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[WINESYNC][WINMM] PlaySound ignores SND_NOWAIT
Wine commit: 0a81f12ce10f88a06e1a95523c1e4da7587fa3e9 author: Jörg Höhle <hoehle@users.sourceforge.net> Tue, 11 Jan 2011 22:30:34 +0000 (23:30 +0100) committer: Alexandre Julliard <julliard@winehq.org> Fri, 14 Jan 2011 17:26:20 +0000 (18:26 +0100)
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@ -574,11 +574,9 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo
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TRACE("pszSound='%p' hmod=%p fdwSound=%08X\n",
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pszSound, hmod, fdwSound);
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/* FIXME? I see no difference between SND_NOWAIT and SND_NOSTOP !
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* there could be one if several sounds can be played at once...
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*/
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if ((fdwSound & (SND_NOWAIT | SND_NOSTOP)) && PlaySoundList != NULL)
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return FALSE;
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/* SND_NOWAIT is ignored in w95/2k/xp. */
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if ((fdwSound & SND_NOSTOP) && PlaySoundList != NULL)
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return FALSE;
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/* alloc internal structure, if we need to play something */
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if (pszSound && !(fdwSound & SND_PURGE))
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