reactos/sdk/lib/conutils/utils.c

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/*
* PROJECT: ReactOS Console Utilities Library
* LICENSE: GPL-2.0+ (https://spdx.org/licenses/GPL-2.0+)
* PURPOSE: Base set of functions for loading string resources
* and message strings, and handle type identification.
* COPYRIGHT: Copyright 2017-2021 ReactOS Team
* Copyright 2017-2021 Hermes Belusca-Maito
*/
/**
* @file utils.c
* @ingroup ConUtils
*
* @brief General-purpose utility functions (wrappers around
* or reimplementations of Win32 APIs).
**/
/* FIXME: Temporary HACK before we cleanly support UNICODE functions */
#define UNICODE
#define _UNICODE
#include <windef.h>
#include <winbase.h>
#include <winnls.h>
#include <winuser.h> // MAKEINTRESOURCEW, RT_STRING
#include <wincon.h> // Console APIs (only if kernel32 support included)
#include <strsafe.h>
/* PSEH for SEH Support */
#include <pseh/pseh2.h>
// #include "conutils.h"
#include "utils.h"
#if 0 // The following function may be useful in the future...
// Performs MultiByteToWideChar then WideCharToMultiByte .
// See https://github.com/pcman-bbs/pcman-windows/blob/master/Lite/StrUtils.h#l33
// and http://www.openfoundry.org/svn/pcman/branches/OpenPCMan_2009/Lite/StrUtils.cpp
// for the idea.
int
MultiByteToMultiByte(
// IN WORD wTranslations,
IN DWORD dwFlags,
IN UINT SrcCodePage,
IN LPCSTR lpSrcString,
IN int cbSrcChar,
IN UINT DestCodePage,
OUT LPSTR wDestString OPTIONAL,
IN int cbDestChar
);
#endif
/**
* @name K32LoadStringExW
* Loads a string resource from the executable file associated with a
* specified module, copies the string into a buffer, and appends a
* terminating null character.
* This is basically the LoadString() API ripped from user32.dll to
* remove any dependency of ConUtils from user32.dll, and to add support
* for loading strings from other languages than the current one.
*
* @param[in] hInstance
* Optional handle to an instance of the module whose executable file
* contains the string resource. Can be set to NULL to get the handle
* to the application itself.
*
* @param[in] uID
* The identifier of the string to be loaded.
*
* @param[in] LanguageId
* The language identifier of the resource. If this parameter is
* <tt>MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL)</tt>, the current language
* associated with the calling thread is used. To specify a language other
* than the current language, use the @c MAKELANGID macro to create this
* parameter.
*
* @param[out] lpBuffer
* The buffer that receives the string. Must be of sufficient length
* to hold a pointer (8 bytes).
*
* @param[in] nBufferMax
* The size of the buffer, in characters. The string is truncated and
* NULL-terminated if it is longer than the number of characters specified.
* If this parameter is 0, then @p lpBuffer receives a read-only pointer
* to the resource itself.
*
* @return
* If the function succeeds, the return value is the number of characters
* copied into the buffer, not including the terminating null character,
* or zero if the string resource does not exist. To get extended error
* information, call GetLastError().
*
* @see LoadString(), K32LoadStringW()
**/
INT
WINAPI
K32LoadStringExW(
IN HINSTANCE hInstance OPTIONAL,
IN UINT uID,
IN LANGID LanguageId,
OUT LPWSTR lpBuffer,
IN INT nBufferMax)
{
HRSRC hrsrc;
HGLOBAL hmem;
WCHAR *p;
UINT i;
if (!lpBuffer)
return 0;
/* Use LOWORD (incremented by 1) as ResourceID */
/* There are always blocks of 16 strings */
hrsrc = FindResourceExW(hInstance,
(LPCWSTR)RT_STRING,
MAKEINTRESOURCEW((LOWORD(uID) >> 4) + 1),
LanguageId);
if (!hrsrc) return 0;
hmem = LoadResource(hInstance, hrsrc);
if (!hmem) return 0;
p = LockResource(hmem);
// FreeResource(hmem);
/* Find the string we're looking for */
uID &= 0x000F; /* Position in the block, same as % 16 */
for (i = 0; i < uID; i++)
p += *p + 1;
/*
* If nBufferMax == 0, then return a read-only pointer
* to the resource itself in lpBuffer it is assumed that
* lpBuffer is actually a (LPWSTR*).
*/
if (nBufferMax == 0)
{
*((LPWSTR*)lpBuffer) = p + 1;
return *p;
}
i = min(nBufferMax - 1, *p);
if (i > 0)
{
memcpy(lpBuffer, p + 1, i * sizeof(WCHAR));
lpBuffer[i] = L'\0';
}
else
{
if (nBufferMax > 1)
{
lpBuffer[0] = L'\0';
return 0;
}
}
return i;
}
/**
* @name K32LoadStringW
* Loads a string resource from the executable file associated with a
* specified module, copies the string into a buffer, and appends a
* terminating null character.
* This is a restricted version of K32LoadStringExW().
*
* @see LoadString(), K32LoadStringExW()
**/
INT
WINAPI
K32LoadStringW(
IN HINSTANCE hInstance OPTIONAL,
IN UINT uID,
OUT LPWSTR lpBuffer,
IN INT nBufferMax)
{
// NOTE: Instead of using LANG_NEUTRAL, one might use LANG_USER_DEFAULT...
return K32LoadStringExW(hInstance, uID,
MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
lpBuffer, nBufferMax);
}
/**
* @name FormatMessageSafeW
* Loads and formats a message string. The function requires a message
* definition as input. The message definition can come from a buffer
* passed to the function. It can come from a message table resource in
* an already-loaded module, or the caller can ask the function to search
* the system's message table resource(s) for the message definition.
* Please refer to the Win32 FormatMessage() function for more details.
*
* @param[in] dwFlags
* The formatting options, and how to interpret the @p lpSource parameter.
* See FormatMessage() for more details.
*
* @param[in] lpSource
* The location of the message definition. The type of this parameter
* depends upon the settings in the @p dwFlags parameter.
*
* @param[in] dwMessageId
* The message identifier for the requested message. This parameter
* is ignored if @p dwFlags includes @b FORMAT_MESSAGE_FROM_STRING.
*
* @param[in] dwLanguageId
* The language identifier for the requested message. This parameter
* is ignored if @p dwFlags includes @b FORMAT_MESSAGE_FROM_STRING.
*
* @param[out] lpBuffer
* A pointer to a buffer that receives the null-terminated string that
* specifies the formatted message. If @p dwFlags includes
* @b FORMAT_MESSAGE_ALLOCATE_BUFFER, the function allocates a buffer
* using the LocalAlloc() function, and places the pointer to the buffer
* at the address specified in @p lpBuffer.
* This buffer cannot be larger than 64kB.
*
* @param[in] nSize
* If the @b FORMAT_MESSAGE_ALLOCATE_BUFFER flag is not set, this parameter
* specifies the size of the output buffer, in @b TCHARs.
* If @b FORMAT_MESSAGE_ALLOCATE_BUFFER is set, this parameter specifies
* the minimum number of @b TCHARs to allocate for an output buffer.
* The output buffer cannot be larger than 64kB.
*
* @param[in] Arguments
* Optional pointer to an array of values describing a variable number of
* arguments, depending on the message string. Each argument is used to
* replace an <em>insert sequence</em> in the message string.
* By default, the @p Arguments parameter is of type @c va_list*, initialized
* with va_start(). The state of the @c va_list argument is undefined upon
* return from the function. To use the @c va_list again, destroy the variable
* argument list pointer using va_end() and reinitialize it with va_start().
* If you do not have a pointer of type @c va_list*, then specify the
* @b FORMAT_MESSAGE_ARGUMENT_ARRAY flag and pass a pointer to an array
* of @c DWORD_PTR values; those values are input to the message formatted
* as the insert values. Each insert must have a corresponding element in
* the array.
*
* @return
* If the function succeeds, the return value is the number of characters
* copied into the buffer, not including the terminating null character,
* or zero if the string resource does not exist. To get extended error
* information, call GetLastError().
*
* @remark
* This function is a "safe" version of FormatMessage(), that does not
* crash if a malformed source string is retrieved and then being used
* for formatting. It basically wraps calls to FormatMessage() within SEH.
*
2021-05-25 21:34:01 +00:00
* @see <a href="https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-formatmessage">FormatMessage() (on MSDN)</a>
**/
DWORD
WINAPI
FormatMessageSafeW(
IN DWORD dwFlags,
IN LPCVOID lpSource OPTIONAL,
IN DWORD dwMessageId,
IN DWORD dwLanguageId,
OUT LPWSTR lpBuffer,
IN DWORD nSize,
IN va_list *Arguments OPTIONAL)
{
DWORD dwLength = 0;
_SEH2_TRY
{
/*
* Retrieve the message string. Wrap in SEH
* to protect from invalid string parameters.
*/
_SEH2_TRY
{
dwLength = FormatMessageW(dwFlags,
lpSource,
dwMessageId,
dwLanguageId,
lpBuffer,
nSize,
Arguments);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
dwLength = 0;
/*
* An exception occurred while calling FormatMessage, this is usually
* the sign that a parameter was invalid, either 'lpBuffer' was NULL
* but we did not pass the flag FORMAT_MESSAGE_ALLOCATE_BUFFER, or the
* array pointer 'Arguments' was NULL or did not contain enough elements,
* and we did not pass the flag FORMAT_MESSAGE_IGNORE_INSERTS, and the
* message string expected too many inserts.
* In this last case only, we can call again FormatMessage but ignore
2021-05-25 21:34:01 +00:00
* explicitly the inserts. The string that we will return to the user
* will not be pre-formatted.
*/
if (((dwFlags & FORMAT_MESSAGE_ALLOCATE_BUFFER) || lpBuffer) &&
!(dwFlags & FORMAT_MESSAGE_IGNORE_INSERTS))
{
/* Remove any possible harmful flags and always ignore inserts */
dwFlags &= ~FORMAT_MESSAGE_ARGUMENT_ARRAY;
dwFlags |= FORMAT_MESSAGE_IGNORE_INSERTS;
/* If this call also throws an exception, we are really dead */
dwLength = FormatMessageW(dwFlags,
lpSource,
dwMessageId,
dwLanguageId,
lpBuffer,
nSize,
NULL /* Arguments */);
}
}
_SEH2_END;
}
_SEH2_FINALLY
{
}
_SEH2_END;
return dwLength;
}
/**
* @name ConSetThreadUILanguage
* Sets the current thread's user interface language.
* Mostly used by console applications for selecting a
* language identifier that best supports the NT Console.
* This function dynamically loads and calls kernel32!SetThreadUILanguage()
* so as to be able to work on older environments where this
* API is not supported.
* The FormatMessage() API also bases itself on the thread's
* current language for its default behaviour (unless an explicit
* language identifier has been provided).
*
* @param[in,opt] LangId
* (Vista+) A non-zero language identifier that specifies the
* current thread's user interface language to set.
* (XP/2003) Set the language identifier to 0 for selecting a
* language identifier that best supports the NT Console.
*
* @return
* Returns LangId in case of success, or 0 in case of failure.
* If LangId was set to 0, the function always succeeds and returns
* the language identifier that best supports the NT Console.
*
* @remark
* This function is thread-safe.
*
* @see <a href="https://docs.microsoft.com/en-us/windows/win32/api/winnls/nf-winnls-setthreaduilanguage">SetThreadUILanguage() (on MSDN)</a>
**/
LANGID
ConSetThreadUILanguage(
IN LANGID LangId OPTIONAL)
{
/* The function pointer is shared amongst all threads */
static volatile LANGID (WINAPI *pfnSetThreadUILanguage)(LANGID) = NULL;
if (!pfnSetThreadUILanguage)
{
/* Load the API from kernel32 */
PVOID pFunc = (PVOID)GetProcAddress(GetModuleHandleW(L"kernel32.dll"), "SetThreadUILanguage");
if (!pFunc)
{
/* Fail since the API is not available */
return 0;
}
/* Set the function pointer in case it hasn't been already set by another thread */
InterlockedCompareExchangePointer((PVOID*)&pfnSetThreadUILanguage, pFunc, NULL);
// ASSERT(pfnSetThreadUILanguage);
}
return pfnSetThreadUILanguage(LangId);
}
/**
* @name IsTTYHandle
* Checks whether a handle refers to a valid TTY object.
* A TTY object may be a console or a "communications" (e.g. serial) port.
*
* @param[in] hHandle
* Handle to the TTY object to check for.
*
* @return
* @b TRUE when the handle refers to a valid TTY object,
* @b FALSE if it does not.
*
* @remark
* This test is more general than IsConsoleHandle() as it is not limited
* to Win32 console objects only.
*
* @see IsConsoleHandle()
**/
BOOL
IsTTYHandle(IN HANDLE hHandle)
{
/*
* More general test than IsConsoleHandle(). Consoles, as well as serial
* (communications) ports, etc... verify this test, but only consoles
* verify the IsConsoleHandle() test: indeed the latter checks whether
* the handle is really handled by the console subsystem.
*/
return ((GetFileType(hHandle) & ~FILE_TYPE_REMOTE) == FILE_TYPE_CHAR);
}
/**
* @name IsConsoleHandle
* Checks whether a handle refers to a valid Win32 console object.
*
* @param[in] hHandle
* Handle to the Win32 console object to check for:
* console input buffer, console output buffer.
*
* @return
* @b TRUE when the handle refers to a valid Win32 console object,
* @b FALSE if it does not.
*
* @see IsTTYHandle()
**/
BOOL
IsConsoleHandle(IN HANDLE hHandle)
{
DWORD dwMode;
/* Check whether the handle may be that of a console... */
if ((GetFileType(hHandle) & ~FILE_TYPE_REMOTE) != FILE_TYPE_CHAR)
return FALSE;
/*
* It may be. Perform another test. The idea comes from the
* MSDN description of the WriteConsole API:
*
* "WriteConsole fails if it is used with a standard handle
* that is redirected to a file. If an application processes
* multilingual output that can be redirected, determine whether
* the output handle is a console handle (one method is to call
* the GetConsoleMode function and check whether it succeeds).
* If the handle is a console handle, call WriteConsole. If the
* handle is not a console handle, the output is redirected and
* you should call WriteFile to perform the I/O."
*/
return GetConsoleMode(hHandle, &dwMode);
}
/* EOF */