mirror of
https://github.com/reactos/reactos.git
synced 2025-01-13 01:22:03 +00:00
more light-weight gui consoles that don't double-buffer the console screen
svn path=/trunk/; revision=19710
This commit is contained in:
parent
731c8ee507
commit
08d15d11e3
2 changed files with 168 additions and 176 deletions
|
@ -27,8 +27,6 @@ typedef struct GUI_CONSOLE_DATA_TAG
|
|||
BOOL CursorBlinkOn;
|
||||
BOOL ForceCursorOff;
|
||||
CRITICAL_SECTION Lock;
|
||||
HDC MemoryDC;
|
||||
HBITMAP MemoryBitmap;
|
||||
RECT Selection;
|
||||
POINT SelectionStart;
|
||||
BOOL MouseDown;
|
||||
|
@ -122,15 +120,6 @@ GuiConsoleHandleNcCreate(HWND hWnd, CREATESTRUCTW *Create)
|
|||
GuiData->CharHeight = Metrics.tmHeight + Metrics.tmExternalLeading;
|
||||
SelectObject(Dc, OldFont);
|
||||
|
||||
GuiData->MemoryDC = CreateCompatibleDC(Dc);
|
||||
GuiData->MemoryBitmap = CreateCompatibleBitmap(Dc,
|
||||
Console->Size.X * GuiData->CharWidth,
|
||||
Console->Size.Y * GuiData->CharHeight);
|
||||
/* NOTE: Don't delete the "first bitmap", it's done in DeleteDC. */
|
||||
SelectObject(GuiData->MemoryDC, GuiData->MemoryBitmap);
|
||||
/* NOTE: Don't delete stock font. */
|
||||
SelectObject(GuiData->MemoryDC, GuiData->Font);
|
||||
|
||||
ReleaseDC(hWnd, Dc);
|
||||
GuiData->CursorBlinkOn = TRUE;
|
||||
GuiData->ForceCursorOff = FALSE;
|
||||
|
@ -249,149 +238,187 @@ GuiConsoleUpdateSelection(HWND hWnd, PRECT rc, PGUI_CONSOLE_DATA GuiData)
|
|||
}
|
||||
|
||||
|
||||
VOID FASTCALL
|
||||
GuiConsoleUpdateBitmap(HWND hWnd, RECT rc)
|
||||
static VOID FASTCALL
|
||||
GuiConsolePaint(PCSRSS_CONSOLE Console,
|
||||
PGUI_CONSOLE_DATA GuiData,
|
||||
HDC hDC,
|
||||
PRECT rc)
|
||||
{
|
||||
PCSRSS_CONSOLE Console;
|
||||
PGUI_CONSOLE_DATA GuiData;
|
||||
PCSRSS_SCREEN_BUFFER Buff;
|
||||
HDC Dc;
|
||||
ULONG TopLine, BottomLine, LeftChar, RightChar;
|
||||
ULONG Line, Char, Start;
|
||||
PBYTE From;
|
||||
PWCHAR To;
|
||||
BYTE LastAttribute, Attribute;
|
||||
ULONG CursorX, CursorY, CursorHeight;
|
||||
HBRUSH CursorBrush, OldBrush;
|
||||
PCSRSS_SCREEN_BUFFER Buff;
|
||||
ULONG TopLine, BottomLine, LeftChar, RightChar;
|
||||
ULONG Line, Char, Start;
|
||||
PBYTE From;
|
||||
PWCHAR To;
|
||||
BYTE LastAttribute, Attribute;
|
||||
ULONG CursorX, CursorY, CursorHeight;
|
||||
HBRUSH CursorBrush, OldBrush;
|
||||
HFONT OldFont;
|
||||
|
||||
GuiConsoleGetDataPointers(hWnd, &Console, &GuiData);
|
||||
if (NULL != Console && NULL != GuiData && NULL != Console->ActiveBuffer)
|
||||
Buff = Console->ActiveBuffer;
|
||||
|
||||
TopLine = rc->top / GuiData->CharHeight;
|
||||
BottomLine = (rc->bottom + (GuiData->CharHeight - 1)) / GuiData->CharHeight - 1;
|
||||
LeftChar = rc->left / GuiData->CharWidth;
|
||||
RightChar = (rc->right + (GuiData->CharWidth - 1)) / GuiData->CharWidth - 1;
|
||||
LastAttribute = Buff->Buffer[(TopLine * Buff->MaxX + LeftChar) * 2 + 1];
|
||||
|
||||
GuiConsoleSetTextColors(hDC,
|
||||
LastAttribute);
|
||||
|
||||
EnterCriticalSection(&Buff->Header.Lock);
|
||||
|
||||
OldFont = SelectObject(hDC,
|
||||
GuiData->Font);
|
||||
|
||||
for (Line = TopLine; Line <= BottomLine; Line++)
|
||||
{
|
||||
Buff = Console->ActiveBuffer;
|
||||
EnterCriticalSection(&Buff->Header.Lock);
|
||||
Dc = GetDC(hWnd);
|
||||
if (rc.right <= rc.left || rc.bottom <= rc.top)
|
||||
if (Line + Buff->ShowY < Buff->MaxY)
|
||||
{
|
||||
ReleaseDC(hWnd, Dc);
|
||||
LeaveCriticalSection(&Buff->Header.Lock);
|
||||
return;
|
||||
From = Buff->Buffer + ((Line + Buff->ShowY) * Buff->MaxX + LeftChar) * 2;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&GuiData->Lock);
|
||||
|
||||
TopLine = rc.top / GuiData->CharHeight;
|
||||
BottomLine = (rc.bottom + (GuiData->CharHeight - 1)) / GuiData->CharHeight - 1;
|
||||
LeftChar = rc.left / GuiData->CharWidth;
|
||||
RightChar = (rc.right + (GuiData->CharWidth - 1)) / GuiData->CharWidth - 1;
|
||||
LastAttribute = Buff->Buffer[(TopLine * Buff->MaxX + LeftChar) * 2 + 1];
|
||||
GuiConsoleSetTextColors(GuiData->MemoryDC, LastAttribute);
|
||||
|
||||
for (Line = TopLine; Line <= BottomLine; Line++)
|
||||
else
|
||||
{
|
||||
if (Line + Buff->ShowY < Buff->MaxY)
|
||||
From = Buff->Buffer +
|
||||
((Line - (Buff->MaxY - Buff->ShowY)) * Buff->MaxX + LeftChar) * 2;
|
||||
}
|
||||
Start = LeftChar;
|
||||
To = GuiData->LineBuffer;
|
||||
|
||||
for (Char = LeftChar; Char <= RightChar; Char++)
|
||||
{
|
||||
if (*(From + 1) != LastAttribute)
|
||||
{
|
||||
From = Buff->Buffer + ((Line + Buff->ShowY) * Buff->MaxX + LeftChar) * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
From = Buff->Buffer +
|
||||
((Line - (Buff->MaxY - Buff->ShowY)) * Buff->MaxX + LeftChar) * 2;
|
||||
}
|
||||
Start = LeftChar;
|
||||
To = GuiData->LineBuffer;
|
||||
for (Char = LeftChar; Char <= RightChar; Char++)
|
||||
{
|
||||
if (*(From + 1) != LastAttribute)
|
||||
TextOutW(hDC,
|
||||
Start * GuiData->CharWidth,
|
||||
Line * GuiData->CharHeight,
|
||||
GuiData->LineBuffer,
|
||||
Char - Start);
|
||||
Start = Char;
|
||||
To = GuiData->LineBuffer;
|
||||
Attribute = *(From + 1);
|
||||
if (Attribute != LastAttribute)
|
||||
{
|
||||
TextOutW(GuiData->MemoryDC, Start * GuiData->CharWidth, Line * GuiData->CharHeight,
|
||||
GuiData->LineBuffer, Char - Start);
|
||||
Start = Char;
|
||||
To = GuiData->LineBuffer;
|
||||
Attribute = *(From + 1);
|
||||
if (Attribute != LastAttribute)
|
||||
{
|
||||
GuiConsoleSetTextColors(GuiData->MemoryDC, Attribute);
|
||||
LastAttribute = Attribute;
|
||||
}
|
||||
GuiConsoleSetTextColors(hDC,
|
||||
Attribute);
|
||||
LastAttribute = Attribute;
|
||||
}
|
||||
MultiByteToWideChar(Console->OutputCodePage, 0, (PCHAR)From, 1, To, 1);
|
||||
To++;
|
||||
From += 2;
|
||||
}
|
||||
TextOutW(GuiData->MemoryDC, Start * GuiData->CharWidth, Line * GuiData->CharHeight,
|
||||
GuiData->LineBuffer, RightChar - Start + 1);
|
||||
|
||||
MultiByteToWideChar(Console->OutputCodePage,
|
||||
0,
|
||||
(PCHAR)From,
|
||||
1,
|
||||
To,
|
||||
1);
|
||||
To++;
|
||||
From += 2;
|
||||
}
|
||||
|
||||
if (Buff->CursorInfo.bVisible && GuiData->CursorBlinkOn
|
||||
&&! GuiData->ForceCursorOff)
|
||||
TextOutW(hDC,
|
||||
Start * GuiData->CharWidth,
|
||||
Line * GuiData->CharHeight,
|
||||
GuiData->LineBuffer,
|
||||
RightChar - Start + 1);
|
||||
}
|
||||
|
||||
if (Buff->CursorInfo.bVisible && GuiData->CursorBlinkOn &&
|
||||
!GuiData->ForceCursorOff)
|
||||
{
|
||||
GuiConsoleGetLogicalCursorPos(Buff,
|
||||
&CursorX,
|
||||
&CursorY);
|
||||
if (LeftChar <= CursorX && CursorX <= RightChar &&
|
||||
TopLine <= CursorY && CursorY <= BottomLine)
|
||||
{
|
||||
GuiConsoleGetLogicalCursorPos(Buff, &CursorX, &CursorY);
|
||||
if (LeftChar <= CursorX && CursorX <= RightChar &&
|
||||
TopLine <= CursorY && CursorY <= BottomLine)
|
||||
CursorHeight = (GuiData->CharHeight * Buff->CursorInfo.dwSize) / 100;
|
||||
if (CursorHeight < 1)
|
||||
{
|
||||
CursorHeight = (GuiData->CharHeight * Buff->CursorInfo.dwSize) / 100;
|
||||
if (CursorHeight < 1)
|
||||
{
|
||||
CursorHeight = 1;
|
||||
}
|
||||
From = Buff->Buffer + (Buff->CurrentY * Buff->MaxX + Buff->CurrentX) * 2 + 1;
|
||||
CursorBrush = CreateSolidBrush(GuiConsoleRGBFromAttribute(*From));
|
||||
OldBrush = SelectObject(GuiData->MemoryDC, CursorBrush);
|
||||
PatBlt(GuiData->MemoryDC, CursorX * GuiData->CharWidth,
|
||||
CursorY * GuiData->CharHeight + (GuiData->CharHeight - CursorHeight),
|
||||
GuiData->CharWidth, CursorHeight, PATCOPY);
|
||||
SelectObject(GuiData->MemoryDC, OldBrush);
|
||||
DeleteObject(CursorBrush);
|
||||
CursorHeight = 1;
|
||||
}
|
||||
From = Buff->Buffer + (Buff->CurrentY * Buff->MaxX + Buff->CurrentX) * 2 + 1;
|
||||
CursorBrush = CreateSolidBrush(GuiConsoleRGBFromAttribute(*From));
|
||||
OldBrush = SelectObject(hDC,
|
||||
CursorBrush);
|
||||
PatBlt(hDC,
|
||||
CursorX * GuiData->CharWidth,
|
||||
CursorY * GuiData->CharHeight + (GuiData->CharHeight - CursorHeight),
|
||||
GuiData->CharWidth,
|
||||
CursorHeight,
|
||||
PATCOPY);
|
||||
SelectObject(hDC,
|
||||
OldBrush);
|
||||
DeleteObject(CursorBrush);
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&GuiData->Lock);
|
||||
ReleaseDC(hWnd, Dc);
|
||||
LeaveCriticalSection(&Buff->Header.Lock);
|
||||
InvalidateRect(hWnd, &rc, FALSE);
|
||||
}
|
||||
LeaveCriticalSection(&Buff->Header.Lock);
|
||||
|
||||
SelectObject(hDC,
|
||||
OldFont);
|
||||
}
|
||||
|
||||
VOID FASTCALL
|
||||
GuiConsoleHandlePaint(HWND hWnd)
|
||||
static VOID FASTCALL
|
||||
GuiConsoleHandlePaint(HWND hWnd, HDC hDCPaint)
|
||||
{
|
||||
PAINTSTRUCT Ps;
|
||||
HDC Dc;
|
||||
PCSRSS_CONSOLE Console;
|
||||
PGUI_CONSOLE_DATA GuiData;
|
||||
RECT rcUpdate;
|
||||
HDC hDC;
|
||||
PAINTSTRUCT ps;
|
||||
PCSRSS_CONSOLE Console;
|
||||
PGUI_CONSOLE_DATA GuiData;
|
||||
|
||||
GuiConsoleGetDataPointers(hWnd, &Console, &GuiData);
|
||||
if (NULL != Console && NULL != GuiData)
|
||||
if (GetUpdateRect(hWnd,
|
||||
&rcUpdate,
|
||||
FALSE))
|
||||
{
|
||||
EnterCriticalSection(&GuiData->Lock);
|
||||
Dc = BeginPaint (hWnd, &Ps);
|
||||
BitBlt(Dc, Ps.rcPaint.left, Ps.rcPaint.top,
|
||||
Ps.rcPaint.right - Ps.rcPaint.left + 1,
|
||||
Ps.rcPaint.bottom - Ps.rcPaint.top + 1, GuiData->MemoryDC,
|
||||
Ps.rcPaint.left, Ps.rcPaint.top, SRCCOPY);
|
||||
|
||||
if (GuiData->Selection.left != -1)
|
||||
{
|
||||
RECT rc = GuiData->Selection;
|
||||
|
||||
rc.left *= GuiData->CharWidth;
|
||||
rc.top *= GuiData->CharHeight;
|
||||
rc.right *= GuiData->CharWidth;
|
||||
rc.bottom *= GuiData->CharHeight;
|
||||
|
||||
if (IntersectRect(&rc, &Ps.rcPaint, &rc))
|
||||
hDC = (hDCPaint != NULL ? hDCPaint : BeginPaint(hWnd,
|
||||
&ps));
|
||||
if (hDC != NULL)
|
||||
{
|
||||
PatBlt(Dc, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, DSTINVERT);
|
||||
}
|
||||
}
|
||||
GuiConsoleGetDataPointers(hWnd,
|
||||
&Console,
|
||||
&GuiData);
|
||||
if (Console != NULL && GuiData != NULL &&
|
||||
Console->ActiveBuffer != NULL)
|
||||
{
|
||||
EnterCriticalSection(&GuiData->Lock);
|
||||
|
||||
EndPaint (hWnd, &Ps);
|
||||
LeaveCriticalSection(&GuiData->Lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
Dc = BeginPaint (hWnd, &Ps);
|
||||
EndPaint (hWnd, &Ps);
|
||||
GuiConsolePaint(Console,
|
||||
GuiData,
|
||||
hDC,
|
||||
&rcUpdate);
|
||||
|
||||
if (GuiData->Selection.left != -1)
|
||||
{
|
||||
RECT rc = GuiData->Selection;
|
||||
|
||||
rc.left *= GuiData->CharWidth;
|
||||
rc.top *= GuiData->CharHeight;
|
||||
rc.right *= GuiData->CharWidth;
|
||||
rc.bottom *= GuiData->CharHeight;
|
||||
|
||||
/* invert the selection */
|
||||
if (IntersectRect(&rc,
|
||||
&rcUpdate,
|
||||
&rc))
|
||||
{
|
||||
PatBlt(hDC,
|
||||
rc.left,
|
||||
rc.top,
|
||||
rc.right - rc.left,
|
||||
rc.bottom - rc.top,
|
||||
DSTINVERT);
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&GuiData->Lock);
|
||||
}
|
||||
|
||||
if (hDCPaint == NULL)
|
||||
{
|
||||
EndPaint(hWnd,
|
||||
&ps);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -427,7 +454,7 @@ GuiIntDrawRegion(PGUI_CONSOLE_DATA GuiData, HWND Wnd, RECT *Region)
|
|||
RegionRect.right = (Region->right + 1) * GuiData->CharWidth;
|
||||
RegionRect.bottom = (Region->bottom + 1) * GuiData->CharHeight;
|
||||
|
||||
GuiConsoleUpdateBitmap(Wnd, RegionRect);
|
||||
InvalidateRect(Wnd, &RegionRect, FALSE);
|
||||
}
|
||||
|
||||
static VOID STDCALL
|
||||
|
@ -435,12 +462,10 @@ GuiDrawRegion(PCSRSS_CONSOLE Console, RECT *Region)
|
|||
{
|
||||
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA) Console->PrivateData;
|
||||
|
||||
if (NULL == Console->hWindow || NULL == GuiData)
|
||||
if (NULL != Console->hWindow && NULL != GuiData)
|
||||
{
|
||||
return;
|
||||
GuiIntDrawRegion(GuiData, Console->hWindow, Region);
|
||||
}
|
||||
|
||||
GuiIntDrawRegion(GuiData, Console->hWindow, Region);
|
||||
}
|
||||
|
||||
static VOID FASTCALL
|
||||
|
@ -463,7 +488,7 @@ GuiWriteStream(PCSRSS_CONSOLE Console, RECT *Region, LONG CursorStartX, LONG Cur
|
|||
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA) Console->PrivateData;
|
||||
PCSRSS_SCREEN_BUFFER Buff = Console->ActiveBuffer;
|
||||
LONG CursorEndX, CursorEndY;
|
||||
RECT Source, Dest;
|
||||
RECT Source, ScrollRect;
|
||||
|
||||
if (NULL == Console->hWindow || NULL == GuiData)
|
||||
{
|
||||
|
@ -476,12 +501,12 @@ GuiWriteStream(PCSRSS_CONSOLE Console, RECT *Region, LONG CursorStartX, LONG Cur
|
|||
Source.top = ScrolledLines;
|
||||
Source.right = Console->Size.X - 1;
|
||||
Source.bottom = ScrolledLines + Region->top - 1;
|
||||
Dest.left = 0;
|
||||
Dest.top = 0;
|
||||
Dest.right = Console->Size.X - 1;
|
||||
Dest.bottom = Region->top - 1;
|
||||
ScrollRect.left = 0;
|
||||
ScrollRect.top = 0;
|
||||
ScrollRect.right = Console->Size.X * GuiData->CharWidth;
|
||||
ScrollRect.bottom = Region->top * GuiData->CharHeight;
|
||||
|
||||
GuiConsoleCopyRegion(Console->hWindow, &Source, &Dest);
|
||||
InvalidateRect(Console->hWindow, &ScrollRect, FALSE);
|
||||
}
|
||||
|
||||
GuiIntDrawRegion(GuiData, Console->hWindow, Region);
|
||||
|
@ -595,7 +620,6 @@ GuiConsoleHandleNcDestroy(HWND hWnd)
|
|||
GuiConsoleGetDataPointers(hWnd, &Console, &GuiData);
|
||||
KillTimer(hWnd, 1);
|
||||
Console->PrivateData = NULL;
|
||||
DeleteDC(GuiData->MemoryDC);
|
||||
DeleteCriticalSection(&GuiData->Lock);
|
||||
HeapFree(Win32CsrApiHeap, 0, GuiData);
|
||||
}
|
||||
|
@ -742,7 +766,7 @@ GuiConsoleWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
Result = (LRESULT) GuiConsoleHandleNcCreate(hWnd, (CREATESTRUCTW *) lParam);
|
||||
break;
|
||||
case WM_PAINT:
|
||||
GuiConsoleHandlePaint(hWnd);
|
||||
GuiConsoleHandlePaint(hWnd, (HDC)wParam);
|
||||
break;
|
||||
case WM_KEYDOWN:
|
||||
case WM_KEYUP:
|
||||
|
@ -1058,30 +1082,4 @@ GuiInitConsole(PCSRSS_CONSOLE Console)
|
|||
return STATUS_SUCCESS;
|
||||
}
|
||||
|
||||
VOID STDCALL
|
||||
GuiConsoleCopyRegion(HWND hWnd,
|
||||
RECT *Source,
|
||||
RECT *Dest)
|
||||
{
|
||||
RECT ScrollRect;
|
||||
PGUI_CONSOLE_DATA GuiData;
|
||||
PCSRSS_CONSOLE Console;
|
||||
|
||||
|
||||
GuiConsoleGetDataPointers(hWnd, &Console, &GuiData);
|
||||
|
||||
ScrollRect.left = Dest->left * GuiData->CharWidth;
|
||||
ScrollRect.right = (Dest->right + 1) * GuiData->CharWidth;
|
||||
ScrollRect.top = Dest->top * GuiData->CharHeight;
|
||||
ScrollRect.bottom = (Dest->bottom + 1) * GuiData->CharHeight;
|
||||
EnterCriticalSection(&GuiData->Lock);
|
||||
BitBlt(GuiData->MemoryDC, ScrollRect.left, ScrollRect.top,
|
||||
ScrollRect.right - ScrollRect.left, ScrollRect.bottom - ScrollRect.top,
|
||||
GuiData->MemoryDC, Source->left * GuiData->CharWidth, Source->top * GuiData->CharHeight, SRCCOPY);
|
||||
|
||||
LeaveCriticalSection(&GuiData->Lock);
|
||||
|
||||
InvalidateRect(hWnd, &ScrollRect, FALSE);
|
||||
}
|
||||
|
||||
/* EOF */
|
||||
|
|
|
@ -8,12 +8,6 @@
|
|||
|
||||
#include "api.h"
|
||||
|
||||
extern NTSTATUS FASTCALL GuiInitConsole(PCSRSS_CONSOLE Console);
|
||||
extern VOID STDCALL GuiConsoleDrawRegion(PCSRSS_CONSOLE Console, SMALL_RECT Region);
|
||||
extern VOID STDCALL GuiConsoleCopyRegion(HWND hWnd,
|
||||
RECT *Source,
|
||||
RECT *Dest);
|
||||
extern VOID STDCALL GuiConsoleChangeTitle(PCSRSS_CONSOLE Console);
|
||||
extern VOID STDCALL GuiConsoleDeleteConsole(PCSRSS_CONSOLE Console);
|
||||
NTSTATUS FASTCALL GuiInitConsole(PCSRSS_CONSOLE Console);
|
||||
|
||||
/*EOF*/
|
||||
|
|
Loading…
Reference in a new issue