From 0c1dbbc1ff51acb1c81f625c865ccc37120e6f16 Mon Sep 17 00:00:00 2001 From: Magnus Olsen Date: Thu, 15 Nov 2007 22:44:48 +0000 Subject: [PATCH] Updating Mesa32 icd interface to support some of opengl 2.1 api. more will comes. svn path=/trunk/; revision=30482 --- .../mesa32/src/drivers/windows/icd/icd.c | 3 +- .../mesa32/src/drivers/windows/icd/icdlist.h | 730 ++++++++++-------- 2 files changed, 396 insertions(+), 337 deletions(-) diff --git a/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c b/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c index f69619d94bf..715476e71a8 100644 --- a/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c +++ b/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c @@ -64,7 +64,8 @@ typedef struct _icdTable { # define GL_FUNC(func) gl##func #endif -static ICDTABLE icdTable = { 336, { +//static ICDTABLE icdTable = { 336, { +static ICDTABLE icdTable = { 395, { #define ICD_ENTRY(func) (PROC)GL_FUNC(func), #include "icdlist.h" #undef ICD_ENTRY diff --git a/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h b/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h index 1318804cf4a..a7fdcee504b 100644 --- a/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h +++ b/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h @@ -1,336 +1,394 @@ -ICD_ENTRY(NewList) /* 0 */ -ICD_ENTRY(EndList) /* 1 */ -ICD_ENTRY(CallList) /* 2 */ -ICD_ENTRY(CallLists) /* 3 */ -ICD_ENTRY(DeleteLists) /* 4 */ -ICD_ENTRY(GenLists) /* 5 */ -ICD_ENTRY(ListBase) /* 6 */ -ICD_ENTRY(Begin) /* 7 */ -ICD_ENTRY(Bitmap) /* 8 */ -ICD_ENTRY(Color3b) /* 9 */ -ICD_ENTRY(Color3bv) /* 10 */ -ICD_ENTRY(Color3d) /* 11 */ -ICD_ENTRY(Color3dv) /* 12 */ -ICD_ENTRY(Color3f) /* 13 */ -ICD_ENTRY(Color3fv) /* 14 */ -ICD_ENTRY(Color3i) /* 15 */ -ICD_ENTRY(Color3iv) /* 16 */ -ICD_ENTRY(Color3s) /* 17 */ -ICD_ENTRY(Color3sv) /* 18 */ -ICD_ENTRY(Color3ub) /* 19 */ -ICD_ENTRY(Color3ubv) /* 20 */ -ICD_ENTRY(Color3ui) /* 21 */ -ICD_ENTRY(Color3uiv) /* 22 */ -ICD_ENTRY(Color3us) /* 23 */ -ICD_ENTRY(Color3usv) /* 24 */ -ICD_ENTRY(Color4b) /* 25 */ -ICD_ENTRY(Color4bv) /* 26 */ -ICD_ENTRY(Color4d) /* 27 */ -ICD_ENTRY(Color4dv) /* 28 */ -ICD_ENTRY(Color4f) /* 29 */ -ICD_ENTRY(Color4fv) /* 30 */ -ICD_ENTRY(Color4i) /* 31 */ -ICD_ENTRY(Color4iv) /* 32 */ -ICD_ENTRY(Color4s) /* 33 */ -ICD_ENTRY(Color4sv) /* 34 */ -ICD_ENTRY(Color4ub) /* 35 */ -ICD_ENTRY(Color4ubv) /* 36 */ -ICD_ENTRY(Color4ui) /* 37 */ -ICD_ENTRY(Color4uiv) /* 38 */ -ICD_ENTRY(Color4us) /* 39 */ -ICD_ENTRY(Color4usv) /* 40 */ -ICD_ENTRY(EdgeFlag) /* 41 */ -ICD_ENTRY(EdgeFlagv) /* 42 */ -ICD_ENTRY(End) /* 43 */ -ICD_ENTRY(Indexd) /* 44 */ -ICD_ENTRY(Indexdv) /* 45 */ -ICD_ENTRY(Indexf) /* 46 */ -ICD_ENTRY(Indexfv) /* 47 */ -ICD_ENTRY(Indexi) /* 48 */ -ICD_ENTRY(Indexiv) /* 49 */ -ICD_ENTRY(Indexs) /* 50 */ -ICD_ENTRY(Indexsv) /* 51 */ -ICD_ENTRY(Normal3b) /* 52 */ -ICD_ENTRY(Normal3bv) /* 53 */ -ICD_ENTRY(Normal3d) /* 54 */ -ICD_ENTRY(Normal3dv) /* 55 */ -ICD_ENTRY(Normal3f) /* 56 */ -ICD_ENTRY(Normal3fv) /* 57 */ -ICD_ENTRY(Normal3i) /* 58 */ -ICD_ENTRY(Normal3iv) /* 59 */ -ICD_ENTRY(Normal3s) /* 60 */ -ICD_ENTRY(Normal3sv) /* 61 */ -ICD_ENTRY(RasterPos2d) /* 62 */ -ICD_ENTRY(RasterPos2dv) /* 63 */ -ICD_ENTRY(RasterPos2f) /* 64 */ -ICD_ENTRY(RasterPos2fv) /* 65 */ -ICD_ENTRY(RasterPos2i) /* 66 */ -ICD_ENTRY(RasterPos2iv) /* 67 */ -ICD_ENTRY(RasterPos2s) /* 68 */ -ICD_ENTRY(RasterPos2sv) /* 69 */ -ICD_ENTRY(RasterPos3d) /* 70 */ -ICD_ENTRY(RasterPos3dv) /* 71 */ -ICD_ENTRY(RasterPos3f) /* 72 */ -ICD_ENTRY(RasterPos3fv) /* 73 */ -ICD_ENTRY(RasterPos3i) /* 74 */ -ICD_ENTRY(RasterPos3iv) /* 75 */ -ICD_ENTRY(RasterPos3s) /* 76 */ -ICD_ENTRY(RasterPos3sv) /* 77 */ -ICD_ENTRY(RasterPos4d) /* 78 */ -ICD_ENTRY(RasterPos4dv) /* 79 */ -ICD_ENTRY(RasterPos4f) /* 80 */ -ICD_ENTRY(RasterPos4fv) /* 81 */ -ICD_ENTRY(RasterPos4i) /* 82 */ -ICD_ENTRY(RasterPos4iv) /* 83 */ -ICD_ENTRY(RasterPos4s) /* 84 */ -ICD_ENTRY(RasterPos4sv) /* 85 */ -ICD_ENTRY(Rectd) /* 86 */ -ICD_ENTRY(Rectdv) /* 87 */ -ICD_ENTRY(Rectf) /* 88 */ -ICD_ENTRY(Rectfv) /* 89 */ -ICD_ENTRY(Recti) /* 90 */ -ICD_ENTRY(Rectiv) /* 91 */ -ICD_ENTRY(Rects) /* 92 */ -ICD_ENTRY(Rectsv) /* 93 */ -ICD_ENTRY(TexCoord1d) /* 94 */ -ICD_ENTRY(TexCoord1dv) /* 95 */ -ICD_ENTRY(TexCoord1f) /* 96 */ -ICD_ENTRY(TexCoord1fv) /* 97 */ -ICD_ENTRY(TexCoord1i) /* 98 */ -ICD_ENTRY(TexCoord1iv) /* 99 */ -ICD_ENTRY(TexCoord1s) /* 100 */ -ICD_ENTRY(TexCoord1sv) /* 101 */ -ICD_ENTRY(TexCoord2d) /* 102 */ -ICD_ENTRY(TexCoord2dv) /* 103 */ -ICD_ENTRY(TexCoord2f) /* 104 */ -ICD_ENTRY(TexCoord2fv) /* 105 */ -ICD_ENTRY(TexCoord2i) /* 106 */ -ICD_ENTRY(TexCoord2iv) /* 107 */ -ICD_ENTRY(TexCoord2s) /* 108 */ -ICD_ENTRY(TexCoord2sv) /* 109 */ -ICD_ENTRY(TexCoord3d) /* 110 */ -ICD_ENTRY(TexCoord3dv) /* 111 */ -ICD_ENTRY(TexCoord3f) /* 112 */ -ICD_ENTRY(TexCoord3fv) /* 113 */ -ICD_ENTRY(TexCoord3i) /* 114 */ -ICD_ENTRY(TexCoord3iv) /* 115 */ -ICD_ENTRY(TexCoord3s) /* 116 */ -ICD_ENTRY(TexCoord3sv) /* 117 */ -ICD_ENTRY(TexCoord4d) /* 118 */ -ICD_ENTRY(TexCoord4dv) /* 119 */ -ICD_ENTRY(TexCoord4f) /* 120 */ -ICD_ENTRY(TexCoord4fv) /* 121 */ -ICD_ENTRY(TexCoord4i) /* 122 */ -ICD_ENTRY(TexCoord4iv) /* 123 */ -ICD_ENTRY(TexCoord4s) /* 124 */ -ICD_ENTRY(TexCoord4sv) /* 125 */ -ICD_ENTRY(Vertex2d) /* 126 */ -ICD_ENTRY(Vertex2dv) /* 127 */ -ICD_ENTRY(Vertex2f) /* 128 */ -ICD_ENTRY(Vertex2fv) /* 129 */ -ICD_ENTRY(Vertex2i) /* 130 */ -ICD_ENTRY(Vertex2iv) /* 131 */ -ICD_ENTRY(Vertex2s) /* 132 */ -ICD_ENTRY(Vertex2sv) /* 133 */ -ICD_ENTRY(Vertex3d) /* 134 */ -ICD_ENTRY(Vertex3dv) /* 135 */ -ICD_ENTRY(Vertex3f) /* 136 */ -ICD_ENTRY(Vertex3fv) /* 137 */ -ICD_ENTRY(Vertex3i) /* 138 */ -ICD_ENTRY(Vertex3iv) /* 139 */ -ICD_ENTRY(Vertex3s) /* 140 */ -ICD_ENTRY(Vertex3sv) /* 141 */ -ICD_ENTRY(Vertex4d) /* 142 */ -ICD_ENTRY(Vertex4dv) /* 143 */ -ICD_ENTRY(Vertex4f) /* 144 */ -ICD_ENTRY(Vertex4fv) /* 145 */ -ICD_ENTRY(Vertex4i) /* 146 */ -ICD_ENTRY(Vertex4iv) /* 147 */ -ICD_ENTRY(Vertex4s) /* 148 */ -ICD_ENTRY(Vertex4sv) /* 149 */ -ICD_ENTRY(ClipPlane) /* 150 */ -ICD_ENTRY(ColorMaterial) /* 151 */ -ICD_ENTRY(CullFace) /* 152 */ -ICD_ENTRY(Fogf) /* 153 */ -ICD_ENTRY(Fogfv) /* 154 */ -ICD_ENTRY(Fogi) /* 155 */ -ICD_ENTRY(Fogiv) /* 156 */ -ICD_ENTRY(FrontFace) /* 157 */ -ICD_ENTRY(Hint) /* 158 */ -ICD_ENTRY(Lightf) /* 159 */ -ICD_ENTRY(Lightfv) /* 160 */ -ICD_ENTRY(Lighti) /* 161 */ -ICD_ENTRY(Lightiv) /* 162 */ -ICD_ENTRY(LightModelf) /* 163 */ -ICD_ENTRY(LightModelfv) /* 164 */ -ICD_ENTRY(LightModeli) /* 165 */ -ICD_ENTRY(LightModeliv) /* 166 */ -ICD_ENTRY(LineStipple) /* 167 */ -ICD_ENTRY(LineWidth) /* 168 */ -ICD_ENTRY(Materialf) /* 169 */ -ICD_ENTRY(Materialfv) /* 170 */ -ICD_ENTRY(Materiali) /* 171 */ -ICD_ENTRY(Materialiv) /* 172 */ -ICD_ENTRY(PointSize) /* 173 */ -ICD_ENTRY(PolygonMode) /* 174 */ -ICD_ENTRY(PolygonStipple) /* 175 */ -ICD_ENTRY(Scissor) /* 176 */ -ICD_ENTRY(ShadeModel) /* 177 */ -ICD_ENTRY(TexParameterf) /* 178 */ -ICD_ENTRY(TexParameterfv) /* 179 */ -ICD_ENTRY(TexParameteri) /* 180 */ -ICD_ENTRY(TexParameteriv) /* 181 */ -ICD_ENTRY(TexImage1D) /* 182 */ -ICD_ENTRY(TexImage2D) /* 183 */ -ICD_ENTRY(TexEnvf) /* 184 */ -ICD_ENTRY(TexEnvfv) /* 185 */ -ICD_ENTRY(TexEnvi) /* 186 */ -ICD_ENTRY(TexEnviv) /* 187 */ -ICD_ENTRY(TexGend) /* 188 */ -ICD_ENTRY(TexGendv) /* 189 */ -ICD_ENTRY(TexGenf) /* 190 */ -ICD_ENTRY(TexGenfv) /* 191 */ -ICD_ENTRY(TexGeni) /* 192 */ -ICD_ENTRY(TexGeniv) /* 193 */ -ICD_ENTRY(FeedbackBuffer) /* 194 */ -ICD_ENTRY(SelectBuffer) /* 195 */ -ICD_ENTRY(RenderMode) /* 196 */ -ICD_ENTRY(InitNames) /* 197 */ -ICD_ENTRY(LoadName) /* 198 */ -ICD_ENTRY(PassThrough) /* 199 */ -ICD_ENTRY(PopName) /* 200 */ -ICD_ENTRY(PushName) /* 201 */ -ICD_ENTRY(DrawBuffer) /* 202 */ -ICD_ENTRY(Clear) /* 203 */ -ICD_ENTRY(ClearAccum) /* 204 */ -ICD_ENTRY(ClearIndex) /* 205 */ -ICD_ENTRY(ClearColor) /* 206 */ -ICD_ENTRY(ClearStencil) /* 207 */ -ICD_ENTRY(ClearDepth) /* 208 */ -ICD_ENTRY(StencilMask) /* 209 */ -ICD_ENTRY(ColorMask) /* 210 */ -ICD_ENTRY(DepthMask) /* 211 */ -ICD_ENTRY(IndexMask) /* 212 */ -ICD_ENTRY(Accum) /* 213 */ -ICD_ENTRY(Disable) /* 214 */ -ICD_ENTRY(Enable) /* 215 */ -ICD_ENTRY(Finish) /* 216 */ -ICD_ENTRY(Flush) /* 217 */ -ICD_ENTRY(PopAttrib) /* 218 */ -ICD_ENTRY(PushAttrib) /* 219 */ -ICD_ENTRY(Map1d) /* 220 */ -ICD_ENTRY(Map1f) /* 221 */ -ICD_ENTRY(Map2d) /* 222 */ -ICD_ENTRY(Map2f) /* 223 */ -ICD_ENTRY(MapGrid1d) /* 224 */ -ICD_ENTRY(MapGrid1f) /* 225 */ -ICD_ENTRY(MapGrid2d) /* 226 */ -ICD_ENTRY(MapGrid2f) /* 227 */ -ICD_ENTRY(EvalCoord1d) /* 228 */ -ICD_ENTRY(EvalCoord1dv) /* 229 */ -ICD_ENTRY(EvalCoord1f) /* 230 */ -ICD_ENTRY(EvalCoord1fv) /* 231 */ -ICD_ENTRY(EvalCoord2d) /* 232 */ -ICD_ENTRY(EvalCoord2dv) /* 233 */ -ICD_ENTRY(EvalCoord2f) /* 234 */ -ICD_ENTRY(EvalCoord2fv) /* 235 */ -ICD_ENTRY(EvalMesh1) /* 236 */ -ICD_ENTRY(EvalPoint1) /* 237 */ -ICD_ENTRY(EvalMesh2) /* 238 */ -ICD_ENTRY(EvalPoint2) /* 239 */ -ICD_ENTRY(AlphaFunc) /* 240 */ -ICD_ENTRY(BlendFunc) /* 241 */ -ICD_ENTRY(LogicOp) /* 242 */ -ICD_ENTRY(StencilFunc) /* 243 */ -ICD_ENTRY(StencilOp) /* 244 */ -ICD_ENTRY(DepthFunc) /* 245 */ -ICD_ENTRY(PixelZoom) /* 246 */ -ICD_ENTRY(PixelTransferf) /* 247 */ -ICD_ENTRY(PixelTransferi) /* 248 */ -ICD_ENTRY(PixelStoref) /* 249 */ -ICD_ENTRY(PixelStorei) /* 250 */ -ICD_ENTRY(PixelMapfv) /* 251 */ -ICD_ENTRY(PixelMapuiv) /* 252 */ -ICD_ENTRY(PixelMapusv) /* 253 */ -ICD_ENTRY(ReadBuffer) /* 254 */ -ICD_ENTRY(CopyPixels) /* 255 */ -ICD_ENTRY(ReadPixels) /* 256 */ -ICD_ENTRY(DrawPixels) /* 257 */ -ICD_ENTRY(GetBooleanv) /* 258 */ -ICD_ENTRY(GetClipPlane) /* 259 */ -ICD_ENTRY(GetDoublev) /* 260 */ -ICD_ENTRY(GetError) /* 261 */ -ICD_ENTRY(GetFloatv) /* 262 */ -ICD_ENTRY(GetIntegerv) /* 263 */ -ICD_ENTRY(GetLightfv) /* 264 */ -ICD_ENTRY(GetLightiv) /* 265 */ -ICD_ENTRY(GetMapdv) /* 266 */ -ICD_ENTRY(GetMapfv) /* 267 */ -ICD_ENTRY(GetMapiv) /* 268 */ -ICD_ENTRY(GetMaterialfv) /* 269 */ -ICD_ENTRY(GetMaterialiv) /* 270 */ -ICD_ENTRY(GetPixelMapfv) /* 271 */ -ICD_ENTRY(GetPixelMapuiv) /* 272 */ -ICD_ENTRY(GetPixelMapusv) /* 273 */ -ICD_ENTRY(GetPolygonStipple) /* 274 */ -ICD_ENTRY(GetString) /* 275 */ -ICD_ENTRY(GetTexEnvfv) /* 276 */ -ICD_ENTRY(GetTexEnviv) /* 277 */ -ICD_ENTRY(GetTexGendv) /* 278 */ -ICD_ENTRY(GetTexGenfv) /* 279 */ -ICD_ENTRY(GetTexGeniv) /* 280 */ -ICD_ENTRY(GetTexImage) /* 281 */ -ICD_ENTRY(GetTexParameterfv) /* 282 */ -ICD_ENTRY(GetTexParameteriv) /* 283 */ -ICD_ENTRY(GetTexLevelParameterfv) /* 284 */ -ICD_ENTRY(GetTexLevelParameteriv) /* 285 */ -ICD_ENTRY(IsEnabled) /* 286 */ -ICD_ENTRY(IsList) /* 287 */ -ICD_ENTRY(DepthRange) /* 288 */ -ICD_ENTRY(Frustum) /* 289 */ -ICD_ENTRY(LoadIdentity) /* 290 */ -ICD_ENTRY(LoadMatrixf) /* 291 */ -ICD_ENTRY(LoadMatrixd) /* 292 */ -ICD_ENTRY(MatrixMode) /* 293 */ -ICD_ENTRY(MultMatrixf) /* 294 */ -ICD_ENTRY(MultMatrixd) /* 295 */ -ICD_ENTRY(Ortho) /* 296 */ -ICD_ENTRY(PopMatrix) /* 297 */ -ICD_ENTRY(PushMatrix) /* 298 */ -ICD_ENTRY(Rotated) /* 299 */ -ICD_ENTRY(Rotatef) /* 300 */ -ICD_ENTRY(Scaled) /* 301 */ -ICD_ENTRY(Scalef) /* 302 */ -ICD_ENTRY(Translated) /* 303 */ -ICD_ENTRY(Translatef) /* 304 */ -ICD_ENTRY(Viewport) /* 305 */ -ICD_ENTRY(ArrayElement) /* 306 */ -ICD_ENTRY(BindTexture) /* 307 */ -ICD_ENTRY(ColorPointer) /* 308 */ -ICD_ENTRY(DisableClientState) /* 309 */ -ICD_ENTRY(DrawArrays) /* 310 */ -ICD_ENTRY(DrawElements) /* 311 */ -ICD_ENTRY(EdgeFlagPointer) /* 312 */ -ICD_ENTRY(EnableClientState) /* 313 */ -ICD_ENTRY(IndexPointer) /* 314 */ -ICD_ENTRY(Indexub) /* 315 */ -ICD_ENTRY(Indexubv) /* 316 */ -ICD_ENTRY(InterleavedArrays) /* 317 */ -ICD_ENTRY(NormalPointer) /* 318 */ -ICD_ENTRY(PolygonOffset) /* 319 */ -ICD_ENTRY(TexCoordPointer) /* 320 */ -ICD_ENTRY(VertexPointer) /* 321 */ -ICD_ENTRY(AreTexturesResident) /* 322 */ -ICD_ENTRY(CopyTexImage1D) /* 323 */ -ICD_ENTRY(CopyTexImage2D) /* 324 */ -ICD_ENTRY(CopyTexSubImage1D) /* 325 */ -ICD_ENTRY(CopyTexSubImage2D) /* 326 */ -ICD_ENTRY(DeleteTextures) /* 327 */ -ICD_ENTRY(GenTextures) /* 328 */ -ICD_ENTRY(GetPointerv) /* 329 */ -ICD_ENTRY(IsTexture) /* 330 */ -ICD_ENTRY(PrioritizeTextures) /* 331 */ -ICD_ENTRY(TexSubImage1D) /* 332 */ -ICD_ENTRY(TexSubImage2D) /* 333 */ -ICD_ENTRY(PopClientAttrib) /* 334 */ -ICD_ENTRY(PushClientAttrib) /* 335 */ +ICD_ENTRY(NewList) /* 000 "glNewList" */ +ICD_ENTRY(EndList) /* 001 "glEndList" */ +ICD_ENTRY(CallList) /* 002 "glCallList" */ +ICD_ENTRY(CallLists) /* 003 "glCallLists" */ +ICD_ENTRY(DeleteLists) /* 004 "glDeleteLists" */ +ICD_ENTRY(GenLists) /* 005 "glGenLists" */ +ICD_ENTRY(ListBase) /* 006 "glListBase" */ +ICD_ENTRY(Begin) /* 007 "glBegin" */ +ICD_ENTRY(Bitmap) /* 008 "glBitmap" */ +ICD_ENTRY(Color3b) /* 009 "glColor3b" */ +ICD_ENTRY(Color3bv) /* 010 "glColor3bv" */ +ICD_ENTRY(Color3d) /* 011 "glColor3d" */ +ICD_ENTRY(Color3dv) /* 012 "glColor3dv" */ +ICD_ENTRY(Color3f) /* 013 "glColor3f" */ +ICD_ENTRY(Color3fv) /* 014 "glColor3fv" */ +ICD_ENTRY(Color3i) /* 015 "glColor3i" */ +ICD_ENTRY(Color3iv) /* 016 "glColor3iv" */ +ICD_ENTRY(Color3s) /* 017 "glColor3s" */ +ICD_ENTRY(Color3sv) /* 018 "glColor3sv" */ +ICD_ENTRY(Color3ub) /* 019 "glColor3ub" */ +ICD_ENTRY(Color3ubv) /* 020 "glColor3ubv" */ +ICD_ENTRY(Color3ui) /* 021 "glColor3ui" */ +ICD_ENTRY(Color3uiv) /* 022 "glColor3uiv" */ +ICD_ENTRY(Color3us) /* 023 "glColor3us" */ +ICD_ENTRY(Color3usv) /* 024 "glColor3usv" */ +ICD_ENTRY(Color4b) /* 025 "glColor4b" */ +ICD_ENTRY(Color4bv) /* 026 "glColor4bv" */ +ICD_ENTRY(Color4d) /* 027 "glColor4d" */ +ICD_ENTRY(Color4dv) /* 028 "glColor4dv" */ +ICD_ENTRY(Color4f) /* 029 "glColor4f" */ +ICD_ENTRY(Color4fv) /* 030 "glColor4fv" */ +ICD_ENTRY(Color4i) /* 031 "glColor4i" */ +ICD_ENTRY(Color4iv) /* 032 "glColor4iv" */ +ICD_ENTRY(Color4s) /* 033 "glColor4s" */ +ICD_ENTRY(Color4sv) /* 034 "glColor4sv" */ +ICD_ENTRY(Color4ub) /* 035 "glColor4ub" */ +ICD_ENTRY(Color4ubv) /* 036 "glColor4ubv" */ +ICD_ENTRY(Color4ui) /* 037 "glColor4ui" */ +ICD_ENTRY(Color4uiv) /* 038 "glColor4uiv" */ +ICD_ENTRY(Color4us) /* 039 "glColor4us" */ +ICD_ENTRY(Color4usv) /* 040 "glColor4usv" */ +ICD_ENTRY(EdgeFlag) /* 041 "glEdgeFlag" */ +ICD_ENTRY(EdgeFlagv) /* 042 "glEdgeFlagv" */ +ICD_ENTRY(End) /* 043 "glEnd" */ +ICD_ENTRY(Indexd) /* 044 "glIndexd" */ +ICD_ENTRY(Indexdv) /* 045 "glIndexdv" */ +ICD_ENTRY(Indexf) /* 046 "glIndexf" */ +ICD_ENTRY(Indexfv) /* 047 "glIndexfv" */ +ICD_ENTRY(Indexi) /* 048 "glIndexi" */ +ICD_ENTRY(Indexiv) /* 049 "glIndexiv" */ +ICD_ENTRY(Indexs) /* 050 "glIndexs" */ +ICD_ENTRY(Indexsv) /* 051 "glIndexsv" */ +ICD_ENTRY(Normal3b) /* 052 "glNormal3b" */ +ICD_ENTRY(Normal3bv) /* 053 "glNormal3bv" */ +ICD_ENTRY(Normal3d) /* 054 "glNormal3d" */ +ICD_ENTRY(Normal3dv) /* 055 "glNormal3dv" */ +ICD_ENTRY(Normal3f) /* 056 "glNormal3f" */ +ICD_ENTRY(Normal3fv) /* 057 "glNormal3fv" */ +ICD_ENTRY(Normal3i) /* 058 "glNormal3i" */ +ICD_ENTRY(Normal3iv) /* 059 "glNormal3iv" */ +ICD_ENTRY(Normal3s) /* 060 "glNormal3s" */ +ICD_ENTRY(Normal3sv) /* 061 "glNormal3sv" */ +ICD_ENTRY(RasterPos2d) /* 062 "glRasterPos2d" */ +ICD_ENTRY(RasterPos2dv) /* 063 "glRasterPos2dv" */ +ICD_ENTRY(RasterPos2f) /* 064 "glRasterPos2f" */ +ICD_ENTRY(RasterPos2fv) /* 065 "glRasterPos2fv" */ +ICD_ENTRY(RasterPos2i) /* 066 "glRasterPos2i" */ +ICD_ENTRY(RasterPos2iv) /* 067 "glRasterPos2iv" */ +ICD_ENTRY(RasterPos2s) /* 068 "glRasterPos2s" */ +ICD_ENTRY(RasterPos2sv) /* 069 "glRasterPos2sv" */ +ICD_ENTRY(RasterPos3d) /* 070 "glRasterPos3d" */ +ICD_ENTRY(RasterPos3dv) /* 071 "glRasterPos3dv" */ +ICD_ENTRY(RasterPos3f) /* 072 "glRasterPos3f" */ +ICD_ENTRY(RasterPos3fv) /* 073 "glRasterPos3fv" */ +ICD_ENTRY(RasterPos3i) /* 074 "glRasterPos3i" */ +ICD_ENTRY(RasterPos3iv) /* 075 "glRasterPos3iv" */ +ICD_ENTRY(RasterPos3s) /* 076 "glRasterPos3s" */ +ICD_ENTRY(RasterPos3sv) /* 077 "glRasterPos3sv" */ +ICD_ENTRY(RasterPos4d) /* 078 "glRasterPos4d" */ +ICD_ENTRY(RasterPos4dv) /* 079 "glRasterPos4dv" */ +ICD_ENTRY(RasterPos4f) /* 080 "glRasterPos4f" */ +ICD_ENTRY(RasterPos4fv) /* 081 "glRasterPos4fv" */ +ICD_ENTRY(RasterPos4i) /* 082 "glRasterPos4i" */ +ICD_ENTRY(RasterPos4iv) /* 083 "glRasterPos4iv" */ +ICD_ENTRY(RasterPos4s) /* 084 "glRasterPos4s" */ +ICD_ENTRY(RasterPos4sv) /* 085 "glRasterPos4sv" */ +ICD_ENTRY(Rectd) /* 086 "glRectd" */ +ICD_ENTRY(Rectdv) /* 087 "glRectdv" */ +ICD_ENTRY(Rectf) /* 088 "glRectf" */ +ICD_ENTRY(Rectfv) /* 089 "glRectfv" */ +ICD_ENTRY(Recti) /* 090 "glRecti" */ +ICD_ENTRY(Rectiv) /* 091 "glRectiv" */ +ICD_ENTRY(Rects) /* 092 "glRects" */ +ICD_ENTRY(Rectsv) /* 093 "glRectsv" */ +ICD_ENTRY(TexCoord1d) /* 094 "glTexCoord1d" */ +ICD_ENTRY(TexCoord1dv) /* 095 "glTexCoord1dv" */ +ICD_ENTRY(TexCoord1f) /* 096 "glTexCoord1f" */ +ICD_ENTRY(TexCoord1fv) /* 097 "glTexCoord1fv" */ +ICD_ENTRY(TexCoord1i) /* 098 "glTexCoord1i" */ +ICD_ENTRY(TexCoord1iv) /* 099 "glTexCoord1iv" */ +ICD_ENTRY(TexCoord1s) /* 100 "glTexCoord1s" */ +ICD_ENTRY(TexCoord1sv) /* 101 "glTexCoord1sv" */ +ICD_ENTRY(TexCoord2d) /* 102 "glTexCoord2d" */ +ICD_ENTRY(TexCoord2dv) /* 103 "glTexCoord2dv" */ +ICD_ENTRY(TexCoord2f) /* 104 "glTexCoord2f" */ +ICD_ENTRY(TexCoord2fv) /* 105 "glTexCoord2fv" */ +ICD_ENTRY(TexCoord2i) /* 106 "glTexCoord2i" */ +ICD_ENTRY(TexCoord2iv) /* 107 "glTexCoord2iv" */ +ICD_ENTRY(TexCoord2s) /* 108 "glTexCoord2s" */ +ICD_ENTRY(TexCoord2sv) /* 109 "glTexCoord2sv" */ +ICD_ENTRY(TexCoord3d) /* 110 "glTexCoord3d" */ +ICD_ENTRY(TexCoord3dv) /* 111 "glTexCoord3dv" */ +ICD_ENTRY(TexCoord3f) /* 112 "glTexCoord3f" */ +ICD_ENTRY(TexCoord3fv) /* 113 "glTexCoord3fv" */ +ICD_ENTRY(TexCoord3i) /* 114 "glTexCoord3i" */ +ICD_ENTRY(TexCoord3iv) /* 115 "glTexCoord3iv" */ +ICD_ENTRY(TexCoord3s) /* 116 "glTexCoord3s" */ +ICD_ENTRY(TexCoord3sv) /* 117 "glTexCoord3sv" */ +ICD_ENTRY(TexCoord4d) /* 118 "glTexCoord4d" */ +ICD_ENTRY(TexCoord4dv) /* 119 "glTexCoord4dv" */ +ICD_ENTRY(TexCoord4f) /* 120 "glTexCoord4f" */ +ICD_ENTRY(TexCoord4fv) /* 121 "glTexCoord4fv" */ +ICD_ENTRY(TexCoord4i) /* 122 "glTexCoord4i" */ +ICD_ENTRY(TexCoord4iv) /* 123 "glTexCoord4iv" */ +ICD_ENTRY(TexCoord4s) /* 124 "glTexCoord4s" */ +ICD_ENTRY(TexCoord4sv) /* 125 "glTexCoord4sv" */ +ICD_ENTRY(Vertex2d) /* 126 "glVertex2d" */ +ICD_ENTRY(Vertex2dv) /* 127 "glVertex2dv" */ +ICD_ENTRY(Vertex2f) /* 128 "glVertex2f" */ +ICD_ENTRY(Vertex2fv) /* 129 "glVertex2fv" */ +ICD_ENTRY(Vertex2i) /* 130 "glVertex2i" */ +ICD_ENTRY(Vertex2iv) /* 131 "glVertex2iv" */ +ICD_ENTRY(Vertex2s) /* 132 "glVertex2s" */ +ICD_ENTRY(Vertex2sv) /* 133 "glVertex2sv" */ +ICD_ENTRY(Vertex3d) /* 134 "glVertex3d" */ +ICD_ENTRY(Vertex3dv) /* 135 "glVertex3dv" */ +ICD_ENTRY(Vertex3f) /* 136 "glVertex3f" */ +ICD_ENTRY(Vertex3fv) /* 137 "glVertex3fv" */ +ICD_ENTRY(Vertex3i) /* 138 "glVertex3i" */ +ICD_ENTRY(Vertex3iv) /* 139 "glVertex3iv" */ +ICD_ENTRY(Vertex3s) /* 140 "glVertex3s" */ +ICD_ENTRY(Vertex3sv) /* 141 "glVertex3sv" */ +ICD_ENTRY(Vertex4d) /* 142 "glVertex4d" */ +ICD_ENTRY(Vertex4dv) /* 143 "glVertex4dv" */ +ICD_ENTRY(Vertex4f) /* 144 "glVertex4f" */ +ICD_ENTRY(Vertex4fv) /* 145 "glVertex4fv" */ +ICD_ENTRY(Vertex4i) /* 146 "glVertex4i" */ +ICD_ENTRY(Vertex4iv) /* 147 "glVertex4iv" */ +ICD_ENTRY(Vertex4s) /* 148 "glVertex4s" */ +ICD_ENTRY(Vertex4sv) /* 149 "glVertex4sv" */ +ICD_ENTRY(ClipPlane) /* 150 "glClipPlane" */ +ICD_ENTRY(ColorMaterial) /* 151 "glColorMaterial" */ +ICD_ENTRY(CullFace) /* 152 "glCullFace" */ +ICD_ENTRY(Fogf) /* 153 "glFogf" */ +ICD_ENTRY(Fogfv) /* 154 "glFogfv" */ +ICD_ENTRY(Fogi) /* 155 "glFogi" */ +ICD_ENTRY(Fogiv) /* 156 "glFogiv" */ +ICD_ENTRY(FrontFace) /* 157 "glFrontFace" */ +ICD_ENTRY(Hint) /* 158 "glHint" */ +ICD_ENTRY(Lightf) /* 159 "glLightf" */ +ICD_ENTRY(Lightfv) /* 160 "glLightfv" */ +ICD_ENTRY(Lighti) /* 161 "glLighti" */ +ICD_ENTRY(Lightiv) /* 162 "glLightiv" */ +ICD_ENTRY(LightModelf) /* 163 "glLightModelf" */ +ICD_ENTRY(LightModelfv) /* 164 "glLightModelfv" */ +ICD_ENTRY(LightModeli) /* 165 "glLightModeli" */ +ICD_ENTRY(LightModeliv) /* 166 "glLightModeliv" */ +ICD_ENTRY(LineStipple) /* 167 "glLineStipple" */ +ICD_ENTRY(LineWidth) /* 168 "glLineWidth" */ +ICD_ENTRY(Materialf) /* 169 "glMaterialf" */ +ICD_ENTRY(Materialfv) /* 170 "glMaterialfv" */ +ICD_ENTRY(Materiali) /* 171 "glMateriali" */ +ICD_ENTRY(Materialiv) /* 172 "glMaterialiv" */ +ICD_ENTRY(PointSize) /* 173 "glPointSize" */ +ICD_ENTRY(PolygonMode) /* 174 "glPolygonMode" */ +ICD_ENTRY(PolygonStipple) /* 175 "glPolygonStipple" */ +ICD_ENTRY(Scissor) /* 176 "glScissor" */ +ICD_ENTRY(ShadeModel) /* 177 "glShadeModel" */ +ICD_ENTRY(TexParameterf) /* 178 "glTexParameterf" */ +ICD_ENTRY(TexParameterfv) /* 179 "glTexParameterfv" */ +ICD_ENTRY(TexParameteri) /* 180 "glTexParameteri" */ +ICD_ENTRY(TexParameteriv) /* 181 "glTexParameteriv" */ +ICD_ENTRY(TexImage1D) /* 182 "glTexImage1D" */ +ICD_ENTRY(TexImage2D) /* 183 "glTexImage2D" */ +ICD_ENTRY(TexEnvf) /* 184 "glTexEnvf" */ +ICD_ENTRY(TexEnvfv) /* 185 "glTexEnvfv" */ +ICD_ENTRY(TexEnvi) /* 186 "glTexEnvi" */ +ICD_ENTRY(TexEnviv) /* 187 "glTexEnviv" */ +ICD_ENTRY(TexGend) /* 188 "glTexGend" */ +ICD_ENTRY(TexGendv) /* 189 "glTexGendv" */ +ICD_ENTRY(TexGenf) /* 190 "glTexGenf" */ +ICD_ENTRY(TexGenfv) /* 191 "glTexGenfv" */ +ICD_ENTRY(TexGeni) /* 192 "glTexGeni" */ +ICD_ENTRY(TexGeniv) /* 193 "glTexGeniv" */ +ICD_ENTRY(FeedbackBuffer) /* 194 "glFeedbackBuffer" */ +ICD_ENTRY(SelectBuffer) /* 195 "glSelectBuffer" */ +ICD_ENTRY(RenderMode) /* 196 "glRenderMode" */ +ICD_ENTRY(InitNames) /* 197 "glInitNames" */ +ICD_ENTRY(LoadName) /* 198 "glLoadName" */ +ICD_ENTRY(PassThrough) /* 199 "glPassThrough" */ +ICD_ENTRY(PopName) /* 200 "glPopName" */ +ICD_ENTRY(PushName) /* 201 "glPushName" */ +ICD_ENTRY(DrawBuffer) /* 202 glDrawBuffer" */ +ICD_ENTRY(Clear) /* 203 "glClear" */ +ICD_ENTRY(ClearAccum) /* 204 "glClearAccum" */ +ICD_ENTRY(ClearIndex) /* 205 "glClearIndex" */ +ICD_ENTRY(ClearColor) /* 206 "glClearColor" */ +ICD_ENTRY(ClearStencil) /* 207 "glClearStencil" */ +ICD_ENTRY(ClearDepth) /* 208 "glClearDepth" */ +ICD_ENTRY(StencilMask) /* 209 "glStencilMask" */ +ICD_ENTRY(ColorMask) /* 210 "glColorMask" */ +ICD_ENTRY(DepthMask) /* 211 "glDepthMask" */ +ICD_ENTRY(IndexMask) /* 212 "glIndexMask" */ +ICD_ENTRY(Accum) /* 213 "glAccum" */ +ICD_ENTRY(Disable) /* 214 "glDisable" */ +ICD_ENTRY(Enable) /* 215 "glEnable" */ +ICD_ENTRY(Finish) /* 216 "glFinish" */ +ICD_ENTRY(Flush) /* 217 "glFlush" */ +ICD_ENTRY(PopAttrib) /* 218 "glPopAttrib" */ +ICD_ENTRY(PushAttrib) /* 219 "glPushAttrib" */ +ICD_ENTRY(Map1d) /* 220 "glMap1d" */ +ICD_ENTRY(Map1f) /* 221 "glMap1f" */ +ICD_ENTRY(Map2d) /* 222 "glMap2d" */ +ICD_ENTRY(Map2f) /* 223 "glMap2f" */ +ICD_ENTRY(MapGrid1d) /* 224 "glMapGrid1d" */ +ICD_ENTRY(MapGrid1f) /* 225 "glMapGrid1f" */ +ICD_ENTRY(MapGrid2d) /* 226 "glMapGrid2d" */ +ICD_ENTRY(MapGrid2f) /* 227 "glMapGrid2f" */ +ICD_ENTRY(EvalCoord1d) /* 228 "glEvalCoord1d" */ +ICD_ENTRY(EvalCoord1dv) /* 229 "glEvalCoord1dv" */ +ICD_ENTRY(EvalCoord1f) /* 230 "glEvalCoord1f" */ +ICD_ENTRY(EvalCoord1fv) /* 231 "glEvalCoord1fv" */ +ICD_ENTRY(EvalCoord2d) /* 232 "glEvalCoord2d" */ +ICD_ENTRY(EvalCoord2dv) /* 233 "glEvalCoord2dv" */ +ICD_ENTRY(EvalCoord2f) /* 234 "glEvalCoord2f" */ +ICD_ENTRY(EvalCoord2fv) /* 235 "glEvalCoord2fv" */ +ICD_ENTRY(EvalMesh1) /* 236 "glEvalMesh1" */ +ICD_ENTRY(EvalPoint1) /* 237 "glEvalPoint1" */ +ICD_ENTRY(EvalMesh2) /* 238 "glEvalMesh2" */ +ICD_ENTRY(EvalPoint2) /* 239 "glEvalPoint2" */ +ICD_ENTRY(AlphaFunc) /* 240 "glAlphaFunc" */ +ICD_ENTRY(BlendFunc) /* 241 "glBlendFunc" */ +ICD_ENTRY(LogicOp) /* 242 "glLogicOp" */ +ICD_ENTRY(StencilFunc) /* 243 "glStencilFunc" */ +ICD_ENTRY(StencilOp) /* 244 "glStencilOp" */ +ICD_ENTRY(DepthFunc) /* 245 "glDepthFunc" */ +ICD_ENTRY(PixelZoom) /* 246 "glPixelZoom" */ +ICD_ENTRY(PixelTransferf) /* 247 "glPixelTransferf" */ +ICD_ENTRY(PixelTransferi) /* 248 "glPixelTransferi" */ +ICD_ENTRY(PixelStoref) /* 249 "glPixelStoref" */ +ICD_ENTRY(PixelStorei) /* 250 "glPixelStorei" */ +ICD_ENTRY(PixelMapfv) /* 251 "glPixelMapfv" */ +ICD_ENTRY(PixelMapuiv) /* 252 "glPixelMapuiv" */ +ICD_ENTRY(PixelMapusv) /* 253 "glPixelMapusv" */ +ICD_ENTRY(ReadBuffer) /* 254 "glReadBuffer" */ +ICD_ENTRY(CopyPixels) /* 255 "glCopyPixels" */ +ICD_ENTRY(ReadPixels) /* 256 "glReadPixels" */ +ICD_ENTRY(DrawPixels) /* 257 "glDrawPixels" */ +ICD_ENTRY(GetBooleanv) /* 258 "glGetBooleanv" */ +ICD_ENTRY(GetClipPlane) /* 259 "glGetClipPlane" */ +ICD_ENTRY(GetDoublev) /* 260 "glGetDoublev" */ +ICD_ENTRY(GetError) /* 261 "glGetError" */ +ICD_ENTRY(GetFloatv) /* 262 "glGetFloatv" */ +ICD_ENTRY(GetIntegerv) /* 263 "glGetIntegerv" */ +ICD_ENTRY(GetLightfv) /* 264 "glGetLightfv" */ +ICD_ENTRY(GetLightiv) /* 265 "glGetLightiv" */ +ICD_ENTRY(GetMapdv) /* 266 "glGetMapdv" */ +ICD_ENTRY(GetMapfv) /* 267 "glGetMapfv" */ +ICD_ENTRY(GetMapiv) /* 268 "glGetMapiv" */ +ICD_ENTRY(GetMaterialfv) /* 269 "glGetMaterialfv" */ +ICD_ENTRY(GetMaterialiv) /* 270 "glGetMaterialiv" */ +ICD_ENTRY(GetPixelMapfv) /* 271 "glGetPixelMapfv" */ +ICD_ENTRY(GetPixelMapuiv) /* 272 "glGetPixelMapuiv" */ +ICD_ENTRY(GetPixelMapusv) /* 273 "glGetPixelMapusv" */ +ICD_ENTRY(GetPolygonStipple) /* 274 "glGetPolygonStipple" */ +ICD_ENTRY(GetString) /* 275 "glGetString" */ +ICD_ENTRY(GetTexEnvfv) /* 276 "glGetTexEnvfv" */ +ICD_ENTRY(GetTexEnviv) /* 277 "glGetTexEnviv" */ +ICD_ENTRY(GetTexGendv) /* 278 "glGetTexGendv" */ +ICD_ENTRY(GetTexGenfv) /* 279 "glGetTexGenfv" */ +ICD_ENTRY(GetTexGeniv) /* 280 "glGetTexGeniv" */ +ICD_ENTRY(GetTexImage) /* 281 "glGetTexImage" */ +ICD_ENTRY(GetTexParameterfv) /* 282 "glGetTexParameterfv" */ +ICD_ENTRY(GetTexParameteriv) /* 283 "glGetTexParameteriv" */ +ICD_ENTRY(GetTexLevelParameterfv) /* 284 "glGetTexLevelParameterfv" */ +ICD_ENTRY(GetTexLevelParameteriv) /* 285 "glGetTexLevelParameteriv" */ +ICD_ENTRY(IsEnabled) /* 286 "glIsEnabled" */ +ICD_ENTRY(IsList) /* 287 "glIsList" */ +ICD_ENTRY(DepthRange) /* 288 "glDepthRange" */ +ICD_ENTRY(Frustum) /* 289 "glFrustum" */ +ICD_ENTRY(LoadIdentity) /* 290 "glLoadIdentity" */ +ICD_ENTRY(LoadMatrixf) /* 291 "glLoadMatrixf" */ +ICD_ENTRY(LoadMatrixd) /* 292 "glLoadMatrixd" */ +ICD_ENTRY(MatrixMode) /* 293 "glMatrixMode" */ +ICD_ENTRY(MultMatrixf) /* 294 "glMultMatrixf" */ +ICD_ENTRY(MultMatrixd) /* 295 "glMultMatrixd" */ +ICD_ENTRY(Ortho) /* 296 "glOrtho" */ +ICD_ENTRY(PopMatrix) /* 297 "glPopMatrix" */ +ICD_ENTRY(PushMatrix) /* 298 "glPushMatrix" */ +ICD_ENTRY(Rotated) /* 299 "glRotated" */ +ICD_ENTRY(Rotatef) /* 300 "glRotatef" */ +ICD_ENTRY(Scaled) /* 301 "glScaled" */ +ICD_ENTRY(Scalef) /* 302 "glScalef" */ +ICD_ENTRY(Translated) /* 303 "glTranslated" */ +ICD_ENTRY(Translatef) /* 304 "glTranslatef" */ +ICD_ENTRY(Viewport) /* 305 "glViewport" */ +ICD_ENTRY(ArrayElement) /* 306 "glArrayElement" */ +ICD_ENTRY(BindTexture) /* 307 "glBindTexture" */ +ICD_ENTRY(ColorPointer) /* 308 "glColorPointer" */ +ICD_ENTRY(DisableClientState) /* 309 "glDisableClientState" */ +ICD_ENTRY(DrawArrays) /* 310 "glDrawArrays" */ +ICD_ENTRY(DrawElements) /* 311 "glDrawElements" */ +ICD_ENTRY(EdgeFlagPointer) /* 312 "glEdgeFlagPointer" */ +ICD_ENTRY(EnableClientState) /* 313 "glEnableClientState" */ +ICD_ENTRY(IndexPointer) /* 314 "glIndexPointer" */ +ICD_ENTRY(Indexub) /* 315 "glIndexub" */ +ICD_ENTRY(Indexubv) /* 316 "glIndexubv" */ +ICD_ENTRY(InterleavedArrays) /* 317 "glInterleavedArrays" */ +ICD_ENTRY(NormalPointer) /* 318 "glNormalPointer" */ +ICD_ENTRY(PolygonOffset) /* 319 "glPolygonOffset" */ +ICD_ENTRY(TexCoordPointer) /* 320 "glTexCoordPointer" */ +ICD_ENTRY(VertexPointer) /* 321 "glVertexPointer" */ +ICD_ENTRY(AreTexturesResident) /* 322 "glAreTexturesResident" */ +ICD_ENTRY(CopyTexImage1D) /* 323 "glCopyTexImage1D" */ +ICD_ENTRY(CopyTexImage2D) /* 324 "glCopyTexImage2D" */ +ICD_ENTRY(CopyTexSubImage1D) /* 325 "glCopyTexSubImage1D" */ +ICD_ENTRY(CopyTexSubImage2D) /* 326 "glCopyTexSubImage2D" */ +ICD_ENTRY(DeleteTextures) /* 327 "glDeleteTextures" */ +ICD_ENTRY(GenTextures) /* 328 "glGenTextures" */ +ICD_ENTRY(GetPointerv) /* 329 "glGetPointerv" */ +ICD_ENTRY(IsTexture) /* 330 "glIsTexture" */ +ICD_ENTRY(PrioritizeTextures) /* 331 "glPrioritizeTextures" */ +ICD_ENTRY(TexSubImage1D) /* 332 "glTexSubImage1D" */ +ICD_ENTRY(TexSubImage2D) /* 333 "glTexSubImage2D" */ +ICD_ENTRY(PopClientAttrib) /* 334 "glPopClientAttrib" */ +ICD_ENTRY(PushClientAttrib) /* 335 "glPushClientAttrib" */ +ICD_ENTRY(TexImage3D) /* 336 "glTexImage3D" */ +ICD_ENTRY(TexSubImage3D) /* 337 "glTexSubImage3D" */ +ICD_ENTRY(DrawRangeElements) /* 338 "glDrawRangeElements" */ +ICD_ENTRY(BlendColor) /* 339 "glBlendColor" */ +ICD_ENTRY(BlendEquation) /* 340 "glBlendEquation" */ +ICD_ENTRY(ActiveTexture) /* 341 "glActiveTexture" */ +ICD_ENTRY(ClientActiveTexture) /* 342 "glClientActiveTexture" */ +ICD_ENTRY(MultiTexCoord1d) /* 343 "glMultiTexCoord1d" */ +ICD_ENTRY(MultiTexCoord1dv) /* 344 "glMultiTexCoord1dv" */ +ICD_ENTRY(MultiTexCoord1f) /* 345 "glMultiTexCoord1f" */ +ICD_ENTRY(MultiTexCoord1f) /* 346 "glMultiTexCoord1fv" */ +ICD_ENTRY(MultiTexCoord1i) /* 347 "glMultiTexCoord1i" */ +ICD_ENTRY(MultiTexCoord1iv) /* 348 "glMultiTexCoord1iv" */ +ICD_ENTRY(MultiTexCoord1s) /* 349 "glMultiTexCoord1s" */ +ICD_ENTRY(MultiTexCoord1sv) /* 350 "glMultiTexCoord1sv" */ +ICD_ENTRY(MultiTexCoord2d) /* 351 "glMultiTexCoord2d" */ +ICD_ENTRY(MultiTexCoord2dv) /* 352 "glMultiTexCoord2dv" */ +ICD_ENTRY(MultiTexCoord2f) /* 353 "glMultiTexCoord2f" */ +ICD_ENTRY(MultiTexCoord2fv) /* 354 "glMultiTexCoord2fv" */ +ICD_ENTRY(MultiTexCoord2i) /* 355 "glMultiTexCoord2i" */ +ICD_ENTRY(MultiTexCoord2iv) /* 356 "glMultiTexCoord2iv" */ +ICD_ENTRY(MultiTexCoord2s) /* 357 "glMultiTexCoord2s" */ +ICD_ENTRY(MultiTexCoord2sv) /* 358 "glMultiTexCoord2sv" */ +ICD_ENTRY(MultiTexCoord3d) /* 359 "glMultiTexCoord3d" */ +ICD_ENTRY(MultiTexCoord3dv) /* 360 "glMultiTexCoord3dv" */ +ICD_ENTRY(MultiTexCoord3f) /* 361 "glMultiTexCoord3f" */ +ICD_ENTRY(MultiTexCoord3fv) /* 362 "glMultiTexCoord3fv" */ +ICD_ENTRY(MultiTexCoord3i) /* 363 "glMultiTexCoord3i" */ +ICD_ENTRY(MultiTexCoord3iv) /* 364 "glMultiTexCoord3iv" */ +ICD_ENTRY(MultiTexCoord3s) /* 365 "glMultiTexCoord3s" */ +ICD_ENTRY(MultiTexCoord3sv) /* 366 "glMultiTexCoord3sv" */ +ICD_ENTRY(MultiTexCoord4d) /* 367 "glMultiTexCoord4d" */ +ICD_ENTRY(MultiTexCoord4dv) /* 368 "glMultiTexCoord4dv" */ +ICD_ENTRY(MultiTexCoord4f) /* 369 "glMultiTexCoord4f" */ +ICD_ENTRY(MultiTexCoord4fv) /* 370 "glMultiTexCoord4fv" */ +ICD_ENTRY(MultiTexCoord4i) /* 371 "glMultiTexCoord4i" */ +ICD_ENTRY(MultiTexCoord4iv) /* 372 "glMultiTexCoord4iv" */ +ICD_ENTRY(MultiTexCoord4s) /* 373 "glMultiTexCoord4s" */ +ICD_ENTRY(MultiTexCoord4sv) /* 374 "glMultiTexCoord4sv" */ +ICD_ENTRY(LoadTransposeMatrixf) /* 375 "glLoadTransposeMatrixf" */ +ICD_ENTRY(LoadTransposeMatrixd) /* 376 "glLoadTransposeMatrixd" */ +ICD_ENTRY(MultTransposeMatrixf) /* 378 "glMultTransposeMatrixf" */ +ICD_ENTRY(MultTransposeMatrixd) /* 379 "glMultTransposeMatrixd" */ +ICD_ENTRY(CompressedTexImage3D) /* 380 "glCompressedTexImage3D" */ +ICD_ENTRY(CompressedTexImage2D) /* 381 "glCompressedTexImage2D" */ +ICD_ENTRY(CompressedTexImage1D) /* 382 "glCompressedTexImage1D" */ +ICD_ENTRY(CompressedTexSubImage3D) /* 383 "glCompressedTexSubImage3D" */ +ICD_ENTRY(CompressedTexSubImage2D) /* 384 "glCompressedTexSubImage2D" */ +ICD_ENTRY(CompressedTexSubImage1D) /* 385 "glCompressedTexSubImage1D" */ +ICD_ENTRY(GetCompressedTexImage) /* 386 "glGetCompressedTexImage" */ +ICD_ENTRY(SampleCoverage) /* 387 "glSampleCoverage" */ +ICD_ENTRY(FogCoordf) /* 389 "glFogCoordf" */ +ICD_ENTRY(FogCoordd) /* 390 "glFogCoordd" */ +ICD_ENTRY(FogCoordfv) /* 391 "glFogCoordfv" */ +ICD_ENTRY(FogCoorddv) /* 392 "glFogCoorddv" */ +ICD_ENTRY(FogCoordPointer) /* 393 "glFogCoordPointer" */ +ICD_ENTRY(SecondaryColor3b) /* 394 "glSecondaryColor3b" */ +