reactos/CMakeLists.txt

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cmake_minimum_required(VERSION 3.2.1)
cmake_policy(VERSION 3.2.1)
if(NOT CMAKE_VERSION MATCHES "ReactOS")
message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")
endif()
if(POLICY CMP0058)
# Ninja requires custom command byproducts to be explicit
cmake_policy(SET CMP0058 OLD)
endif()
if(POLICY CMP0065)
# Do not add flags to export symbols from executables without the ENABLE_EXPORTS target property
cmake_policy(SET CMP0065 NEW)
endif()
project(REACTOS)
# Versioning
include(sdk/include/reactos/version.cmake)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
set(CMAKE_SHARED_MODULE_PREFIX "")
set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
set(CMAKE_COLOR_MAKEFILE OFF)
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
if(NOT ARCH)
set(ARCH i386)
endif()
# Now the ARCH variable will be in lowercase.
# It is needed because STREQUAL comparison
# is case-sensitive.
# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
# for more information.
string(TOLOWER ${ARCH} ARCH)
# Compile options
if(ARCH STREQUAL "i386")
include(sdk/cmake/config.cmake)
elseif(ARCH STREQUAL "amd64")
include(sdk/cmake/config-amd64.cmake)
elseif(ARCH STREQUAL "arm")
include(sdk/cmake/config-arm.cmake)
endif()
# Compiler flags handling
include(sdk/cmake/compilerflags.cmake)
add_definitions(-D__REACTOS__)
# Double escape, since CMake unescapes before putting it on the command-line, where it's unescaped again by GCC/CL.
add_definitions(-DREACTOS_SOURCE_DIR="${REACTOS_SOURCE_DIR}")
add_definitions(-DREACTOS_BINARY_DIR="${REACTOS_BINARY_DIR}")
# There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime.
file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR})
add_compile_flags(-D__RELFILE__="&__FILE__[__FILE__[0] == '.' ? sizeof \\\"${_PATH_PREFIX}\\\" - 1 : sizeof REACTOS_SOURCE_DIR]")
if(MSVC_IDE)
add_compile_flags("/MP")
endif()
# Bison and Flex support
# include(sdk/cmake/bison-flex.cmake)
if(NOT CMAKE_CROSSCOMPILING)
set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
add_definitions(-DTARGET_${ARCH})
if(MSVC)
if(ARCH STREQUAL "i386")
add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS)
elseif(ARCH STREQUAL "amd64")
add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS)
endif()
if(MSVC_VERSION GREATER 1699)
add_definitions(/D_ALLOW_KEYWORD_MACROS)
endif()
if(NOT USE_CLANG_CL)
# FIXME: Inspect
add_definitions(/Dinline=__inline)
endif()
endif()
add_subdirectory(sdk/include/host)
if(NOT MSVC)
add_subdirectory(dll/win32/dbghelp)
endif()
add_subdirectory(sdk/tools)
add_subdirectory(sdk/lib)
set(NATIVE_TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb)
if(NOT MSVC)
list(APPEND NATIVE_TARGETS rsym pefixup)
endif()
export(TARGETS ${NATIVE_TARGETS} FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
configure_file(sdk/cmake/host-tools.in ${CMAKE_BINARY_DIR}/TargetList.cmake)
else()
# Add host tools target
include(sdk/cmake/host-tools.cmake)
setup_host_tools()
# We don't need CMake importlib handling.
unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
# Print build type
message("-- Build Type: ${CMAKE_BUILD_TYPE}")
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
#useful stuff!
include(CMakeParseArguments)
if(DBG)
add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
else()
add_definitions(-DDBG=0)
endif()
if(KDBG)
add_definitions(-DKDBG)
endif()
if(_WINKD_)
add_definitions(-D_WINKD_)
endif()
if(CMAKE_VERSION MATCHES "ReactOS" AND CMAKE_VERSION VERSION_LESS 3.3.0)
set(PCH 1 CACHE BOOL "Whether to use precompiled headers")
else()
set(PCH 0 CACHE BOOL "Whether to use precompiled headers")
endif()
# Version Options
add_definitions(-DWINVER=0x502
-D_WIN32_IE=0x600
-D_WIN32_WINNT=0x502
-D_WIN32_WINDOWS=0x502
-D_SETUPAPI_VER=0x502
-DMINGW_HAS_SECURE_API=1)
# Arch Options
if(ARCH STREQUAL "i386")
if(NOT USE_CLANG_CL)
add_definitions(-D_M_IX86)
endif()
add_definitions(-D_X86_ -D__i386__ -Di386)
if(SARCH STREQUAL "xbox")
add_definitions(-DSARCH_XBOX)
elseif(SARCH STREQUAL "pc98")
add_definitions(-DSARCH_PC98)
endif()
elseif(ARCH STREQUAL "amd64")
add_definitions(-D_M_AMD64 -D_AMD64_ -D__x86_64__ -D_WIN64)
elseif(ARCH STREQUAL "arm")
# _M_ARM is already defined by toolchain
add_definitions(-D_ARM_ -D__arm__ -DWIN32)
if(SARCH STREQUAL "omap-zoom2")
add_definitions(-D_ZOOM2_)
endif()
endif()
# Other
add_definitions(-D_NEW_DELETE_OPERATORS_)
if(ARCH STREQUAL "i386")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
elseif(ARCH STREQUAL "amd64")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX)
elseif(ARCH STREQUAL "arm")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX)
endif()
# Activate support for assembly source files
enable_language(ASM)
# Activate language support for resource files
enable_language(RC)
# Localization definitions
include(sdk/cmake/localization.cmake)
set(I18N_DEFS "")
# This will set I18N_DEFS for later use
set_i18n_language(${I18N_LANG})
# Compiler specific definitions and macros
if(MSVC)
include(sdk/cmake/msvc.cmake)
else()
include(sdk/cmake/gcc.cmake)
endif()
# Generic macros
include(sdk/cmake/CMakeMacros.cmake)
# IDL macros for widl/midl
# We're using widl now for both MSVC and GCC builds
include(sdk/cmake/widl-support.cmake)
include_directories(
sdk/include
sdk/include/psdk
sdk/include/dxsdk
${REACTOS_BINARY_DIR}/sdk/include
${REACTOS_BINARY_DIR}/sdk/include/psdk
${REACTOS_BINARY_DIR}/sdk/include/dxsdk
${REACTOS_BINARY_DIR}/sdk/include/ddk
${REACTOS_BINARY_DIR}/sdk/include/reactos
${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
sdk/include/crt
sdk/include/ddk
sdk/include/ndk
sdk/include/reactos
sdk/include/reactos/libs)
if(ARCH STREQUAL "arm")
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
endif()
add_dependency_header()
add_subdirectory(sdk/include/ndk/tests)
add_subdirectory(sdk/include/xdk)
add_subdirectory(sdk/include/psdk)
add_subdirectory(sdk/include/dxsdk)
add_subdirectory(sdk/include/reactos/wine)
add_subdirectory(sdk/include/reactos/mc)
add_subdirectory(sdk/include/asm)
if(NO_ROSSYM)
include(sdk/cmake/baseaddress_dwarf.cmake)
elseif(MSVC)
include(sdk/cmake/baseaddress_msvc.cmake)
else()
include(sdk/cmake/baseaddress.cmake)
endif()
# For MSVC builds, this puts all debug symbols file in the same directory.
if (MSVC)
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
elseif(SEPARATE_DBG)
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols")
endif()
#begin with boot so reactos_cab target is defined before all other modules
add_subdirectory(boot)
add_subdirectory(base)
add_subdirectory(dll)
add_subdirectory(drivers)
add_subdirectory(hal)
add_subdirectory(sdk/lib)
add_subdirectory(media)
add_subdirectory(modules)
add_subdirectory(ntoskrnl)
add_subdirectory(subsystems)
add_subdirectory(sdk/tools/wpp)
add_subdirectory(win32ss)
# Create the registry hives
create_registry_hives()
# Create {bootcd, livecd, bootcdregtest}.lst
create_iso_lists()
file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
add_dependency_footer()
endif()