mirror of
https://github.com/reactos/reactos.git
synced 2024-07-08 05:35:06 +00:00
addding new streach code for dib8, left to add it is dib1, dib4, dib24, dib32
svn path=/trunk/; revision=20546
This commit is contained in:
parent
02b247cca6
commit
05d9ad7068
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@ -603,6 +603,44 @@ BOOLEAN ScaleRectAvg16(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
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return TRUE;
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}
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/* check clib region */
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BOOLEAN CheckClipRegion(CLIPOBJ *ClipRegion, RECTL* DestRect, int DesX, int DesY)
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{
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BOOLEAN status = FALSE;
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PSPAN ClipSpans;
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UINT ClipSpansCount;
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UINT SpanIndex = 0;
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if (! ClipobjToSpans(&ClipSpans, &ClipSpansCount, ClipRegion, DestRect))
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{
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return FALSE;
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}
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if (0 == ClipSpansCount)
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{
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/* No clip spans == empty clipping region, everything clipped away */
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ASSERT(NULL == ClipSpans);
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return FALSE;
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}
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for (SpanIndex=0; SpanIndex<ClipSpansCount;SpanIndex++)
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{
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if (ClipSpans[SpanIndex].Y < DesY)
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status = FALSE;
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if (ClipSpans[SpanIndex].Y+ClipSpans[SpanIndex].Height > DesY)
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status = FALSE;
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if (ClipSpans[SpanIndex].X > DesX)
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status = FALSE;
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if (ClipSpans[SpanIndex].X+ClipSpans[SpanIndex].Width > DesX)
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status = FALSE;
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}
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return status;
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}
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//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
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BOOLEAN DIB_16BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
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RECTL* DestRect, RECTL *SourceRect,
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@ -677,19 +715,32 @@ BOOLEAN DIB_16BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
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case BMF_8BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
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{
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{
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BOOL UsesSource = ROP4_USES_SOURCE(mode);
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BOOL UsesPattern = ROP4_USES_PATTERN(mode);
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ULONG Dest;
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sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
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for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
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{
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sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
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color = DIB_8BPP_GetPixel(SourceSurf, sx, sy);
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DIB_16BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
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{
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sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
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color = DIB_8BPP_GetPixel(SourceSurf, sx, sy);
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Dest = DIB_16BPP_GetPixel(SourceSurf, DesX, DesY);
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color = DIB_DoRop(Mode, Dest, color, 0);
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//DIB_16BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
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DIB_16BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
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}
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}
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break;
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case BMF_24BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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@ -469,297 +469,60 @@ BOOLEAN DIB_8BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
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int DesX;
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int DesY;
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int color;
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int zoomX;
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int zoomY;
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int count;
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int saveX;
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int saveY;
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BOOLEAN DesIsBiggerY=FALSE;
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DPRINT("DIB_8BPP_StretchBlt: Source BPP: %u, srcRect: (%d,%d)-(%d,%d), dstRect: (%d,%d)-(%d,%d)\n",
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BitsPerFormat(SourceSurf->iBitmapFormat), SourceRect->left, SourceRect->top, SourceRect->right, SourceRect->bottom,
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DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
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SrcSizeY = SourceRect->bottom - SourceRect->top;
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SrcSizeX = SourceRect->right - SourceRect->left;
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DesSizeY = DestRect->bottom ;
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DesSizeX = DestRect->right;
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zoomX = DesSizeX / SrcSizeX;
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if (zoomX==0) zoomX=1;
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zoomY = DesSizeY / SrcSizeY;
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if (zoomY==0) zoomY=1;
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if (DesSizeY>SrcSizeY)
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DesIsBiggerY = TRUE;
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DesSizeY = DestRect->bottom - DestRect->top;
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DesSizeX = DestRect->right - DestRect->left;
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switch(SourceSurf->iBitmapFormat)
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{
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case BMF_1BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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if (zoomX>1)
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{
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/* Draw one Hline on X - Led to the Des Zoom In*/
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if (DesSizeX>SrcSizeX)
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{
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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case BMF_1BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
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{
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sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
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for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
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{
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sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
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if(DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
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{
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DIB_8BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 0));
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}
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else
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{
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DIB_8BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 1));
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}
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}
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}
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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saveX = DesX + zoomX;
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if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_HLine(DestSurf, DesX, saveX, count, 0);
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else
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_HLine(DestSurf, DesX, saveX, count, 1);
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}
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}
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}
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else
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{
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/* Draw one Hline on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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saveX = DesX + zoomX;
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if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_HLine(DestSurf, DesX, saveX, count, 0);
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else
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_HLine(DestSurf, DesX, saveX, count, 1);
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}
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}
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}
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}
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else
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{
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if (DesSizeX>SrcSizeX)
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{
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/* Draw one pixel on X - Led to the Des Zoom In*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_PutPixel(DestSurf, DesX, count, 0);
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else
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_PutPixel(DestSurf, DesX, count, 1);
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}
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}
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}
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else
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{
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/* Draw one pixel on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_PutPixel(DestSurf, DesX, count, 0);
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else
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_PutPixel(DestSurf, DesX, count, 1);
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}
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}
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}
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}
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break;
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break;
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case BMF_4BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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if (zoomX>1)
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{
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/* Draw one Hline on X - Led to the Des Zoom In*/
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if (DesSizeX>SrcSizeX)
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{
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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saveX = DesX + zoomX;
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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else
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{
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/* Draw one Hline on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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saveX = DesX + zoomX;
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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}
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else
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{
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if (DesSizeX>SrcSizeX)
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{
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/* Draw one pixel on X - Led to the Des Zoom In*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
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}
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}
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}
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else
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{
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/* Draw one pixel on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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for (count=DesY;count<saveY;count++)
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DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
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}
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}
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}
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}
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break;
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
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{
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sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
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for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
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{
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sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
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color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
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DIB_8BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
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}
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}
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break;
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case BMF_8BPP:
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return ScaleRectAvg8(DestSurf, SourceSurf, DestRect, SourceRect, MaskOrigin, BrushOrigin,
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@ -767,376 +530,56 @@ BOOLEAN DIB_8BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
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break;
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case BMF_16BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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if (zoomX>1)
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{
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/* Draw one Hline on X - Led to the Des Zoom In*/
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if (DesSizeX>SrcSizeX)
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{
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_16BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
case BMF_24BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
case BMF_32BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_32BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_24BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_32BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_8BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue