reactos/include/psdk/d3d11shader.h

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/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3D11SHADER_H__
#define __D3D11SHADER_H__
#include "d3dcommon.h"
/* These are defined as version-neutral in d3dcommon.h */
typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
typedef struct _D3D11_SHADER_DESC
{
UINT Version;
LPCSTR Creator;
UINT Flags;
UINT ConstantBuffers;
UINT BoundResources;
UINT InputParameters;
UINT OutputParameters;
UINT InstructionCount;
UINT TempRegisterCount;
UINT TempArrayCount;
UINT DefCount;
UINT DclCount;
UINT TextureNormalInstructions;
UINT TextureLoadInstructions;
UINT TextureCompInstructions;
UINT TextureBiasInstructions;
UINT TextureGradientInstructions;
UINT FloatInstructionCount;
UINT IntInstructionCount;
UINT UintInstructionCount;
UINT StaticFlowControlCount;
UINT DynamicFlowControlCount;
UINT MacroInstructionCount;
UINT ArrayInstructionCount;
UINT CutInstructionCount;
UINT EmitInstructionCount;
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
UINT GSMaxOutputVertexCount;
D3D_PRIMITIVE InputPrimitive;
UINT PatchConstantParameters;
UINT cGSInstanceCount;
UINT cControlPoints;
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
D3D_TESSELLATOR_PARTITIONING HSPartitioning;
D3D_TESSELLATOR_DOMAIN TessellatorDomain;
UINT cBarrierInstructions;
UINT cInterlockedInstructions;
UINT cTextureStoreInstructions;
} D3D11_SHADER_DESC;
typedef struct _D3D11_SHADER_VARIABLE_DESC
{
LPCSTR Name;
UINT StartOffset;
UINT Size;
UINT uFlags;
LPVOID DefaultValue;
UINT StartTexture;
UINT TextureSize;
UINT StartSampler;
UINT SamplerSize;
} D3D11_SHADER_VARIABLE_DESC;
typedef struct _D3D11_SHADER_TYPE_DESC
{
D3D_SHADER_VARIABLE_CLASS Class;
D3D_SHADER_VARIABLE_TYPE Type;
UINT Rows;
UINT Columns;
UINT Elements;
UINT Members;
UINT Offset;
LPCSTR Name;
} D3D11_SHADER_TYPE_DESC;
typedef struct _D3D11_SHADER_BUFFER_DESC
{
LPCSTR Name;
D3D_CBUFFER_TYPE Type;
UINT Variables;
UINT Size;
UINT uFlags;
} D3D11_SHADER_BUFFER_DESC;
typedef struct _D3D11_SHADER_INPUT_BIND_DESC
{
LPCSTR Name;
D3D_SHADER_INPUT_TYPE Type;
UINT BindPoint;
UINT BindCount;
UINT uFlags;
D3D_RESOURCE_RETURN_TYPE ReturnType;
D3D_SRV_DIMENSION Dimension;
UINT NumSamples;
} D3D11_SHADER_INPUT_BIND_DESC;
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
{
LPCSTR SemanticName;
UINT SemanticIndex;
UINT Register;
D3D_NAME SystemValueType;
D3D_REGISTER_COMPONENT_TYPE ComponentType;
BYTE Mask;
BYTE ReadWriteMask;
UINT Stream;
} D3D11_SIGNATURE_PARAMETER_DESC;
DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
#define INTERFACE ID3D11ShaderReflectionType
DECLARE_INTERFACE(ID3D11ShaderReflectionType)
{
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
#define INTERFACE ID3D11ShaderReflectionVariable
DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
{
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
#define INTERFACE ID3D11ShaderReflectionConstantBuffer
DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
{
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
#define INTERFACE ID3D11ShaderReflection
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
{
/* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D11ShaderReflection methods */
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
};
#undef INTERFACE
#endif