reactos/win32ss/user/ntuser/monitor.h

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#pragma once
/* Monitor object */
typedef struct _MONITOR
{
HEAD head;
struct _MONITOR* pMonitorNext;
union
{
DWORD dwMONFlags;
struct
{
DWORD IsVisible: 1;
DWORD IsPalette: 1;
DWORD IsPrimary: 1; /* Whether this is the primary monitor */
};
};
RECT rcMonitor;
RECT rcWork;
HRGN hrgnMonitor;
SHORT cFullScreen;
SHORT cWndStack;
HDEV hDev;
} MONITOR, *PMONITOR;
NTSTATUS NTAPI UserAttachMonitor(IN HDEV hDev);
NTSTATUS NTAPI UserDetachMonitor(HDEV hDev);
NTSTATUS NTAPI UserUpdateMonitorSize(IN HDEV hDev);
PMONITOR NTAPI UserGetMonitorObject(IN HMONITOR);
PMONITOR NTAPI UserGetPrimaryMonitor(VOID);
PMONITOR NTAPI UserMonitorFromRect(PRECTL,DWORD);
PMONITOR FASTCALL UserMonitorFromPoint(POINT,DWORD);
/* EOF */