reactos/dll/directx/wine/d3dx9_40/d3dx9_40_main.c

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/*
* Direct3D X 9 main file
*
* Copyright (C) 2007 David Adam
* Copyright (C) 2009 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#define WIN32_NO_STATUS
#define _INC_WINDOWS
#define COM_NO_WINDOWS_H
#include <config.h>
//#include "wine/port.h"
#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
#include <wingdi.h>
//#include "winuser.h"
#include <d3dx9.h>
/***********************************************************************
* DllMain.
*/
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
{
switch(reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(inst);
break;
}
return TRUE;
}
/***********************************************************************
* D3DXCheckVersion
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{
if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==40)
return TRUE;
else
return FALSE;
}