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remove the start of reactos vbe directdraw support until it is ready. allot problem with current code. so I discde to remove it from reactos, untill it is stable.
svn path=/trunk/; revision=24786
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0cd52c45f5
commit
07f3fc4c5d
3 changed files with 2 additions and 37 deletions
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@ -31,11 +31,7 @@ static DRVFN DrvFunctionTable[] =
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{INDEX_DrvGetModes, (PFN)DrvGetModes},
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{INDEX_DrvGetModes, (PFN)DrvGetModes},
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{INDEX_DrvSetPalette, (PFN)DrvSetPalette},
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{INDEX_DrvSetPalette, (PFN)DrvSetPalette},
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{INDEX_DrvSetPointerShape, (PFN)DrvSetPointerShape},
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{INDEX_DrvSetPointerShape, (PFN)DrvSetPointerShape},
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{INDEX_DrvMovePointer, (PFN)DrvMovePointer},
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{INDEX_DrvMovePointer, (PFN)DrvMovePointer}
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{INDEX_DrvGetDirectDrawInfo, (PFN) DrvGetDirectDrawInfo },
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{INDEX_DrvEnableDirectDraw, (PFN) DrvEnableDirectDraw },
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{INDEX_DrvDisableDirectDraw, (PFN) DrvDisableDirectDraw }
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};
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};
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@ -70,7 +70,6 @@ typedef struct _PDEV
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VIDEOMEMORY* pvmList;
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VIDEOMEMORY* pvmList;
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BOOL bDDInitialized;
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BOOL bDDInitialized;
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DDPIXELFORMAT ddpfDisplay;
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DDPIXELFORMAT ddpfDisplay;
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DDHALINFO dxHalInfo;
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} PDEV, *PPDEV;
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} PDEV, *PPDEV;
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#define TAG(A, B, C, D) (ULONG)(((A)<<0) + ((B)<<8) + ((C)<<16) + ((D)<<24))
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#define TAG(A, B, C, D) (ULONG)(((A)<<0) + ((B)<<8) + ((C)<<16) + ((D)<<24))
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@ -78,34 +77,6 @@ typedef struct _PDEV
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#define DEVICE_NAME L"framebuf"
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#define DEVICE_NAME L"framebuf"
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#define ALLOC_TAG TAG('F','B','U','F')
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#define ALLOC_TAG TAG('F','B','U','F')
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DWORD CALLBACK
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DdCanCreateSurface( LPDDHAL_CANCREATESURFACEDATA pccsd );
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DWORD CALLBACK
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DdCreateSurface(PDD_CREATESURFACEDATA pcsd);
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VOID STDCALL
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DrvDisableDirectDraw(
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IN DHPDEV dhpdev);
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BOOL STDCALL
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DrvEnableDirectDraw(
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IN DHPDEV dhpdev,
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OUT DD_CALLBACKS *pCallBacks,
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OUT DD_SURFACECALLBACKS *pSurfaceCallBacks,
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OUT DD_PALETTECALLBACKS *pPaletteCallBacks);
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BOOL STDCALL
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DrvGetDirectDrawInfo(
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IN DHPDEV dhpdev,
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OUT DD_HALINFO *pHalInfo,
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OUT DWORD *pdwNumHeaps,
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OUT VIDEOMEMORY *pvmList,
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OUT DWORD *pdwNumFourCCCodes,
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OUT DWORD *pdwFourCC);
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DHPDEV STDCALL
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DHPDEV STDCALL
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DrvEnablePDEV(
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DrvEnablePDEV(
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@ -9,7 +9,5 @@
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<file>pointer.c</file>
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<file>pointer.c</file>
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<file>screen.c</file>
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<file>screen.c</file>
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<file>surface.c</file>
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<file>surface.c</file>
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<file>ddenable.c</file>
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<file>dd.c</file>
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<file>framebuf.rc</file>
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<file>framebuf.rc</file>
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</module>
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</module>
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