reactos/sdk/lib/pseh/CMakeLists.txt

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if(ARCH STREQUAL "i386")
list(APPEND ASM_SOURCE
i386/seh.s
i386/seh_prolog.s)
elseif(ARCH STREQUAL "amd64")
list(APPEND ASM_SOURCE
amd64/seh.s
amd64/seh_prolog.s)
elseif(ARCH STREQUAL "arm")
list(APPEND ASM_SOURCE
arm/seh_prolog.s)
endif()
if(MSVC OR ((CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (ARCH STREQUAL "amd64")))
list(APPEND SOURCE dummy.c)
add_asm_files(pseh_asm ${ASM_SOURCE})
add_library(pseh ${SOURCE} ${pseh_asm})
add_dependencies(pseh asm)
elseif((CMAKE_C_COMPILER_ID STREQUAL "GNU") AND (ARCH STREQUAL "amd64"))
# for GCC amd64 this is just an interface library, with our home-made plugin
add_library(pseh INTERFACE)
if (CMAKE_HOST_WIN32)
target_compile_options(pseh INTERFACE
$<$<COMPILE_LANGUAGE:C>:-fplugin=$<TARGET_FILE:native-gcc_plugin_seh>>
$<$<COMPILE_LANGUAGE:CXX>:-fplugin=$<TARGET_FILE:native-g++_plugin_seh>>)
else()
target_compile_options(pseh INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-fplugin=$<TARGET_FILE:native-gcc_plugin_seh>>)
endif()
else()
if(USE_PSEH3)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/libs/pseh)
list(APPEND SOURCE
i386/pseh3.c
i386/pseh3_i386.S)
elseif(USE_DUMMY_PSEH)
list(APPEND SOURCE dummy.c)
elseif(ARCH STREQUAL "i386")
list(APPEND SOURCE
i386/framebased.S
i386/framebased-gcchack.c
i386/framebased-gcchack-asm.S)
elseif(ARCH STREQUAL "amd64")
list(APPEND SOURCE amd64/framebased.S)
endif()
add_library(pseh ${SOURCE} ${ASM_SOURCE})
target_link_libraries(pseh chkstk)
add_dependencies(pseh psdk)
target_include_directories(pseh PRIVATE include/pseh)
endif()
target_include_directories(pseh INTERFACE include)
# Make it clear that we are using PSEH2
if ((CMAKE_C_COMPILER_ID STREQUAL "GNU") OR
((CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (NOT (ARCH STREQUAL "amd64"))))
target_compile_definitions(pseh INTERFACE __USE_PSEH2__)
endif()