adding back sse, 3dnow, mmx compiling flag for mesa32.

------------------------------------------------------
Not tested with quake 3  

svn path=/trunk/; revision=30411
This commit is contained in:
Magnus Olsen 2007-11-13 00:49:47 +00:00
parent 4a84f72ff9
commit 01e5498417

View file

@ -14,6 +14,9 @@
<define name="_OPENGL32_" />
<define name="USE_EXTERNAL_DXTN_LIB=1" />
<define name="USE_X86_ASM" />
<define name="USE_MMX_ASM" />
<define name="USE_SSE_ASM" />
<define name="USE_3DNOW_ASM" />
<include base="mesa32">include</include>
<include base="mesa32">src</include>
<include base="mesa32">src/main</include>
@ -26,19 +29,27 @@
<include base="mesa32">src/shader/slang/OSDependent/Linux</include>
<include base="mesa32">src/shader/slang/OGLCompilersDLL</include>
<directory name="src">
<directory name="glapi">
<file>glapi.c</file>
<file>glthread.c</file>
</directory>
<directory name="math">
<file>m_debug_clip.c</file>
<file>m_debug_norm.c</file>
<file>m_debug_xform.c</file>
<file>m_eval.c</file>
<file>m_matrix.c</file>
<file>m_translate.c</file>
<file>m_vector.c</file>
<file>m_xform.c</file>
</directory>
<directory name="main">
<file>accum.c</file>
<file>api_arrayelt.c</file>
<file>api_loopback.c</file>
<file>api_noop.c</file>
<file>api_validate.c</file>
</directory>
<directory name="shader">
<file>arbprogparse.c</file>
<file>arbprogram.c</file>
<file>atifragshader.c</file>
</directory>
<directory name="main">
<file>arrayobj.c</file>
<file>attrib.c</file>
<file>blend.c</file>
@ -65,19 +76,6 @@
<file>framebuffer.c</file>
<file>get.c</file>
<file>getstring.c</file>
</directory>
<directory name="glapi">
<file>glapi.c</file>
<file>glthread.c</file>
</directory>
<directory name="shader">
<directory name="grammar">
<file>grammar_mesa.c</file>
</directory>
</directory>
<directory name="main">
<file>hash.c</file>
<file>hint.c</file>
<file>histogram.c</file>
@ -85,33 +83,35 @@
<file>imports.c</file>
<file>light.c</file>
<file>lines.c</file>
</directory>
<directory name="math">
<file>m_debug_clip.c</file>
<file>m_debug_norm.c</file>
<file>m_debug_xform.c</file>
<file>m_eval.c</file>
<file>m_matrix.c</file>
<file>m_translate.c</file>
<file>m_vector.c</file>
<file>m_xform.c</file>
</directory>
<directory name="main">
<file>matrix.c</file>
<file>mipmap.c</file>
<file>mm.c</file>
</directory>
<directory name="shader">
<file>nvfragparse.c</file>
<file>nvprogram.c</file>
<file>nvvertparse.c</file>
</directory>
<directory name="main">
<file>pixel.c</file>
<file>points.c</file>
<file>polygon.c</file>
<file>queryobj.c</file>
<file>rastpos.c</file>
<file>rbadaptors.c</file>
<file>renderbuffer.c</file>
<file>texcompress.c</file>
<file>texcompress_fxt1.c</file>
<file>texcompress_s3tc.c</file>
<file>texenvprogram.c</file>
<file>texformat.c</file>
<file>teximage.c</file>
<file>texobj.c</file>
<file>texrender.c</file>
<file>texstate.c</file>
<file>texstore.c</file>
<file>varray.c</file>
</directory>
<directory name="shader">
<file>arbprogparse.c</file>
<file>arbprogram.c</file>
<file>atifragshader.c</file>
<file>nvfragparse.c</file>
<file>nvprogram.c</file>
<file>nvvertparse.c</file>
<file>prog_debug.c</file>
<file>prog_execute.c</file>
<file>prog_instruction.c</file>
@ -120,12 +120,9 @@
<file>prog_statevars.c</file>
<file>program.c</file>
<file>programopt.c</file>
</directory>
<directory name="main">
<file>queryobj.c</file>
<file>rastpos.c</file>
<file>rbadaptors.c</file>
<file>renderbuffer.c</file>
<directory name="grammar">
<file>grammar_mesa.c</file>
</directory>
</directory>
<directory name="swrast">
<file>s_aaline.c</file>
@ -212,19 +209,7 @@
<file>t_vertex.c</file>
<file>t_vertex_generic.c</file>
<file>t_vp_build.c</file>
</directory>
<directory name="main">
<file>texcompress.c</file>
<file>texcompress_fxt1.c</file>
<file>texcompress_s3tc.c</file>
<file>texenvprogram.c</file>
<file>texformat.c</file>
<file>teximage.c</file>
<file>texobj.c</file>
<file>texrender.c</file>
<file>texstate.c</file>
<file>texstore.c</file>
<file>varray.c</file>
<file>t_vertex_sse.c</file>
</directory>
<directory name="vbo">
<file>vbo_context.c</file>