2012-08-22 17:58:09 +00:00
|
|
|
/*
|
|
|
|
* mesa 3-D graphics library
|
|
|
|
* Version: 6.5
|
|
|
|
*
|
|
|
|
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
|
|
* to deal in the Software without restriction, including without limitation
|
|
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice shall be included
|
|
|
|
* in all copies or substantial portions of the Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* \file t_context.h
|
|
|
|
* \brief TnL module datatypes and definitions.
|
|
|
|
* \author Keith Whitwell
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* \mainpage The TNL-module
|
|
|
|
*
|
|
|
|
* TNL stands for "transform and lighting", i.e. this module implements
|
|
|
|
* a pipeline that receives as input a buffer of vertices and does all
|
|
|
|
* necessary transformations (rotations, clipping, vertex shader etc.)
|
|
|
|
* and passes then the output to the rasterizer.
|
|
|
|
*
|
|
|
|
* The tnl_pipeline contains the array of all stages, which should be
|
|
|
|
* applied. Each stage is a black-box, which is described by an
|
|
|
|
* tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
|
|
|
|
* stages to the vertex_buffer TNLcontext::vb, where the vertex data
|
|
|
|
* is stored. The last stage in the pipeline is the rasterizer.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef _T_CONTEXT_H
|
|
|
|
#define _T_CONTEXT_H
|
|
|
|
|
|
|
|
#include "main/glheader.h"
|
|
|
|
#include "main/imports.h"
|
|
|
|
#include "main/mtypes.h"
|
|
|
|
|
|
|
|
#include "math/m_vector.h"
|
|
|
|
|
|
|
|
#include "vbo/vbo.h"
|
|
|
|
|
|
|
|
#define MAX_PIPELINE_STAGES 30
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Note: The first attributes match the VERT_ATTRIB_* definitions
|
|
|
|
* in mtypes.h. However, the tnl module has additional attributes
|
|
|
|
* for materials, color indexes, edge flags, etc.
|
|
|
|
*/
|
|
|
|
/* Although it's nice to use these as bit indexes in a DWORD flag, we
|
|
|
|
* could manage without if necessary. Another limit currently is the
|
|
|
|
* number of bits allocated for these numbers in places like vertex
|
|
|
|
* program instruction formats and register layouts.
|
|
|
|
*/
|
|
|
|
/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
|
|
|
|
* GLSL vertex shader which cannot be aliased with conventional vertex attribs.
|
|
|
|
* Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
|
|
|
|
* as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
|
|
|
|
* attribs want (16).
|
|
|
|
*/
|
|
|
|
enum {
|
|
|
|
_TNL_ATTRIB_POS = 0,
|
|
|
|
_TNL_ATTRIB_WEIGHT = 1,
|
|
|
|
_TNL_ATTRIB_NORMAL = 2,
|
2014-06-18 15:58:59 +00:00
|
|
|
_TNL_ATTRIB_COLOR = 3,
|
|
|
|
_TNL_ATTRIB_FOG = 4,
|
|
|
|
_TNL_ATTRIB_COLOR_INDEX = 5,
|
|
|
|
_TNL_ATTRIB_EDGEFLAG = 6,
|
|
|
|
_TNL_ATTRIB_TEX = 7,
|
|
|
|
/* This is really a VERT_RESULT, not an attrib. Need to fix
|
|
|
|
* tnl to understand the difference.
|
|
|
|
*/
|
|
|
|
_TNL_ATTRIB_POINTSIZE = 8,
|
2012-08-22 17:58:09 +00:00
|
|
|
|
|
|
|
/* These alias with the generics, but they are not active
|
|
|
|
* concurrently, so it's not a problem. The TNL module
|
|
|
|
* doesn't have to do anything about this as this is how they
|
|
|
|
* are passed into the _draw_prims callback.
|
|
|
|
*
|
|
|
|
* When we generate fixed-function replacement programs (in
|
|
|
|
* t_vp_build.c currently), they refer to the appropriate
|
|
|
|
* generic attribute in order to pick up per-vertex material
|
|
|
|
* data.
|
|
|
|
*/
|
2014-06-18 15:58:59 +00:00
|
|
|
_TNL_ATTRIB_MAT_FRONT_AMBIENT = 9,
|
|
|
|
_TNL_ATTRIB_MAT_BACK_AMBIENT = 10,
|
|
|
|
_TNL_ATTRIB_MAT_FRONT_DIFFUSE = 11,
|
|
|
|
_TNL_ATTRIB_MAT_BACK_DIFFUSE = 12,
|
|
|
|
_TNL_ATTRIB_MAT_FRONT_SPECULAR = 13,
|
|
|
|
_TNL_ATTRIB_MAT_BACK_SPECULAR = 14,
|
|
|
|
_TNL_ATTRIB_MAT_FRONT_EMISSION = 15,
|
|
|
|
_TNL_ATTRIB_MAT_BACK_EMISSION = 16,
|
|
|
|
_TNL_ATTRIB_MAT_FRONT_SHININESS = 17,
|
|
|
|
_TNL_ATTRIB_MAT_BACK_SHININESS = 18,
|
|
|
|
_TNL_ATTRIB_MAT_FRONT_INDEXES = 29,
|
|
|
|
_TNL_ATTRIB_MAT_BACK_INDEXES = 20,
|
|
|
|
|
|
|
|
_TNL_ATTRIB_MAX = 21
|
2012-08-22 17:58:09 +00:00
|
|
|
} ;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Handy attribute ranges:
|
|
|
|
*/
|
|
|
|
|
2013-10-07 13:53:08 +00:00
|
|
|
#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT
|
|
|
|
#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES
|
2012-08-22 17:58:09 +00:00
|
|
|
|
|
|
|
|
|
|
|
#define PRIM_BEGIN 0x10
|
|
|
|
#define PRIM_END 0x20
|
|
|
|
#define PRIM_MODE_MASK 0x0f
|
|
|
|
|
|
|
|
static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
|
|
|
|
{
|
|
|
|
GLuint flag;
|
|
|
|
flag = prim->mode;
|
|
|
|
if (prim->begin) flag |= PRIM_BEGIN;
|
|
|
|
if (prim->end) flag |= PRIM_END;
|
|
|
|
return flag;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Contains the current state of a running pipeline.
|
|
|
|
*/
|
|
|
|
struct vertex_buffer
|
|
|
|
{
|
|
|
|
GLuint Size; /**< Max vertices per vertex buffer, constant */
|
|
|
|
|
|
|
|
/* Constant over the pipeline.
|
|
|
|
*/
|
|
|
|
GLuint Count; /**< Number of vertices currently in buffer */
|
|
|
|
|
|
|
|
/* Pointers to current data. Most of the data is in AttribPtr -- all of
|
|
|
|
* it that is one of VERT_ATTRIB_X. For things only produced by TNL,
|
|
|
|
* such as backface color or eye-space coordinates, they are stored
|
|
|
|
* here.
|
|
|
|
*/
|
|
|
|
GLuint *Elts;
|
|
|
|
GLvector4f *EyePtr; /* _TNL_BIT_POS */
|
|
|
|
GLvector4f *ClipPtr; /* _TNL_BIT_POS */
|
|
|
|
GLvector4f *NdcPtr; /* _TNL_BIT_POS */
|
|
|
|
GLubyte ClipOrMask; /* _TNL_BIT_POS */
|
|
|
|
GLubyte ClipAndMask; /* _TNL_BIT_POS */
|
|
|
|
GLubyte *ClipMask; /* _TNL_BIT_POS */
|
|
|
|
GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
|
|
|
|
GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
|
|
|
|
GLvector4f *BackfaceIndexPtr;
|
|
|
|
GLvector4f *BackfaceColorPtr;
|
|
|
|
|
|
|
|
const struct _mesa_prim *Primitive;
|
|
|
|
GLuint PrimitiveCount;
|
|
|
|
|
|
|
|
/* Inputs to the vertex program stage */
|
|
|
|
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Describes an individual operation on the pipeline.
|
|
|
|
*/
|
|
|
|
struct tnl_pipeline_stage
|
|
|
|
{
|
|
|
|
const char *name;
|
|
|
|
|
|
|
|
/* Private data for the pipeline stage:
|
|
|
|
*/
|
|
|
|
void *privatePtr;
|
|
|
|
|
|
|
|
/* Allocate private data
|
|
|
|
*/
|
|
|
|
GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
|
|
|
|
|
|
|
|
/* Free private data.
|
|
|
|
*/
|
|
|
|
void (*destroy)( struct tnl_pipeline_stage * );
|
|
|
|
|
|
|
|
/* Called on any statechange or input array size change or
|
|
|
|
* input array change to/from zero stride.
|
|
|
|
*/
|
|
|
|
void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
|
|
|
|
|
|
|
|
/* Called from _tnl_run_pipeline(). The stage.changed_inputs value
|
|
|
|
* encodes all inputs to thee struct which have changed. If
|
|
|
|
* non-zero, recompute all affected outputs of the stage, otherwise
|
|
|
|
* execute any 'sideeffects' of the stage.
|
|
|
|
*
|
|
|
|
* Return value: GL_TRUE - keep going
|
|
|
|
* GL_FALSE - finished pipeline
|
|
|
|
*/
|
|
|
|
GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Contains the array of all pipeline stages.
|
|
|
|
* The default values are defined at the end of t_pipeline.c
|
|
|
|
*/
|
|
|
|
struct tnl_pipeline {
|
|
|
|
|
|
|
|
GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
|
|
|
|
GLuint last_attrib_size[_TNL_ATTRIB_MAX];
|
|
|
|
GLuint input_changes;
|
|
|
|
GLuint new_state;
|
|
|
|
|
|
|
|
struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
|
|
|
|
GLuint nr_stages;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct tnl_clipspace;
|
|
|
|
struct tnl_clipspace_attr;
|
|
|
|
|
|
|
|
typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
|
|
|
|
GLfloat *out,
|
|
|
|
const GLubyte *v );
|
|
|
|
|
|
|
|
typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
|
|
|
|
GLubyte *v,
|
|
|
|
const GLfloat *in );
|
|
|
|
|
|
|
|
typedef void (*tnl_emit_func)( struct gl_context *ctx,
|
|
|
|
GLuint count,
|
|
|
|
GLubyte *dest );
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Describes how to convert/move a vertex attribute from a vertex array
|
|
|
|
* to a vertex structure.
|
|
|
|
*/
|
|
|
|
struct tnl_clipspace_attr
|
|
|
|
{
|
|
|
|
GLuint attrib; /* which vertex attrib (0=position, etc) */
|
|
|
|
GLuint format;
|
|
|
|
GLuint vertoffset; /* position of the attrib in the vertex struct */
|
|
|
|
GLuint vertattrsize; /* size of the attribute in bytes */
|
|
|
|
GLubyte *inputptr;
|
|
|
|
GLuint inputstride;
|
|
|
|
GLuint inputsize;
|
|
|
|
const tnl_insert_func *insert;
|
|
|
|
tnl_insert_func emit;
|
|
|
|
tnl_extract_func extract;
|
|
|
|
const GLfloat *vp; /* NDC->Viewport mapping matrix */
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
|
|
|
|
typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
|
|
|
|
typedef void (*tnl_triangle_func)( struct gl_context *ctx,
|
|
|
|
GLuint v1, GLuint v2, GLuint v3 );
|
|
|
|
typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
|
|
|
|
GLuint v3, GLuint v4 );
|
|
|
|
typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
|
|
|
|
GLuint flags );
|
|
|
|
typedef void (*tnl_interp_func)( struct gl_context *ctx,
|
|
|
|
GLfloat t, GLuint dst, GLuint out, GLuint in,
|
|
|
|
GLboolean force_boundary );
|
|
|
|
typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
|
|
|
|
typedef void (*tnl_setup_func)( struct gl_context *ctx,
|
|
|
|
GLuint start, GLuint end,
|
|
|
|
GLuint new_inputs);
|
|
|
|
|
|
|
|
|
|
|
|
struct tnl_attr_type {
|
|
|
|
GLuint format;
|
|
|
|
GLuint size;
|
|
|
|
GLuint stride;
|
|
|
|
GLuint offset;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct tnl_clipspace_fastpath {
|
|
|
|
GLuint vertex_size;
|
|
|
|
GLuint attr_count;
|
|
|
|
GLboolean match_strides;
|
|
|
|
|
|
|
|
struct tnl_attr_type *attr;
|
|
|
|
|
|
|
|
tnl_emit_func func;
|
|
|
|
struct tnl_clipspace_fastpath *next;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Used to describe conversion of vertex arrays to vertex structures.
|
|
|
|
* I.e. Structure of arrays to arrays of structs.
|
|
|
|
*/
|
|
|
|
struct tnl_clipspace
|
|
|
|
{
|
|
|
|
GLboolean need_extras;
|
|
|
|
|
|
|
|
GLuint new_inputs;
|
|
|
|
|
|
|
|
GLubyte *vertex_buf;
|
|
|
|
GLuint vertex_size;
|
|
|
|
GLuint max_vertex_size;
|
|
|
|
|
|
|
|
struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
|
|
|
|
GLuint attr_count;
|
|
|
|
|
|
|
|
tnl_emit_func emit;
|
|
|
|
tnl_interp_func interp;
|
|
|
|
tnl_copy_pv_func copy_pv;
|
|
|
|
|
|
|
|
/* Parameters and constants for codegen:
|
|
|
|
*/
|
|
|
|
GLboolean need_viewport;
|
|
|
|
GLfloat vp_scale[4];
|
|
|
|
GLfloat vp_xlate[4];
|
|
|
|
GLfloat chan_scale[4];
|
|
|
|
GLfloat identity[4];
|
|
|
|
|
|
|
|
struct tnl_clipspace_fastpath *fastpath;
|
|
|
|
|
|
|
|
void (*codegen_emit)( struct gl_context *ctx );
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct tnl_device_driver
|
|
|
|
{
|
|
|
|
/***
|
|
|
|
*** TNL Pipeline
|
|
|
|
***/
|
|
|
|
|
|
|
|
void (*RunPipeline)(struct gl_context *ctx);
|
|
|
|
/* Replaces PipelineStart/PipelineFinish -- intended to allow
|
|
|
|
* drivers to wrap _tnl_run_pipeline() with code to validate state
|
|
|
|
* and grab/release hardware locks.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void (*NotifyMaterialChange)(struct gl_context *ctx);
|
|
|
|
/* Alert tnl-aware drivers of changes to material.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/***
|
|
|
|
*** Rendering -- These functions called only from t_vb_render.c
|
|
|
|
***/
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
void (*Start)(struct gl_context *ctx);
|
|
|
|
void (*Finish)(struct gl_context *ctx);
|
|
|
|
/* Called before and after all rendering operations, including DrawPixels,
|
|
|
|
* ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
|
|
|
|
* These are a suitable place for grabbing/releasing hardware locks.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
|
|
|
|
/* Called between RenderStart() and RenderFinish() to indicate the
|
|
|
|
* type of primitive we're about to draw. Mode will be one of the
|
|
|
|
* modes accepted by glBegin().
|
|
|
|
*/
|
|
|
|
|
|
|
|
tnl_interp_func Interp;
|
|
|
|
/* The interp function is called by the clipping routines when we need
|
|
|
|
* to generate an interpolated vertex. All pertinant vertex ancilliary
|
|
|
|
* data should be computed by interpolating between the 'in' and 'out'
|
|
|
|
* vertices.
|
|
|
|
*/
|
|
|
|
|
|
|
|
tnl_copy_pv_func CopyPV;
|
|
|
|
/* The copy function is used to make a copy of a vertex. All pertinant
|
|
|
|
* vertex attributes should be copied.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
|
|
|
|
/* Render a polygon with <n> vertices whose indexes are in the <elts>
|
|
|
|
* array.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
|
|
|
|
/* Render a line between the two vertices given by indexes v0 and v1. */
|
|
|
|
|
|
|
|
tnl_points_func Points; /* must now respect vb->elts */
|
|
|
|
tnl_line_func Line;
|
|
|
|
tnl_triangle_func Triangle;
|
|
|
|
tnl_quad_func Quad;
|
|
|
|
/* These functions are called in order to render points, lines,
|
|
|
|
* triangles and quads. These are only called via the T&L module.
|
|
|
|
*/
|
|
|
|
|
|
|
|
tnl_render_func *PrimTabVerts;
|
|
|
|
tnl_render_func *PrimTabElts;
|
|
|
|
/* Render whole unclipped primitives (points, lines, linestrips,
|
|
|
|
* lineloops, etc). The tables are indexed by the GL enum of the
|
|
|
|
* primitive to be rendered. RenderTabVerts is used for non-indexed
|
|
|
|
* arrays of vertices. RenderTabElts is used for indexed arrays of
|
|
|
|
* vertices.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void (*ResetLineStipple)( struct gl_context *ctx );
|
|
|
|
/* Reset the hardware's line stipple counter.
|
|
|
|
*/
|
|
|
|
|
|
|
|
tnl_setup_func BuildVertices;
|
|
|
|
/* This function is called whenever new vertices are required for
|
|
|
|
* rendering. The vertices in question are those n such that start
|
|
|
|
* <= n < end. The new_inputs parameter indicates those fields of
|
|
|
|
* the vertex which need to be updated, if only a partial repair of
|
|
|
|
* the vertex is required.
|
|
|
|
*
|
|
|
|
* This function is called only from _tnl_render_stage in tnl/t_render.c.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
|
|
|
|
/* Driver may request additional render passes by returning GL_TRUE
|
|
|
|
* when this function is called. This function will be called
|
|
|
|
* after the first pass, and passes will be made until the function
|
|
|
|
* returns GL_FALSE. If no function is registered, only one pass
|
|
|
|
* is made.
|
|
|
|
*
|
|
|
|
* This function will be first invoked with passno == 1.
|
|
|
|
*/
|
|
|
|
} Render;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Context state for T&L context.
|
|
|
|
*/
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
/* Driver interface.
|
|
|
|
*/
|
|
|
|
struct tnl_device_driver Driver;
|
|
|
|
|
|
|
|
/* Pipeline
|
|
|
|
*/
|
|
|
|
struct tnl_pipeline pipeline;
|
|
|
|
struct vertex_buffer vb;
|
|
|
|
|
|
|
|
/* Clipspace/ndc/window vertex managment:
|
|
|
|
*/
|
|
|
|
struct tnl_clipspace clipspace;
|
|
|
|
|
|
|
|
/* Probably need a better configuration mechanism:
|
|
|
|
*/
|
|
|
|
GLboolean NeedNdcCoords;
|
|
|
|
GLboolean AllowVertexFog;
|
|
|
|
GLboolean AllowPixelFog;
|
|
|
|
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
|
|
|
|
|
|
|
|
GLbitfield64 render_inputs_bitset;
|
|
|
|
|
2013-10-07 13:53:08 +00:00
|
|
|
GLvector4f tmp_inputs[_TNL_ATTRIB_MAX];
|
2012-08-22 17:58:09 +00:00
|
|
|
|
|
|
|
/* Temp storage for t_draw.c:
|
|
|
|
*/
|
2013-10-07 13:53:08 +00:00
|
|
|
GLubyte *block[_TNL_ATTRIB_MAX];
|
2012-08-22 17:58:09 +00:00
|
|
|
GLuint nr_blocks;
|
|
|
|
|
|
|
|
GLuint CurInstance;
|
|
|
|
} TNLcontext;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
|
|
|
|
|
|
|
|
|
|
|
|
#define TYPE_IDX(t) ((t) & 0xf)
|
|
|
|
#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
|
|
|
|
|
|
|
|
|
|
|
|
extern void
|
|
|
|
tnl_clip_prepare(struct gl_context *ctx);
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|