mirror of
https://github.com/reactos/reactos.git
synced 2025-01-04 21:38:43 +00:00
Reverted my changes to timers
svn path=/trunk/; revision=10400
This commit is contained in:
parent
f34c1d586a
commit
0004f90a07
5 changed files with 86 additions and 84 deletions
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@ -17,20 +17,17 @@ typedef struct _USER_MESSAGE
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struct _USER_MESSAGE_QUEUE;
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#define USMF_WAKE_SENDER 0x1
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typedef struct _USER_SENT_MESSAGE
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{
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LIST_ENTRY ListEntry;
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MSG Msg;
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LRESULT Result;
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ULONG Flags; /* the sender queue must be locked to access this field!!! */
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PKEVENT CompletionEvent;
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LRESULT* Result;
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struct _USER_MESSAGE_QUEUE* SenderQueue;
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SENDASYNCPROC CompletionCallback;
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ULONG_PTR CompletionCallbackContext;
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/* entry in the dispatching list of the sender's message queue */
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LIST_ENTRY DispatchingListEntry;
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KEVENT CompletionEvent;
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} USER_SENT_MESSAGE, *PUSER_SENT_MESSAGE;
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typedef struct _USER_SENT_MESSAGE_NOTIFY
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@ -4,15 +4,15 @@
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typedef struct _MSG_TIMER_ENTRY{
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LIST_ENTRY ListEntry;
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LARGE_INTEGER Timeout;
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struct _USER_MESSAGE_QUEUE* MessageQueue;
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HANDLE ThreadID;
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UINT Period;
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MSG Msg;
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} MSG_TIMER_ENTRY, *PMSG_TIMER_ENTRY;
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NTSTATUS FASTCALL InitTimerImpl(VOID);
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VOID FASTCALL RemoveTimersThread(PUSER_MESSAGE_QUEUE MessageQueue);
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VOID FASTCALL RemoveTimersThread(HANDLE ThreadID);
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VOID FASTCALL RemoveTimersWindow(HWND hWnd);
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PMSG_TIMER_ENTRY FASTCALL IntRemoveTimer(HWND hWnd, UINT_PTR IDEvent, BOOL SysTimer);
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PMSG_TIMER_ENTRY FASTCALL IntRemoveTimer(HWND hWnd, UINT_PTR IDEvent, HANDLE ThreadID, BOOL SysTimer);
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UINT_PTR FASTCALL IntSetTimer(HWND hWnd, UINT_PTR nIDEvent, UINT uElapse, TIMERPROC lpTimerFunc, BOOL SystemTimer);
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#endif /* _WIN32K_TIMER_H */
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@ -1,4 +1,4 @@
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/* $Id: caret.c,v 1.13 2004/07/30 09:16:06 weiden Exp $
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/* $Id: caret.c,v 1.14 2004/08/04 22:31:17 weiden Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -262,7 +262,7 @@ NtUserCreateCaret(
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return FALSE;
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}
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IntRemoveTimer(hWnd, IDCARETTIMER, TRUE);
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IntRemoveTimer(hWnd, IDCARETTIMER, PsGetCurrentThreadId(), TRUE);
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ThreadQueue = (PUSER_MESSAGE_QUEUE)PsGetWin32Thread()->MessageQueue;
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@ -347,7 +347,7 @@ NtUserHideCaret(
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if(ThreadQueue->CaretInfo->Visible)
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{
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IntRemoveTimer(hWnd, IDCARETTIMER, TRUE);
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IntRemoveTimer(hWnd, IDCARETTIMER, PsGetCurrentThreadId(), TRUE);
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IntHideCaret(ThreadQueue->CaretInfo);
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ThreadQueue->CaretInfo->Visible = 0;
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: msgqueue.c,v 1.101 2004/07/30 09:16:06 weiden Exp $
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/* $Id: msgqueue.c,v 1.102 2004/08/04 22:31:17 weiden Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -729,7 +729,7 @@ MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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PUSER_SENT_MESSAGE Message;
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PLIST_ENTRY Entry;
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LRESULT Result;
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BOOL Freed, Wake;
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BOOL Freed;
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PUSER_SENT_MESSAGE_NOTIFY NotifyMessage;
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IntLockMessageQueue(MessageQueue);
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@ -775,18 +775,22 @@ MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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MsqSendMessage() function (if timed out) */
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/* Let the sender know the result. */
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Message->Result = Result;
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Wake = (Message->Flags & USMF_WAKE_SENDER) != 0;
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/* Notify the sender. */
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if (Wake)
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if (Message->Result != NULL)
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{
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KeSetEvent(&Message->CompletionEvent, IO_NO_INCREMENT, FALSE);
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*Message->Result = Result;
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}
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/* Notify the sender. */
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if (Message->CompletionEvent != NULL)
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{
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KeSetEvent(Message->CompletionEvent, IO_NO_INCREMENT, FALSE);
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}
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/* unlock the sender's message queue, the safe operation is done */
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IntUnLockMessageQueue(Message->SenderQueue);
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/* Notify the sender if they specified a callback. */
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if (!Freed && Wake)
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if (!Freed && Message->CompletionCallback != NULL)
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{
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if(!(NotifyMessage = ExAllocatePoolWithTag(NonPagedPool,
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sizeof(USER_SENT_MESSAGE_NOTIFY), TAG_USRMSG)))
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@ -794,7 +798,6 @@ MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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DPRINT1("MsqDispatchOneSentMessage(): Not enough memory to create a callback notify message\n");
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goto Notified;
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}
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/* FIXME
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NotifyMessage->CompletionCallback =
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Message->CompletionCallback;
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NotifyMessage->CompletionCallbackContext =
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@ -803,23 +806,16 @@ MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
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NotifyMessage->hWnd = Message->Msg.hwnd;
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NotifyMessage->Msg = Message->Msg.message;
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MsqSendNotifyMessage(Message->SenderQueue, NotifyMessage);
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*/
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}
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Notified:
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/* unlock the sender's message queue, the safe operation is done */
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IntUnLockMessageQueue(Message->SenderQueue);
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if(!Wake)
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{
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IntDereferenceMessageQueue(Message->SenderQueue);
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}
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if(!Freed)
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{
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/* only dereference our message queue if the message has not been timed out */
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IntDereferenceMessageQueue(MessageQueue);
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}
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/* only free the message if not freed already */
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ExFreePool(Message);
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return(TRUE);
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}
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@ -841,7 +837,9 @@ MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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UINT uTimeout, BOOL Block, ULONG_PTR *uResult)
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{
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PUSER_SENT_MESSAGE Message;
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KEVENT CompletionEvent;
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NTSTATUS WaitStatus;
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LRESULT Result;
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PUSER_MESSAGE_QUEUE ThreadQueue;
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LARGE_INTEGER Timeout;
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PLIST_ENTRY Entry;
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@ -852,24 +850,26 @@ MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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KeInitializeEvent(&Message->CompletionEvent, NotificationEvent, FALSE);
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KeInitializeEvent(&CompletionEvent, NotificationEvent, FALSE);
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ThreadQueue = PsGetWin32Thread()->MessageQueue;
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ASSERT(ThreadQueue != MessageQueue);
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Timeout.QuadPart = uTimeout * -10000;
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/* FIXME - increase reference counter of sender's message queue here */
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Result = 0;
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Message->Msg.hwnd = Wnd;
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Message->Msg.message = Msg;
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Message->Msg.wParam = wParam;
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Message->Msg.lParam = lParam;
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Message->Result = 0;
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Message->Flags = USMF_WAKE_SENDER;
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Message->CompletionEvent = &CompletionEvent;
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Message->Result = &Result;
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Message->SenderQueue = ThreadQueue;
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Message->CompletionCallback = NULL;
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IntReferenceMessageQueue(MessageQueue);
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IntReferenceMessageQueue(ThreadQueue);
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/* add it to the list of pending messages */
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IntLockMessageQueue(ThreadQueue);
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@ -888,11 +888,11 @@ MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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if(Block)
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{
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/* don't process messages sent to the thread */
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WaitStatus = KeWaitForSingleObject(&Message->CompletionEvent, UserRequest, UserMode,
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WaitStatus = KeWaitForSingleObject(&CompletionEvent, UserRequest, UserMode,
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FALSE, (uTimeout ? &Timeout : NULL));
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if(WaitStatus == STATUS_TIMEOUT)
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{
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/* look up if the message has not yet been dispatched, if so
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/* look up if the message has not yet dispatched, if so
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make sure it can't pass a result and it must not set the completion event anymore */
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IntLockMessageQueue(MessageQueue);
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Entry = MessageQueue->SentMessagesListHead.Flink;
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@ -901,11 +901,10 @@ MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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if ((PUSER_SENT_MESSAGE) CONTAINING_RECORD(Entry, USER_SENT_MESSAGE, ListEntry)
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== Message)
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{
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IntLockMessageQueue(ThreadQueue);
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/* we can access Message here, it's secure because the sender message queue is locked
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/* we can access Message here, it's secure because the message queue is locked
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and the message is still hasn't been dispatched */
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Message->Flags &= ~USMF_WAKE_SENDER;
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IntUnLockMessageQueue(ThreadQueue);
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Message->CompletionEvent = NULL;
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Message->Result = NULL;
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break;
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}
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Entry = Entry->Flink;
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@ -925,7 +924,8 @@ MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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and the message has definitely not yet been destroyed, otherwise it would
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have been removed from this list by the dispatching routine right after
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dispatching the message */
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Message->Flags &= ~USMF_WAKE_SENDER;
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Message->CompletionEvent = NULL;
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Message->Result = NULL;
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RemoveEntryList(&Message->DispatchingListEntry);
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IntDereferenceMessageQueue(MessageQueue);
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break;
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@ -942,7 +942,7 @@ MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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{
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PVOID WaitObjects[2];
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WaitObjects[0] = &Message->CompletionEvent;
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WaitObjects[0] = &CompletionEvent;
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WaitObjects[1] = &ThreadQueue->NewMessages;
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do
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{
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if ((PUSER_SENT_MESSAGE) CONTAINING_RECORD(Entry, USER_SENT_MESSAGE, ListEntry)
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== Message)
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{
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IntLockMessageQueue(ThreadQueue);
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/* we can access Message here, it's secure because the sender message queue is locked
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/* we can access Message here, it's secure because the message queue is locked
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and the message is still hasn't been dispatched */
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Message->Flags &= ~USMF_WAKE_SENDER;
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IntUnLockMessageQueue(ThreadQueue);
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Message->CompletionEvent = NULL;
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Message->Result = NULL;
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break;
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}
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Entry = Entry->Flink;
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@ -983,7 +982,8 @@ MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
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and the message has definitely not yet been destroyed, otherwise it would
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have been removed from this list by the dispatching routine right after
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dispatching the message */
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Message->Flags &= ~USMF_WAKE_SENDER;
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Message->CompletionEvent = NULL;
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Message->Result = NULL;
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RemoveEntryList(&Message->DispatchingListEntry);
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IntDereferenceMessageQueue(MessageQueue);
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break;
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}
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if(WaitStatus != STATUS_TIMEOUT)
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{
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*uResult = (STATUS_WAIT_0 == WaitStatus ? Message->Result : -1);
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}
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else
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{
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IntDereferenceMessageQueue(ThreadQueue);
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}
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*uResult = (STATUS_WAIT_0 == WaitStatus ? Result : -1);
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return WaitStatus;
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}
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@ -1165,9 +1159,9 @@ MsqCleanupMessageQueue(PUSER_MESSAGE_QUEUE MessageQueue)
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}
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/* wake the sender's thread */
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if (CurrentSentMessage->Flags & USMF_WAKE_SENDER)
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if (CurrentSentMessage->CompletionEvent != NULL)
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{
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KeSetEvent(&CurrentSentMessage->CompletionEvent, IO_NO_INCREMENT, FALSE);
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KeSetEvent(CurrentSentMessage->CompletionEvent, IO_NO_INCREMENT, FALSE);
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}
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/* dereference our message queue */
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@ -1188,9 +1182,9 @@ MsqCleanupMessageQueue(PUSER_MESSAGE_QUEUE MessageQueue)
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DPRINT("Notify the sender, the thread has been terminated while dispatching a message!\n");
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/* wake the sender's thread */
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if (CurrentSentMessage->Flags & USMF_WAKE_SENDER)
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if (CurrentSentMessage->CompletionEvent != NULL)
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{
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KeSetEvent(&CurrentSentMessage->CompletionEvent, IO_NO_INCREMENT, FALSE);
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KeSetEvent(CurrentSentMessage->CompletionEvent, IO_NO_INCREMENT, FALSE);
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}
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/* dereference our message queue */
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: timer.c,v 1.34 2004/07/30 09:16:06 weiden Exp $
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/* $Id: timer.c,v 1.35 2004/08/04 22:31:17 weiden Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -85,11 +85,10 @@ IntInsertTimerAscendingOrder(PMSG_TIMER_ENTRY NewTimer)
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//must hold mutex while calling this
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PMSG_TIMER_ENTRY FASTCALL
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IntRemoveTimer(HWND hWnd, UINT_PTR IDEvent, BOOL SysTimer)
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IntRemoveTimer(HWND hWnd, UINT_PTR IDEvent, HANDLE ThreadID, BOOL SysTimer)
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{
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PMSG_TIMER_ENTRY MsgTimer;
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PLIST_ENTRY EnumEntry;
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PUSER_MESSAGE_QUEUE MessageQueue = PsGetWin32Thread()->MessageQueue;
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//remove timer if already in the queue
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EnumEntry = TimerListHead.Flink;
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@ -100,7 +99,7 @@ IntRemoveTimer(HWND hWnd, UINT_PTR IDEvent, BOOL SysTimer)
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if (MsgTimer->Msg.hwnd == hWnd &&
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MsgTimer->Msg.wParam == (WPARAM)IDEvent &&
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MsgTimer->MessageQueue == MessageQueue &&
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MsgTimer->ThreadID == ThreadID &&
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(MsgTimer->Msg.message == WM_SYSTIMER) == SysTimer)
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{
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RemoveEntryList(&MsgTimer->ListEntry);
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@ -116,16 +115,11 @@ IntRemoveTimer(HWND hWnd, UINT_PTR IDEvent, BOOL SysTimer)
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* NOTE: It doesn't kill the timer. It just removes them from the list.
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*/
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VOID FASTCALL
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RemoveTimersThread(PUSER_MESSAGE_QUEUE MessageQueue)
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RemoveTimersThread(HANDLE ThreadID)
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{
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PMSG_TIMER_ENTRY MsgTimer;
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PLIST_ENTRY EnumEntry;
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if(MessageQueue == NULL)
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{
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return;
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}
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IntLockTimerList();
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EnumEntry = TimerListHead.Flink;
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@ -134,7 +128,7 @@ RemoveTimersThread(PUSER_MESSAGE_QUEUE MessageQueue)
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MsgTimer = CONTAINING_RECORD(EnumEntry, MSG_TIMER_ENTRY, ListEntry);
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EnumEntry = EnumEntry->Flink;
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if (MsgTimer->MessageQueue == MessageQueue)
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if (MsgTimer->ThreadID == ThreadID)
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{
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if (MsgTimer->Msg.hwnd == NULL)
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{
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@ -142,9 +136,6 @@ RemoveTimersThread(PUSER_MESSAGE_QUEUE MessageQueue)
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}
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RemoveEntryList(&MsgTimer->ListEntry);
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IntDereferenceMessageQueue(MsgTimer->MessageQueue);
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ExFreePool(MsgTimer);
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}
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}
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@ -173,9 +164,6 @@ RemoveTimersWindow(HWND Wnd)
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if (MsgTimer->Msg.hwnd == Wnd)
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{
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RemoveEntryList(&MsgTimer->ListEntry);
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IntDereferenceMessageQueue(MsgTimer->MessageQueue);
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ExFreePool(MsgTimer);
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}
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}
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@ -191,8 +179,10 @@ IntSetTimer(HWND hWnd, UINT_PTR nIDEvent, UINT uElapse, TIMERPROC lpTimerFunc, B
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PMSG_TIMER_ENTRY NewTimer;
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LARGE_INTEGER CurrentTime;
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PWINDOW_OBJECT WindowObject;
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HANDLE ThreadID;
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UINT_PTR Ret = 0;
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ThreadID = PsGetCurrentThreadId();
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KeQuerySystemTime(&CurrentTime);
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IntLockTimerList();
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@ -229,7 +219,7 @@ IntSetTimer(HWND hWnd, UINT_PTR nIDEvent, UINT uElapse, TIMERPROC lpTimerFunc, B
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IntReleaseWindowObject(WindowObject);
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/* remove timer if already in the queue */
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MsgTimer = IntRemoveTimer(hWnd, nIDEvent, SystemTimer);
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MsgTimer = IntRemoveTimer(hWnd, nIDEvent, ThreadID, SystemTimer);
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}
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#if 1
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@ -276,9 +266,7 @@ IntSetTimer(HWND hWnd, UINT_PTR nIDEvent, UINT uElapse, TIMERPROC lpTimerFunc, B
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NewTimer->Msg.lParam = (LPARAM)lpTimerFunc;
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NewTimer->Period = uElapse;
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NewTimer->Timeout.QuadPart = CurrentTime.QuadPart + (uElapse * 10000);
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NewTimer->MessageQueue = PsGetWin32Thread()->MessageQueue;
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IntReferenceMessageQueue(NewTimer->MessageQueue);
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NewTimer->ThreadID = ThreadID;
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}
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Ret = nIDEvent; // FIXME - return lpTimerProc if it's not a system timer
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@ -334,7 +322,7 @@ IntKillTimer(HWND hWnd, UINT_PTR uIDEvent, BOOL SystemTimer)
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IntReleaseWindowObject(WindowObject);
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}
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MsgTimer = IntRemoveTimer(hWnd, uIDEvent, SystemTimer);
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MsgTimer = IntRemoveTimer(hWnd, uIDEvent, PsGetCurrentThreadId(), SystemTimer);
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IntUnLockTimerList();
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@ -345,8 +333,6 @@ IntKillTimer(HWND hWnd, UINT_PTR uIDEvent, BOOL SystemTimer)
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return FALSE;
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}
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IntReferenceMessageQueue(MsgTimer->MessageQueue);
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/* FIXME: use lookaside? */
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ExFreePool(MsgTimer);
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@ -360,6 +346,9 @@ TimerThreadMain(PVOID StartContext)
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LARGE_INTEGER CurrentTime;
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PLIST_ENTRY EnumEntry;
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PMSG_TIMER_ENTRY MsgTimer;
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PETHREAD Thread;
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PETHREAD *ThreadsToDereference;
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ULONG ThreadsToDereferenceCount, ThreadsToDereferencePos, i;
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for(;;)
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{
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||||
|
@ -374,6 +363,8 @@ TimerThreadMain(PVOID StartContext)
|
|||
KEBUGCHECK(0);
|
||||
}
|
||||
|
||||
ThreadsToDereferenceCount = ThreadsToDereferencePos = 0;
|
||||
|
||||
IntLockTimerList();
|
||||
|
||||
KeQuerySystemTime(&CurrentTime);
|
||||
|
@ -383,10 +374,16 @@ TimerThreadMain(PVOID StartContext)
|
|||
EnumEntry = EnumEntry->Flink)
|
||||
{
|
||||
MsgTimer = CONTAINING_RECORD(EnumEntry, MSG_TIMER_ENTRY, ListEntry);
|
||||
if (CurrentTime.QuadPart < MsgTimer->Timeout.QuadPart)
|
||||
if (CurrentTime.QuadPart >= MsgTimer->Timeout.QuadPart)
|
||||
++ThreadsToDereferenceCount;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
ThreadsToDereference = (PETHREAD *)ExAllocatePoolWithTag(
|
||||
NonPagedPool, ThreadsToDereferenceCount * sizeof(PETHREAD), TAG_TIMERTD);
|
||||
|
||||
EnumEntry = TimerListHead.Flink;
|
||||
while (EnumEntry != &TimerListHead)
|
||||
{
|
||||
|
@ -402,7 +399,16 @@ TimerThreadMain(PVOID StartContext)
|
|||
* FIXME: 1) Find a faster way of getting the thread message queue? (lookup by id is slow)
|
||||
*/
|
||||
|
||||
MsqPostMessage(MsgTimer->MessageQueue, &MsgTimer->Msg, FALSE);
|
||||
if (!NT_SUCCESS(PsLookupThreadByThreadId(MsgTimer->ThreadID, &Thread)))
|
||||
{
|
||||
ExFreePool(MsgTimer);
|
||||
continue;
|
||||
}
|
||||
|
||||
MsqPostMessage(((PW32THREAD)Thread->Win32Thread)->MessageQueue, &MsgTimer->Msg, FALSE);
|
||||
|
||||
ThreadsToDereference[ThreadsToDereferencePos] = Thread;
|
||||
++ThreadsToDereferencePos;
|
||||
|
||||
//set up next periodic timeout
|
||||
//FIXME: is this calculation really necesary (and correct)? -Gunnar
|
||||
|
@ -429,6 +435,11 @@ TimerThreadMain(PVOID StartContext)
|
|||
}
|
||||
|
||||
IntUnLockTimerList();
|
||||
|
||||
for (i = 0; i < ThreadsToDereferencePos; i++)
|
||||
ObDereferenceObject(ThreadsToDereference[i]);
|
||||
|
||||
ExFreePool(ThreadsToDereference);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue