diff --git a/reactos/include/dxsdk/d3d9caps.h b/reactos/include/dxsdk/d3d9caps.h new file mode 100644 index 00000000000..bc428ccd521 --- /dev/null +++ b/reactos/include/dxsdk/d3d9caps.h @@ -0,0 +1,339 @@ +#ifndef _d3d9CAPS_H +#define _d3d9CAPS_H + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif //DIRECT3D_VERSION + +// include this file content only if compiling for DX9 interfaces +#if(DIRECT3D_VERSION >= 0x0900) + +#if defined(_X86_) || defined(_IA64) +#pragma pack(4) +#endif + + +#define D3DCAPS_READ_SCANLINE 0x00020000 +#define D3DCAPS2_FULLSCREENGAMMA 0x00020000 +#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000 +#define D3DCAPS2_RESERVED 0x02000000 +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 +#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000 +#define D3DCAPS3_RESERVED 0x8000001F +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 +#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 +#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100 +#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 +#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 +#define D3DPRESENT_INTERVAL_ONE 0x00000001 +#define D3DPRESENT_INTERVAL_TWO 0x00000002 +#define D3DPRESENT_INTERVAL_THREE 0x00000004 +#define D3DPRESENT_INTERVAL_FOUR 0x00000008 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 +#define D3DCURSORCAPS_COLOR 0x00000001 +#define D3DCURSORCAPS_LOWRES 0x00000002 +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 +#define D3DDEVCAPS_PUREDEVICE 0x00100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000 +#define D3DDEVCAPS_RTPATCHES 0x00400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 +#define D3DDEVCAPS_NPATCHES 0x01000000 +#define D3DPMISCCAPS_MASKZ 0x00000002 +#define D3DPMISCCAPS_CULLNONE 0x00000010 +#define D3DPMISCCAPS_CULLCW 0x00000020 +#define D3DPMISCCAPS_CULLCCW 0x00000040 +#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080 +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 +#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200 +#define D3DPMISCCAPS_TSSARGTEMP 0x00000400 +#define D3DPMISCCAPS_BLENDOP 0x00000800 +#define D3DPMISCCAPS_NULLREFERENCE 0x00001000 +#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 +#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 +#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 +#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 +#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 +#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 +#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 +#define D3DLINECAPS_TEXTURE 0x00000001 +#define D3DLINECAPS_ZTEST 0x00000002 +#define D3DLINECAPS_BLEND 0x00000004 +#define D3DLINECAPS_ALPHACMP 0x00000008 +#define D3DLINECAPS_FOG 0x00000010 +#define D3DLINECAPS_ANTIALIAS 0x00000020 +#define D3DPRASTERCAPS_DITHER 0x00000001 +#define D3DPRASTERCAPS_ZTEST 0x00000010 +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 +#define D3DPRASTERCAPS_FOGTABLE 0x00000100 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 +#define D3DPRASTERCAPS_FOGRANGE 0x00010000 +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 +#define D3DPRASTERCAPS_WBUFFER 0x00040000 +#define D3DPRASTERCAPS_WFOG 0x00100000 +#define D3DPRASTERCAPS_ZFOG 0x00200000 +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 +#define D3DPRASTERCAPS_SCISSORTEST 0x01000000 +#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 +#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000 +#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 +#define D3DPCMPCAPS_NEVER 0x00000001 +#define D3DPCMPCAPS_LESS 0x00000002 +#define D3DPCMPCAPS_EQUAL 0x00000004 +#define D3DPCMPCAPS_LESSEQUAL 0x00000008 +#define D3DPCMPCAPS_GREATER 0x00000010 +#define D3DPCMPCAPS_NOTEQUAL 0x00000020 +#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 +#define D3DPCMPCAPS_ALWAYS 0x00000080 +#define D3DPBLENDCAPS_ZERO 0x00000001 +#define D3DPBLENDCAPS_ONE 0x00000002 +#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 +#define D3DPBLENDCAPS_SRCALPHA 0x00000010 +#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 +#define D3DPBLENDCAPS_DESTALPHA 0x00000040 +#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 +#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 +#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 +#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 +#define D3DPTEXTURECAPS_POW2 0x00000002 +#define D3DPTEXTURECAPS_ALPHA 0x00000004 +#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 +#define D3DPTEXTURECAPS_PROJECTED 0x00000400 +#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 +#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000 +#define D3DPTEXTURECAPS_MIPMAP 0x00004000 +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 +#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 +#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 +#define D3DPTADDRESSCAPS_WRAP 0x00000001 +#define D3DPTADDRESSCAPS_MIRROR 0x00000002 +#define D3DPTADDRESSCAPS_CLAMP 0x00000004 +#define D3DPTADDRESSCAPS_BORDER 0x00000008 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020 +#define D3DSTENCILCAPS_KEEP 0x00000001 +#define D3DSTENCILCAPS_ZERO 0x00000002 +#define D3DSTENCILCAPS_REPLACE 0x00000004 +#define D3DSTENCILCAPS_INCRSAT 0x00000008 +#define D3DSTENCILCAPS_DECRSAT 0x00000010 +#define D3DSTENCILCAPS_INVERT 0x00000020 +#define D3DSTENCILCAPS_INCR 0x00000040 +#define D3DSTENCILCAPS_DECR 0x00000080 +#define D3DSTENCILCAPS_TWOSIDED 0x00000100 +#define D3DTEXOPCAPS_DISABLE 0x00000001 +#define D3DTEXOPCAPS_SELECTARG1 0x00000002 +#define D3DTEXOPCAPS_SELECTARG2 0x00000004 +#define D3DTEXOPCAPS_MODULATE 0x00000008 +#define D3DTEXOPCAPS_MODULATE2X 0x00000010 +#define D3DTEXOPCAPS_MODULATE4X 0x00000020 +#define D3DTEXOPCAPS_ADD 0x00000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 +#define D3DTEXOPCAPS_SUBTRACT 0x00000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 +#define D3DTEXOPCAPS_PREMODULATE 0x00010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000 +#define D3DTEXOPCAPS_LERP 0x02000000 +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 +#define D3DFVFCAPS_PSIZE 0x00100000 +#define D3DVTXPCAPS_TEXGEN 0x00000001 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 +#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 +#define D3DVTXPCAPS_TWEENING 0x00000040 +#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 +#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 +#define D3DDEVCAPS2_STREAMOFFSET 0x00000001 +#define D3DDEVCAPS2_DMAPNPATCH 0x00000002 +#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 +#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 +#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 +#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 +#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 +#define D3DDTCAPS_UBYTE4 0x00000001 +#define D3DDTCAPS_UBYTE4N 0x00000002 +#define D3DDTCAPS_SHORT2N 0x00000004 +#define D3DDTCAPS_SHORT4N 0x00000008 +#define D3DDTCAPS_USHORT2N 0x00000010 +#define D3DDTCAPS_USHORT4N 0x00000020 +#define D3DDTCAPS_UDEC3 0x00000040 +#define D3DDTCAPS_DEC3N 0x00000080 +#define D3DDTCAPS_FLOAT16_2 0x00000100 +#define D3DDTCAPS_FLOAT16_4 0x00000200 +#define D3DVS20CAPS_PREDICATION (1<<0) +#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DVS20_MAX_NUMTEMPS 32 +#define D3DVS20_MIN_NUMTEMPS 12 +#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 +#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0) +#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1) +#define D3DPS20CAPS_PREDICATION (1<<2) +#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3) +#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4) +#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMTEMPS 32 +#define D3DPS20_MIN_NUMTEMPS 12 +#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 +#define D3DMIN30SHADERINSTRUCTIONS 512 +#define D3DMAX30SHADERINSTRUCTIONS 32768 + + + +typedef struct _D3DVSHADERCAPS2_0 +{ + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} D3DVSHADERCAPS2_0; + + +typedef struct _D3DPSHADERCAPS2_0 +{ + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} D3DPSHADERCAPS2_0; + + +typedef struct _D3DCAPS9 +{ + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + DWORD CursorCaps; + DWORD DevCaps; + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + DWORD LineCaps; + DWORD MaxTextureWidth; + DWORD MaxTextureHeight; + DWORD MaxVolumeExtent; + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + float ExtentsAdjust; + DWORD StencilCaps; + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + float MaxPointSize; + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + DWORD DevCaps2; + float MaxNpatchTessellationLevel; + DWORD Reserved5; + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; +} D3DCAPS9; + +#pragma pack() + +#endif +#endif + diff --git a/reactos/include/dxsdk/d3dcaps.h b/reactos/include/dxsdk/d3dcaps.h new file mode 100644 index 00000000000..02fadb16c34 --- /dev/null +++ b/reactos/include/dxsdk/d3dcaps.h @@ -0,0 +1,423 @@ + +#ifndef _D3DCAPS_H +#define _D3DCAPS_H + +#include "ddraw.h" + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0700 +#endif + +#if defined(_X86_) || defined(_IA64_) +#pragma pack(4) +#endif + +#define D3DTRANSFORMCAPS_CLIP 0x00000001 +#define D3DLIGHTINGMODEL_RGB 0x00000001 +#define D3DLIGHTINGMODEL_MONO 0x00000002 +#define D3DLIGHTCAPS_POINT 0x00000001 +#define D3DLIGHTCAPS_SPOT 0x00000002 +#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 +#define D3DPMISCCAPS_MASKPLANES 0x00000001 +#define D3DPMISCCAPS_MASKZ 0x00000002 +#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 +#define D3DPMISCCAPS_CONFORMANT 0x00000008 +#define D3DPMISCCAPS_CULLNONE 0x00000010 +#define D3DPMISCCAPS_CULLCW 0x00000020 +#define D3DPMISCCAPS_CULLCCW 0x00000040 +#define D3DPRASTERCAPS_DITHER 0x00000001 +#define D3DPRASTERCAPS_ROP2 0x00000002 +#define D3DPRASTERCAPS_XOR 0x00000004 +#define D3DPRASTERCAPS_PAT 0x00000008 +#define D3DPRASTERCAPS_ZTEST 0x00000010 +#define D3DPRASTERCAPS_SUBPIXEL 0x00000020 +#define D3DPRASTERCAPS_SUBPIXELX 0x00000040 +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 +#define D3DPRASTERCAPS_FOGTABLE 0x00000100 +#define D3DPRASTERCAPS_STIPPLE 0x00000200 +#define D3DPCMPCAPS_NEVER 0x00000001 +#define D3DPCMPCAPS_LESS 0x00000002 +#define D3DPCMPCAPS_EQUAL 0x00000004 +#define D3DPCMPCAPS_LESSEQUAL 0x00000008 +#define D3DPCMPCAPS_GREATER 0x00000010 +#define D3DPCMPCAPS_NOTEQUAL 0x00000020 +#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 +#define D3DPCMPCAPS_ALWAYS 0x00000080 +#define D3DPBLENDCAPS_ZERO 0x00000001 +#define D3DPBLENDCAPS_ONE 0x00000002 +#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 +#define D3DPBLENDCAPS_SRCALPHA 0x00000010 +#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 +#define D3DPBLENDCAPS_DESTALPHA 0x00000040 +#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 +#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 +#define D3DPSHADECAPS_COLORFLATMONO 0x00000001 +#define D3DPSHADECAPS_COLORFLATRGB 0x00000002 +#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 +#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 +#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 +#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 +#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 +#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 +#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 +#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 +#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 +#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 +#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 +#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 +#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 +#define D3DPSHADECAPS_FOGFLAT 0x00040000 +#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 +#define D3DPSHADECAPS_FOGPHONG 0x00100000 +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 +#define D3DPTEXTURECAPS_POW2 0x00000002 +#define D3DPTEXTURECAPS_ALPHA 0x00000004 +#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 +#define D3DPTEXTURECAPS_BORDER 0x00000010 +#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 +#define D3DPTFILTERCAPS_NEAREST 0x00000001 +#define D3DPTFILTERCAPS_LINEAR 0x00000002 +#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 +#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 +#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 +#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 +#define D3DPTBLENDCAPS_DECAL 0x00000001 +#define D3DPTBLENDCAPS_MODULATE 0x00000002 +#define D3DPTBLENDCAPS_DECALALPHA 0x00000004 +#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 +#define D3DPTBLENDCAPS_DECALMASK 0x00000010 +#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 +#define D3DPTBLENDCAPS_COPY 0x00000040 +#define D3DPTADDRESSCAPS_WRAP 0x00000001 +#define D3DPTADDRESSCAPS_MIRROR 0x00000002 +#define D3DPTADDRESSCAPS_CLAMP 0x00000004 +#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC)) +#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7)) +#define D3DDD_COLORMODEL 0x00000001 +#define D3DDD_DEVCAPS 0x00000002 +#define D3DDD_TRANSFORMCAPS 0x00000004 +#define D3DDD_LIGHTINGCAPS 0x00000008 +#define D3DDD_BCLIPPING 0x00000010 +#define D3DDD_LINECAPS 0x00000020 +#define D3DDD_TRICAPS 0x00000040 +#define D3DDD_DEVICERENDERBITDEPTH 0x00000080 +#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 +#define D3DDD_MAXBUFFERSIZE 0x00000200 +#define D3DDD_MAXVERTEXCOUNT 0x00000400 +#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001 +#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 +#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 +#define D3DDEVCAPS_SORTEXACT 0x00000008 +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 +#define D3DFDS_COLORMODEL 0x00000001 +#define D3DFDS_GUID 0x00000002 +#define D3DFDS_HARDWARE 0x00000004 +#define D3DFDS_TRIANGLES 0x00000008 +#define D3DFDS_LINES 0x00000010 +#define D3DFDS_MISCCAPS 0x00000020 +#define D3DFDS_RASTERCAPS 0x00000040 +#define D3DFDS_ZCMPCAPS 0x00000080 +#define D3DFDS_ALPHACMPCAPS 0x00000100 +#define D3DFDS_SRCBLENDCAPS 0x00000200 +#define D3DFDS_DSTBLENDCAPS 0x00000400 +#define D3DFDS_SHADECAPS 0x00000800 +#define D3DFDS_TEXTURECAPS 0x00001000 +#define D3DFDS_TEXTUREFILTERCAPS 0x00002000 +#define D3DFDS_TEXTUREBLENDCAPS 0x00004000 +#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 +#define D3DDEB_BUFSIZE 0x00000001 +#define D3DDEB_CAPS 0x00000002 +#define D3DDEB_LPDATA 0x00000004 +#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001 +#define D3DDEBCAPS_VIDEOMEMORY 0x00000002 +#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) + + + +#if(DIRECT3D_VERSION < 0x700) +#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 +#endif +#if(DIRECT3D_VERSION < 0x500) +#define D3DLIGHTCAPS_GLSPOT 0x00000010 +#endif + +#if(DIRECT3D_VERSION >= 0x0500) +#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 +#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 +#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 +#define D3DPRASTERCAPS_ZBIAS 0x00004000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 +#define D3DPRASTERCAPS_FOGRANGE 0x00010000 +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 +#define D3DPTBLENDCAPS_ADD 0x00000080 +#define D3DPTADDRESSCAPS_BORDER 0x00000008 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 +#endif + +#if(DIRECT3D_VERSION >= 0x0600) +#define D3DPRASTERCAPS_WBUFFER 0x00040000 +#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000 +#define D3DPRASTERCAPS_WFOG 0x00100000 +#define D3DPRASTERCAPS_ZFOG 0x00200000 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000 +#define D3DSTENCILCAPS_KEEP 0x00000001 +#define D3DSTENCILCAPS_ZERO 0x00000002 +#define D3DSTENCILCAPS_REPLACE 0x00000004 +#define D3DSTENCILCAPS_INCRSAT 0x00000008 +#define D3DSTENCILCAPS_DECRSAT 0x00000010 +#define D3DSTENCILCAPS_INVERT 0x00000020 +#define D3DSTENCILCAPS_INCR 0x00000040 +#define D3DSTENCILCAPS_DECR 0x00000080 +#define D3DTEXOPCAPS_DISABLE 0x00000001 +#define D3DTEXOPCAPS_SELECTARG1 0x00000002 +#define D3DTEXOPCAPS_SELECTARG2 0x00000004 +#define D3DTEXOPCAPS_MODULATE 0x00000008 +#define D3DTEXOPCAPS_MODULATE2X 0x00000010 +#define D3DTEXOPCAPS_MODULATE4X 0x00000020 +#define D3DTEXOPCAPS_ADD 0x00000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 +#define D3DTEXOPCAPS_SUBTRACT 0x00000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 +#define D3DTEXOPCAPS_PREMODULATE 0x00010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 +#endif + +#if(DIRECT3D_VERSION >= 0x0700) +#define D3DPTEXTURECAPS_PROJECTED 0x00000400 +#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 +#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 +#define D3DVTXPCAPS_TEXGEN 0x00000001 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 +#define D3DVTXPCAPS_VERTEXFOG 0x00000004 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 +#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 +#endif + +typedef struct _D3DTRANSFORMCAPS +{ + DWORD dwSize; + DWORD dwCaps; +} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS; + +typedef struct _D3DLIGHTINGCAPS +{ + DWORD dwSize; + DWORD dwCaps; + DWORD dwLightingModel; + DWORD dwNumLights; +} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; + +typedef struct _D3DPrimCaps +{ + DWORD dwSize; + DWORD dwMiscCaps; + DWORD dwRasterCaps; + DWORD dwZCmpCaps; + DWORD dwSrcBlendCaps; + DWORD dwDestBlendCaps; + DWORD dwAlphaCmpCaps; + DWORD dwShadeCaps; + DWORD dwTextureCaps; + DWORD dwTextureFilterCaps; + DWORD dwTextureBlendCaps; + DWORD dwTextureAddressCaps; + DWORD dwStippleWidth; + DWORD dwStippleHeight; +} D3DPRIMCAPS, *LPD3DPRIMCAPS; + +typedef struct _D3DDeviceDesc +{ + DWORD dwSize; + DWORD dwFlags + D3DCOLORMODEL dcmColorModel; + DWORD dwDevCaps; + D3DTRANSFORMCAPS dtcTransformCaps; + BOOL bClipping; + D3DLIGHTINGCAPS dlcLightingCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + DWORD dwMaxBufferSize; + DWORD dwMaxVertexCount; +#if(DIRECT3D_VERSION >= 0x0500) + DWORD dwMinTextureWidth, dwMinTextureHeight; + DWORD dwMaxTextureWidth, dwMaxTextureHeight; + DWORD dwMinStippleWidth, dwMaxStippleWidth; + DWORD dwMinStippleHeight, dwMaxStippleHeight; +#endif + +#if(DIRECT3D_VERSION >= 0x0600) + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; +#endif +} D3DDEVICEDESC, *LPD3DDEVICEDESC; + +#if(DIRECT3D_VERSION >= 0x0700) + typedef struct _D3DDeviceDesc7 + { + DWORD dwDevCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + DWORD dwMinTextureWidth; + DWORD dwMinTextureHeight; + DWORD dwMaxTextureWidth; + DWORD dwMaxTextureHeight; + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; + DWORD dwMaxActiveLights; + D3DVALUE dvMaxVertexW; + GUID deviceGUID; + WORD wMaxUserClipPlanes; + WORD wMaxVertexBlendMatrices; + DWORD dwVertexProcessingCaps; + DWORD dwReserved1; + DWORD dwReserved2; + DWORD dwReserved3; + DWORD dwReserved4; +} D3DDEVICEDESC7, *LPD3DDEVICEDESC7; +#endif + +typedef struct _D3DFINDDEVICESEARCH +{ + DWORD dwSize; + DWORD dwFlags; + BOOL bHardware; + D3DCOLORMODEL dcmColorModel; + GUID guid; + DWORD dwCaps; + D3DPRIMCAPS dpcPrimCaps; +} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH; + +typedef struct _D3DFINDDEVICERESULT +{ + DWORD dwSize; + GUID guid; + D3DDEVICEDESC ddHwDesc; + D3DDEVICEDESC ddSwDesc; +} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT; + +typedef struct _D3DExecuteBufferDesc +{ + DWORD dwSize; + DWORD dwFlags; + DWORD dwCaps; + DWORD dwBufferSize; + LPVOID lpData; +} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC; + +#if(DIRECT3D_VERSION == 0x0700) +typedef struct _D3DDEVINFO_TEXTUREMANAGER +{ + BOOL bThrashing; + DWORD dwApproxBytesDownloaded; + DWORD dwNumEvicts; + DWORD dwNumVidCreates; + DWORD dwNumTexturesUsed; + DWORD dwNumUsedTexInVid; + DWORD dwWorkingSet; + DWORD dwWorkingSetBytes; + DWORD dwTotalManaged; + DWORD dwTotalBytes; + DWORD dwLastPri; +} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER; + +typedef struct _D3DDEVINFO_TEXTURING +{ + DWORD dwNumLoads; + DWORD dwApproxBytesLoaded; + DWORD dwNumPreLoads; + DWORD dwNumSet; + DWORD dwNumCreates; + DWORD dwNumDestroys; + DWORD dwNumSetPriorities; + DWORD dwNumSetLODs; + DWORD dwNumLocks; + DWORD dwNumGetDCs; +} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING; +#endif + +typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID); + +#if(DIRECT3D_VERSION >= 0x0700) + typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID); +#endif + +#pragma pack() + +#endif +