI_CONSOLE_DATA GuiData)
{
DEVMODEW DevMode;
ZeroMemory(&DevMode, sizeof(DevMode));
DevMode.dmSize = sizeof(DevMode);
// DevMode.dmDisplayFixedOutput = DMDFO_CENTER; // DMDFO_STRETCH // DMDFO_DEFAULT
// DevMode.dmDisplayFlags = DMDISPLAYFLAGS_TEXTMODE;
DevMode.dmPelsWidth = 640; // GuiData->ActiveBuffer->ViewSize.X * GuiData->CharWidth;
DevMode.dmPelsHeight = 480; // GuiData->ActiveBuffer->ViewSize.Y * GuiData->CharHeight;
// DevMode.dmBitsPerPel = 32;
DevMode.dmFields = /* DM_DISPLAYFIXEDOUTPUT | DM_DISPLAYFLAGS | DM_BITSPERPEL | */ DM_PELSWIDTH | DM_PELSHEIGHT;
return (ChangeDisplaySettingsW(&DevMode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
}
static BOOL
LeaveFullScreen(PGUI_CONSOLE_DATA GuiData)
{
return (ChangeDisplaySettingsW(NULL, CDS_RESET) == DISP_CHANGE_SUCCESSFUL);
}
static VOID
GuiConsoleResize(PGUI_CONSOLE_DATA GuiData, WPARAM wParam, LPARAM lParam);
VOID
SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen)
{
PCONSOLE Console = GuiData->Console;
/*
* See:
* http://stackoverflow.com/questions/2382464/win32-full-screen-and-hiding-taskbar
* http://stackoverflow.com/questions/3549148/fullscreen-management-with-winapi
* http://blogs.msdn.com/b/oldnewthing/archive/2010/04/12/9994016.aspx
* http://blogs.msdn.com/b/oldnewthing/archive/2005/05/05/414910.aspx
* http://stackoverflow.com/questions/1400654/how-do-i-put-my-opengl-app-into-fullscreen-mode
* http://nehe.gamedev.net/tutorial/creating_an_opengl_window_win32/13001/
* http://www.reocities.com/pcgpe/dibs.html
*/
if (FullScreen)
{
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
/* Switch to full screen */
if (EnterFullScreen(GuiData))
{
/* Save the new state */
GuiData->GuiInfo.FullScreen = TRUE;
Console->FixedSize = TRUE;
GuiData->ActiveBuffer->OldViewSize = GuiData->ActiveBuffer->ViewSize;
// GuiData->ActiveBuffer->OldScreenBufferSize = GuiData->ActiveBuffer->ScreenBufferSize;
/* Save the old window styles */
GuiData->WndStyle = GetWindowLongPtr(GuiData->hWindow, GWL_STYLE );
GuiData->WndStyleEx = GetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE);
/* Change the window styles */
SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
WS_EX_APPWINDOW);
/* Reposition the window to the upper-left corner */
SetWindowPos(GuiData->hWindow,
HWND_TOPMOST,
0, 0,
0, 0,
SWP_NOSIZE | SWP_FRAMECHANGED | SWP_SHOWWINDOW);
/* Make it the foreground window */
SetForegroundWindow(GuiData->hWindow);
/* Resize it */
// GuiConsoleResizeWindow(GuiData);
GuiConsoleResize(GuiData, SIZE_RESTORED, MAKELPARAM(640, 480));
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
}
else
{
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
}
}
else
{
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
/* Restore windowing mode */
if (LeaveFullScreen(GuiData))
{
/* Save the new state */
GuiData->GuiInfo.FullScreen = FALSE;
Console->FixedSize = FALSE;
/*
* Restore possible saved dimensions
* of the active screen buffer view.
*/
GuiData->ActiveBuffer->ViewSize = GuiData->ActiveBuffer->OldViewSize;
// GuiData->ActiveBuffer->ScreenBufferSize = GuiData->ActiveBuffer->OldScreenBufferSize;
/* Restore the window styles */
SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
GuiData->WndStyle);
SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
GuiData->WndStyleEx);
/* Resize it */
GuiConsoleResizeWindow(GuiData);
// PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
}
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
}
}
static VOID
GuiConsoleSwitchFullScreen(PGUI_CONSOLE_DATA GuiData)
{
PCONSOLE Console = GuiData->Console;
BOOL FullScreen;
if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE)) return;
/* Switch to full-screen or to windowed mode */
FullScreen = !GuiData->GuiInfo.FullScreen;
DPRINT1("GuiConsoleSwitchFullScreen - Switch to %s ...\n",
(FullScreen ? "full-screen" : "windowed mode"));
SwitchFullScreen(GuiData, FullScreen);
LeaveCriticalSection(&Console->Lock);
}
static BOOL
GuiConsoleHandleNcCreate(HWND hWnd, LPCREATESTRUCTW Create)
{
@ -1743,6 +1602,16 @@ Quit:
return 0;
}
BOOL
EnterFullScreen(PGUI_CONSOLE_DATA GuiData);
VOID
LeaveFullScreen(PGUI_CONSOLE_DATA GuiData);
VOID
SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen);
VOID
GuiConsoleSwitchFullScreen(PGUI_CONSOLE_DATA GuiData);
static LRESULT CALLBACK
GuiConsoleWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
@ -1790,6 +1659,8 @@ GuiConsoleWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
WORD ActivationState = LOWORD(wParam);
DPRINT1("WM_ACTIVATE - ActivationState = %d\n");
if ( ActivationState == WA_ACTIVE ||
ActivationState == WA_CLICKACTIVE )
{
@ -1883,7 +1754,9 @@ GuiConsoleWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (msg == WM_SYSKEYDOWN && (HIWORD(lParam) & KF_ALTDOWN) && wParam == VK_RETURN)
{
/* Switch only at first Alt-Enter press, and ignore subsequent key repetitions */
if ((HIWORD(lParam) & (KF_UP | KF_REPEAT)) != KF_REPEAT) GuiConsoleSwitchFullScreen(GuiData);
if ((HIWORD(lParam) & (KF_UP | KF_REPEAT)) != KF_REPEAT)
GuiConsoleSwitchFullScreen(GuiData);
break;
}
@ -3069,12 +2942,18 @@ GuiSetDisplayMode(IN OUT PFRONTEND This,
ULONG NewMode)
{
PGUI_CONSOLE_DATA GuiData = This->Data;
BOOL FullScreen;
if (NewMode & ~(CONSOLE_FULLSCREEN_MODE | CONSOLE_WINDOWED_MODE))
return FALSE;
GuiData->GuiInfo.FullScreen = (NewMode & CONSOLE_FULLSCREEN_MODE);
// TODO: Change the display mode
FullScreen = ((NewMode & CONSOLE_FULLSCREEN_MODE) != 0);
if (FullScreen != GuiData->GuiInfo.FullScreen)
{
SwitchFullScreen(GuiData, FullScreen);
}
return TRUE;
}