2012-08-22 17:58:09 +00:00
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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2014-01-04 10:35:13 +00:00
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#include <precomp.h>
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2012-08-22 17:58:09 +00:00
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/**
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* We do all logic ops on 4-byte GLuints.
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* Depending on bytes per pixel, the mask array elements correspond to
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* 1, 2 or 4 GLuints.
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*/
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#define LOGIC_OP_LOOP(MODE, MASKSTRIDE) \
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do { \
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GLuint i; \
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switch (MODE) { \
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case GL_CLEAR: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = 0; \
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} \
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} \
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break; \
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case GL_SET: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~0; \
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} \
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} \
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break; \
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case GL_COPY: \
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/* do nothing */ \
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break; \
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case GL_COPY_INVERTED: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~src[i]; \
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} \
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} \
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break; \
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case GL_NOOP: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = dest[i]; \
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} \
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} \
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break; \
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case GL_INVERT: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~dest[i]; \
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} \
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} \
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break; \
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case GL_AND: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] &= dest[i]; \
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} \
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} \
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break; \
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case GL_NAND: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~(src[i] & dest[i]); \
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} \
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} \
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break; \
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case GL_OR: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] |= dest[i]; \
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} \
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} \
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break; \
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case GL_NOR: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~(src[i] | dest[i]); \
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} \
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} \
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break; \
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case GL_XOR: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] ^= dest[i]; \
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} \
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} \
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break; \
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case GL_EQUIV: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~(src[i] ^ dest[i]); \
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} \
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} \
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break; \
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case GL_AND_REVERSE: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = src[i] & ~dest[i]; \
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} \
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} \
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break; \
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case GL_AND_INVERTED: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~src[i] & dest[i]; \
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} \
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} \
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break; \
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case GL_OR_REVERSE: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = src[i] | ~dest[i]; \
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} \
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} \
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break; \
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case GL_OR_INVERTED: \
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for (i = 0; i < n; i++) { \
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if (mask[i / MASKSTRIDE]) { \
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src[i] = ~src[i] | dest[i]; \
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} \
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} \
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break; \
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default: \
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_mesa_problem(ctx, "bad logicop mode");\
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} \
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} while (0)
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static inline void
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logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
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const GLubyte mask[])
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{
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LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
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}
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static inline void
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logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
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const GLubyte mask[])
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{
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LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
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}
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static inline void
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logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
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const GLubyte mask[])
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{
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LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
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}
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/**
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* Apply the current logic operator to a span of RGBA pixels.
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* We can handle horizontal runs of pixels (spans) or arrays of x/y
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* pixel coordinates.
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*/
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void
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_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
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SWspan *span)
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{
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void *rbPixels;
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ASSERT(span->end < MAX_WIDTH);
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ASSERT(span->arrayMask & SPAN_RGBA);
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rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
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if (span->array->ChanType == GL_UNSIGNED_BYTE) {
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/* treat 4*GLubyte as GLuint */
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logicop_uint1(ctx, span->end,
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(GLuint *) span->array->rgba8,
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(const GLuint *) rbPixels, span->array->mask);
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}
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else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
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/* treat 2*GLushort as GLuint */
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logicop_uint2(ctx, 2 * span->end,
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(GLuint *) span->array->rgba16,
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(const GLuint *) rbPixels, span->array->mask);
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}
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else {
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logicop_uint4(ctx, 4 * span->end,
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2014-06-18 15:58:59 +00:00
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(GLuint *) span->array->attribs[FRAG_ATTRIB_COL],
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2012-08-22 17:58:09 +00:00
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(const GLuint *) rbPixels, span->array->mask);
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}
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}
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