2012-08-22 17:58:09 +00:00
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/*
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* Mesa 3-D graphics library
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* Version: 7.1
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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2014-01-04 10:35:13 +00:00
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#include <precomp.h>
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2012-08-22 17:58:09 +00:00
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static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLubyte *space = malloc(bytes);
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tnl->block[tnl->nr_blocks++] = space;
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return space;
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}
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static void free_space(struct gl_context *ctx)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint i;
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for (i = 0; i < tnl->nr_blocks; i++)
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free(tnl->block[i]);
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tnl->nr_blocks = 0;
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}
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/* Convert the incoming array to GLfloats. Understands the
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* array->Normalized flag and selects the correct conversion method.
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*/
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#define CONVERT( TYPE, MACRO ) do { \
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GLuint i, j; \
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if (input->Normalized) { \
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for (i = 0; i < count; i++) { \
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const TYPE *in = (TYPE *)ptr; \
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for (j = 0; j < sz; j++) { \
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*fptr++ = MACRO(*in); \
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in++; \
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} \
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ptr += input->StrideB; \
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} \
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} else { \
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for (i = 0; i < count; i++) { \
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const TYPE *in = (TYPE *)ptr; \
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for (j = 0; j < sz; j++) { \
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*fptr++ = (GLfloat)(*in); \
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in++; \
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} \
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ptr += input->StrideB; \
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} \
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} \
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} while (0)
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/**
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* \brief Convert fixed-point to floating-point.
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*
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* In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
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* integer" (Table 2.2 of the OpenGL ES 2.0 spec).
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*
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* If the buffer has the \c normalized flag set, the formula
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* \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
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* is used to map the fixed-point numbers into the range [-1, 1].
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*/
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static void
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convert_fixed_to_float(const struct gl_client_array *input,
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const GLubyte *ptr, GLfloat *fptr,
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GLuint count)
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{
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GLuint i, j;
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const GLint size = input->Size;
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if (input->Normalized) {
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for (i = 0; i < count; ++i) {
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const GLfixed *in = (GLfixed *) ptr;
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for (j = 0; j < size; ++j) {
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*fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1);
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}
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ptr += input->StrideB;
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}
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} else {
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for (i = 0; i < count; ++i) {
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const GLfixed *in = (GLfixed *) ptr;
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for (j = 0; j < size; ++j) {
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*fptr++ = in[j] / (GLfloat) (1 << 16);
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}
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ptr += input->StrideB;
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}
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}
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}
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/* Adjust pointer to point at first requested element, convert to
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* floating point, populate VB->AttribPtr[].
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*/
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static void _tnl_import_array( struct gl_context *ctx,
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GLuint attrib,
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GLuint count,
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const struct gl_client_array *input,
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const GLubyte *ptr )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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GLuint stride = input->StrideB;
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if (input->Type != GL_FLOAT) {
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const GLuint sz = input->Size;
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GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
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GLfloat *fptr = (GLfloat *)buf;
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switch (input->Type) {
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case GL_BYTE:
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CONVERT(GLbyte, BYTE_TO_FLOAT);
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break;
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case GL_UNSIGNED_BYTE:
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2013-10-01 21:37:39 +00:00
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CONVERT(GLubyte, UBYTE_TO_FLOAT);
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2012-08-22 17:58:09 +00:00
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break;
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case GL_SHORT:
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CONVERT(GLshort, SHORT_TO_FLOAT);
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break;
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case GL_UNSIGNED_SHORT:
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CONVERT(GLushort, USHORT_TO_FLOAT);
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break;
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case GL_INT:
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CONVERT(GLint, INT_TO_FLOAT);
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break;
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case GL_UNSIGNED_INT:
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CONVERT(GLuint, UINT_TO_FLOAT);
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break;
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case GL_DOUBLE:
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CONVERT(GLdouble, (GLfloat));
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break;
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case GL_FIXED:
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convert_fixed_to_float(input, ptr, fptr, count);
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break;
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default:
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assert(0);
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break;
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}
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ptr = buf;
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stride = sz * sizeof(GLfloat);
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}
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VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
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VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
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VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
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VB->AttribPtr[attrib]->count = count;
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VB->AttribPtr[attrib]->stride = stride;
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VB->AttribPtr[attrib]->size = input->Size;
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/* This should die, but so should the whole GLvector4f concept:
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*/
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VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
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VEC_NOT_WRITEABLE |
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(stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
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VB->AttribPtr[attrib]->storage = NULL;
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}
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#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
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static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
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const GLvector4f *input,
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GLuint count)
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{
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const GLubyte *ptr = (const GLubyte *)input->data;
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const GLuint stride = input->stride;
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GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
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GLboolean *bptr = space;
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GLuint i;
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for (i = 0; i < count; i++) {
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*bptr++ = ((GLfloat *)ptr)[0] == 1.0;
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ptr += stride;
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}
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return space;
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}
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static void bind_inputs( struct gl_context *ctx,
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const struct gl_client_array *inputs[],
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GLint count,
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struct gl_buffer_object **bo,
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GLuint *nr_bo )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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GLuint i;
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/* Map all the VBOs
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*/
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2013-10-07 13:53:08 +00:00
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for (i = 0; i < _TNL_ATTRIB_MAX; i++) {
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2012-08-22 17:58:09 +00:00
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const void *ptr;
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if (inputs[i]->BufferObj->Name) {
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if (!inputs[i]->BufferObj->Pointer) {
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bo[*nr_bo] = inputs[i]->BufferObj;
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(*nr_bo)++;
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ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size,
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GL_MAP_READ_BIT,
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inputs[i]->BufferObj);
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assert(inputs[i]->BufferObj->Pointer);
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}
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ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
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inputs[i]->Ptr);
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}
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else
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ptr = inputs[i]->Ptr;
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/* Just make sure the array is floating point, otherwise convert to
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* temporary storage.
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*
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* XXX: remove the GLvector4f type at some stage and just use
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* client arrays.
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*/
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_tnl_import_array(ctx, i, count, inputs[i], ptr);
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}
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/* We process only the vertices between min & max index:
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*/
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VB->Count = count;
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/* These should perhaps be part of _TNL_ATTRIB_* */
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VB->BackfaceColorPtr = NULL;
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VB->BackfaceIndexPtr = NULL;
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/* Clipping and drawing code still requires this to be a packed
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* array of ubytes which can be written into. TODO: Fix and
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* remove.
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*/
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if (ctx->Polygon.FrontMode != GL_FILL ||
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ctx->Polygon.BackMode != GL_FILL)
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{
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VB->EdgeFlag = _tnl_import_edgeflag( ctx,
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VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
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VB->Count );
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}
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else {
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/* the data previously pointed to by EdgeFlag may have been freed */
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VB->EdgeFlag = NULL;
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}
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}
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/* Translate indices to GLuints and store in VB->Elts.
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*/
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static void bind_indices( struct gl_context *ctx,
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const struct _mesa_index_buffer *ib,
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struct gl_buffer_object **bo,
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GLuint *nr_bo)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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GLuint i;
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const void *ptr;
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if (!ib) {
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VB->Elts = NULL;
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return;
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}
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if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) {
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/* if the buffer object isn't mapped yet, map it now */
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bo[*nr_bo] = ib->obj;
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(*nr_bo)++;
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ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
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ib->count * vbo_sizeof_ib_type(ib->type),
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GL_MAP_READ_BIT, ib->obj);
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assert(ib->obj->Pointer);
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} else {
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/* user-space elements, or buffer already mapped */
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ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
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}
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2013-10-01 22:44:06 +00:00
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if (ib->type == GL_UNSIGNED_INT) {
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2012-08-22 17:58:09 +00:00
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VB->Elts = (GLuint *) ptr;
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}
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else {
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GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
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VB->Elts = elts;
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2013-10-01 22:44:06 +00:00
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if (ib->type == GL_UNSIGNED_SHORT) {
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2012-08-22 17:58:09 +00:00
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const GLushort *in = (GLushort *)ptr;
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for (i = 0; i < ib->count; i++)
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2013-10-01 22:44:06 +00:00
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*elts++ = (GLuint)(*in++);
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2012-08-22 17:58:09 +00:00
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}
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else {
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const GLubyte *in = (GLubyte *)ptr;
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for (i = 0; i < ib->count; i++)
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2013-10-01 22:44:06 +00:00
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*elts++ = (GLuint)(*in++);
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2012-08-22 17:58:09 +00:00
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}
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}
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}
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static void bind_prims( struct gl_context *ctx,
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const struct _mesa_prim *prim,
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GLuint nr_prims )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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VB->Primitive = prim;
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VB->PrimitiveCount = nr_prims;
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}
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static void unmap_vbos( struct gl_context *ctx,
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struct gl_buffer_object **bo,
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GLuint nr_bo )
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{
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GLuint i;
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for (i = 0; i < nr_bo; i++) {
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ctx->Driver.UnmapBuffer(ctx, bo[i]);
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}
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}
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void _tnl_vbo_draw_prims(struct gl_context *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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2013-10-01 19:30:37 +00:00
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GLuint max_index)
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2012-08-22 17:58:09 +00:00
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{
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if (!index_bounds_valid)
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vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
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_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
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}
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/* This is the main entrypoint into the slimmed-down software tnl
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* module. In a regular swtnl driver, this can be plugged straight
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* into the vbo->Driver.DrawPrims() callback.
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*/
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void _tnl_draw_prims( struct gl_context *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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const GLuint TEST_SPLIT = 0;
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const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
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/* Mesa core state should have been validated already */
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assert(ctx->NewState == 0x0);
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if (0)
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{
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2013-10-01 22:44:06 +00:00
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GLuint i;
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2012-08-22 17:58:09 +00:00
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printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
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for (i = 0; i < nr_prims; i++)
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printf("prim %d: %s start %d count %d\n", i,
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_mesa_lookup_enum_by_nr(prim[i].mode),
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prim[i].start,
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prim[i].count);
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}
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if (min_index) {
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/* We always translate away calls with min_index != 0.
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*/
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vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
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min_index, max_index,
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_tnl_vbo_draw_prims );
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return;
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}
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2013-10-01 22:44:06 +00:00
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else if (max_index > max) {
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2012-08-22 17:58:09 +00:00
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/* The software TNL pipeline has a fixed amount of storage for
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* vertices and it is necessary to split incoming drawing commands
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* if they exceed that limit.
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*/
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struct split_limits limits;
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limits.max_verts = max;
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limits.max_vb_size = ~0;
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limits.max_indices = ~0;
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/* This will split the buffers one way or another and
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* recursively call back into this function.
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*/
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vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
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2013-10-01 22:44:06 +00:00
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0, max_index,
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2012-08-22 17:58:09 +00:00
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_tnl_vbo_draw_prims,
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&limits );
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}
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else {
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/* May need to map a vertex buffer object for every attribute plus
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* one for the index buffer.
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*/
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2013-10-07 13:53:08 +00:00
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struct gl_buffer_object *bo[_TNL_ATTRIB_MAX];
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2012-08-22 17:58:09 +00:00
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GLuint nr_bo = 0;
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GLuint inst;
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/* Binding inputs may imply mapping some vertex buffer objects.
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* They will need to be unmapped below.
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*/
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2013-10-01 22:44:06 +00:00
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for (inst = 0; inst < prim[0].num_instances; inst++) {
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2012-08-22 17:58:09 +00:00
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2013-10-01 22:44:06 +00:00
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bind_prims(ctx, prim, nr_prims);
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bind_inputs(ctx, arrays, max_index + 1,
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bo, &nr_bo);
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bind_indices(ctx, ib, bo, &nr_bo);
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2012-08-22 17:58:09 +00:00
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|
2013-10-01 22:44:06 +00:00
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tnl->CurInstance = inst;
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TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
|
2012-08-22 17:58:09 +00:00
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|
2013-10-01 22:44:06 +00:00
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unmap_vbos(ctx, bo, nr_bo);
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free_space(ctx);
|
2012-08-22 17:58:09 +00:00
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}
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}
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}
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