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618 lines
14 KiB
C++
618 lines
14 KiB
C++
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//
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// CardLib - CardRegion mouse-related stuff
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//
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// Freeware
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// Copyright J Brown 2001
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//
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#include <windows.h>
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#include <math.h>
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#include "cardlib.h"
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#include "cardwindow.h"
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#include "cardregion.h"
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double __CARDZOOMSPEED = 32;
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int ClipCard(HDC hdc, int x, int y, int width, int height);
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void DrawCard(HDC hdc, int x, int y, HDC hdcSource, int width, int height);
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#ifdef _DEBUG
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static pDebugClickProc DebugStackClickProc = 0;
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void CardLib_SetStackClickProc(pDebugClickProc proc)
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{
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DebugStackClickProc = proc;
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}
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#endif
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CardRegion *CardWindow::GetBestStack(int x, int y, int w, int h)
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{
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int maxoverlap = 0;
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int maxoverlapidx = -1;
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//find the stack which is most covered by the dropped
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//cards. Only include those which allow drops.
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//
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for(int i = 0; i < nNumCardRegions; i++)
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{
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int percent = Regions[i]->GetOverlapRatio(x, y, w, h);
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//if this stack has the biggest coverage yet
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if(percent > maxoverlap && Regions[i]->IsVisible())
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{
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maxoverlap = percent;
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maxoverlapidx = i;
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}
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}
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//if we found a stack to drop onto
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if(maxoverlapidx != -1)
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{
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return Regions[maxoverlapidx];
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}
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else
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{
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return 0;
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}
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}
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bool CardRegion::IsPointInStack(int x, int y)
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{
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int axpos = xoffset < 0 ? xpos + (nNumApparentCards-1)*xoffset : xpos;
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int aypos = yoffset < 0 ? ypos + (nNumApparentCards-1)*yoffset : ypos;
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if(x >= axpos && x < axpos + width && y >= aypos && y < aypos + height && fVisible)
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return true;
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else
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return false;
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}
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int CardRegion::GetNumDragCards(int x, int y)
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{
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int cardindex = 0; //index from stack start
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int maxidx;
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//make x,y relative to the stack's upper left corner
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x -= xpos + (xoffset < 0 ? (nNumApparentCards/*cardstack.NumCards()*/ - 1) * xoffset : 0);
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y -= ypos + (yoffset < 0 ? (nNumApparentCards/*cardstack.NumCards()*/ - 1) * yoffset : 0);
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//if stack is empty, cannot drag any cards from it
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if(cardstack.NumCards() <= 0)
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return 0;
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//see which card in the stack has been clicked on
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//top-bottom ordering
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if(yoffset > 0)
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{
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if(y < height - __cardheight)
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cardindex = y / yoffset;
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else
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cardindex = cardstack.NumCards() - 1;
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}
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else if(yoffset < 0)
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{
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if(y < __cardheight)
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cardindex = cardstack.NumCards() - 1;
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else
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cardindex = cardstack.NumCards() - ((y - __cardheight) / -yoffset) - 2;
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}
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else //yoffset == 0
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{
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cardindex = cardstack.NumCards() - 1;
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}
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maxidx = cardindex;
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//if left-right
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if(xoffset > 0)
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{
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if(x < width - __cardwidth)
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cardindex = x / xoffset;
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else
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cardindex = cardstack.NumCards() - 1;
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}
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else if(xoffset < 0)
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{
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if(x < __cardwidth)
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cardindex = cardstack.NumCards() - 1;
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else
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cardindex = cardstack.NumCards() - ((x - __cardwidth) / -xoffset) - 2;
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}
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else
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{
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cardindex = cardstack.NumCards() - 1;
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}
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if(cardindex > maxidx) cardindex = maxidx;
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if(cardindex > cardstack.NumCards())
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cardindex = 1;
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//if are trying to drag too many cards at once
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return cardstack.NumCards() - cardindex;
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}
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bool CardRegion::CanDragCards(int iNumCards)
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{
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if(iNumCards <= 0) return false;
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if(nThreedCount > 1 && iNumCards > 1) return false;
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if(WaitForSingleObject(mxlock, 0) != WAIT_OBJECT_0)
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{
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// TRACE("Failed to gain access to card stack\n");
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return false;
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}
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ReleaseMutex(mxlock);
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switch(uDragRule)
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{
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case CS_DRAG_ALL:
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return true;
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case CS_DRAG_TOP:
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if(iNumCards == 1)
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return true;
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else
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return false;
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case CS_DRAG_NONE:
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return false;
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case CS_DRAG_CALLBACK:
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if(CanDragCallback)
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{
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return CanDragCallback(*this, iNumCards);
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}
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else
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{
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return false;
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}
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default:
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return false;
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}
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}
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bool CardRegion::CanDropCards(CardStack &cards)
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{
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if(WaitForSingleObject(mxlock, 0) != WAIT_OBJECT_0)
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{
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return false;
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}
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ReleaseMutex(mxlock);
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switch(uDropRule)
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{
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case CS_DROP_ALL:
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return true;
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case CS_DROP_NONE:
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return false;
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case CS_DROP_CALLBACK:
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if(CanDropCallback)
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{
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return CanDropCallback(*this, cards);
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}
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else
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{
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return false;
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}
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default:
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return false;
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}
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}
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bool CardRegion::OnLButtonDblClk(int x, int y)
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{
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iNumDragCards = GetNumDragCards(x, y);
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if(DblClickCallback)
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DblClickCallback(*this, iNumDragCards);
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return true;
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}
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bool CardRegion::OnLButtonDown(int x, int y)
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{
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iNumDragCards = GetNumDragCards(x, y);
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#ifdef _DEBUG
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if(DebugStackClickProc)
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{
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if(!DebugStackClickProc(*this))
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return false;
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}
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#endif
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if(ClickCallback)
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ClickCallback(*this, iNumDragCards);
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if(CanDragCards(iNumDragCards) != false)
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{
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//offset of the mouse cursor relative to the top-left corner
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//of the cards that are being dragged
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mousexoffset = x - xpos - xoffset * (nNumApparentCards - iNumDragCards);
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mouseyoffset = y - ypos - yoffset * (nNumApparentCards - iNumDragCards);
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if(xoffset < 0)
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mousexoffset += -xoffset * (iNumDragCards - 1);
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if(yoffset < 0)
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mouseyoffset += -yoffset * (iNumDragCards - 1);
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//remove the cards from the source stack
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dragstack = cardstack.Pop(iNumDragCards);
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//prepare the back buffer, and the drag image
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PrepareDragBitmaps(iNumDragCards);
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oldx = x - mousexoffset;
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oldy = y - mouseyoffset;
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Update(); //Update this stack's card count + size
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SetCapture((HWND)parentWnd);
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//set AFTER settings the dragstack...
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fMouseDragging = true;
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return true;
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}
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return false;
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}
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bool CardRegion::OnLButtonUp(int x, int y)
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{
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CardRegion *pDestStack = 0;
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HDC hdc;
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int dropstackid = CS_DROPZONE_NODROP;
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RECT dragrect;
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DropZone *dropzone;
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fMouseDragging = false;
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//first of all, see if any drop zones have been registered
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SetRect(&dragrect, x-mousexoffset, y-mouseyoffset, x-mousexoffset+nDragCardWidth, y-mouseyoffset+nDragCardHeight);
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dropzone = parentWnd.GetDropZoneFromRect(&dragrect);
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if(dropzone)
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{
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dropstackid = dropzone->DropCards(dragstack);
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if(dropstackid != CS_DROPZONE_NODROP)
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pDestStack = parentWnd.CardRegionFromId(dropstackid);
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else
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pDestStack = 0;
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}
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else
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{
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pDestStack = parentWnd.GetBestStack(x - mousexoffset, y - mouseyoffset, nDragCardWidth, nDragCardHeight);
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}
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// If have found a stack to drop onto
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//
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if(pDestStack && pDestStack->CanDropCards(dragstack))
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{
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hdc = GetDC((HWND)parentWnd);
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// UseNicePalette(hdc);
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ZoomCard(hdc, x - mousexoffset, y - mouseyoffset, pDestStack);
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ReleaseDC((HWND)parentWnd, hdc);
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//
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//add the cards to the destination stack
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//
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CardStack temp = pDestStack->GetCardStack();
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temp.Push(dragstack);
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pDestStack->SetCardStack(temp);
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// pDestStack->Update(); //Update this stack's card count + size
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// pDestStack->UpdateFaceDir(temp);
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// Call the remove callback on THIS stack, if one is specified
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//
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if(RemoveCallback)
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RemoveCallback(*this, iNumDragCards);
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// Call the add callback, if one is specified
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//
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if(pDestStack->AddCallback)
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pDestStack->AddCallback(*pDestStack, pDestStack->cardstack);//index, deststack->numcards);
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RedrawIfNotDim(pDestStack, true);
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}
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//
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// Otherwise, let the cards snap back onto this stack
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//
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else
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{
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hdc = GetDC((HWND)parentWnd);
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ZoomCard(hdc, x - mousexoffset, y - mouseyoffset, this);
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cardstack += dragstack;
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ReleaseDC((HWND)parentWnd, hdc);
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Update(); //Update this stack's card count + size
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}
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ReleaseDragBitmaps();
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ReleaseCapture();
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return true;
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}
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bool CardRegion::OnMouseMove(int x, int y)
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{
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HDC hdc;
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hdc = GetDC((HWND)parentWnd);
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x -= mousexoffset;
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y -= mouseyoffset;
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MoveDragCardTo(hdc, x, y);
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//BitBlt(hdc, nDragCardWidth+10, 0, nDragCardWidth, nDragCardHeight, hdcBackGnd, 0, 0, SRCCOPY);
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//BitBlt(hdc, 0, 0, nDragCardWidth, nDragCardHeight, hdcDragCard, 0, 0, SRCCOPY);
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ReleaseDC((HWND)parentWnd, hdc);
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oldx = x;
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oldy = y;
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return true;
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}
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//
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// There is a bug in BitBlt when the source x,y
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// become < 0. So this wrapper function simply adjusts
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// the coords so that we never try to blt in from this range
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//
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BOOL ClippedBitBlt(HDC hdcDest, int x, int y, int width, int height, HDC hdcSrc, int srcx, int srcy, DWORD dwROP)
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{
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if(srcx < 0)
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{
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x = 0 - srcx;
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width = width + srcx;
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srcx = 0;
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}
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if(srcy < 0)
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{
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y = 0 - srcy;
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height = height + srcy;
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srcy = 0;
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}
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return BitBlt(hdcDest, x, y, width, height, hdcSrc, srcx, srcy, dwROP);
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}
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void CardRegion::MoveDragCardTo(HDC hdc, int x, int y)
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{
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RECT inter, rect1, rect2;
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//mask off the new position of the drag-card, so
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//that it will not be painted over
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ClipCard(hdc, x, y, nDragCardWidth, nDragCardHeight);
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//restore the area covered by the card at its previous position
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BitBlt(hdc, oldx, oldy, nDragCardWidth, nDragCardHeight, hdcBackGnd, 0, 0, SRCCOPY);
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//remove clipping so we can draw the card at its new place
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SelectClipRgn(hdc, NULL);
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//if the card's old and new positions overlap, then we
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//need some funky code to update the "saved background" image,
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SetRect(&rect1, oldx, oldy, oldx+nDragCardWidth, oldy+nDragCardHeight);
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SetRect(&rect2, x, y, x+nDragCardWidth, y+nDragCardHeight);
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if(IntersectRect(&inter, &rect1, &rect2))
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{
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int interwidth = inter.right-inter.left;
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int interheight = inter.bottom-inter.top;
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int destx, desty, srcx, srcy;
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if(rect2.left > rect1.left)
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{
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destx = 0; srcx = nDragCardWidth - interwidth;
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}
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else
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{
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destx = nDragCardWidth - interwidth; srcx = 0;
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}
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if(rect2.top > rect1.top)
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{
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desty = 0; srcy = nDragCardHeight - interheight;
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}
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else
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{
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desty = nDragCardHeight - interheight; srcy = 0;
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}
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//shift the bit we didn't use for the restore (due to the clipping)
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//into the opposite corner
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BitBlt(hdcBackGnd, destx,desty, interwidth, interheight, hdcBackGnd, srcx, srcy, SRCCOPY);
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ExcludeClipRect(hdcBackGnd, destx, desty, destx+interwidth, desty+interheight);
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//this bit requires us to clip the BitBlt (from screen to background)
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//as BitBlt is a bit buggy it seems
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ClippedBitBlt(hdcBackGnd, 0,0, nDragCardWidth, nDragCardHeight, hdc, x, y, SRCCOPY);
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SelectClipRgn(hdcBackGnd, NULL);
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}
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else
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{
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BitBlt(hdcBackGnd, 0,0, nDragCardWidth, nDragCardHeight, hdc, x, y, SRCCOPY);
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}
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//finally draw the card to the screen
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DrawCard(hdc, x, y, hdcDragCard, nDragCardWidth, nDragCardHeight);
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}
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//extern "C" int _fltused(void) { return 0; }
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//extern "C" int _ftol(void) { return 0; }
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//
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|
// Better do this in fixed-point, to stop
|
||
|
// VC from linking in floatingpoint-long conversions
|
||
|
//
|
||
|
//#define FIXED_PREC_MOVE
|
||
|
#ifdef FIXED_PREC_MOVE
|
||
|
#define PRECISION 12
|
||
|
void ZoomCard(HDC hdc, int xpos, int ypos, CARDSTACK *dest)
|
||
|
{
|
||
|
long dx, dy, x , y;
|
||
|
|
||
|
|
||
|
int apparentcards;
|
||
|
x = xpos << PRECISION; y = ypos << PRECISION;
|
||
|
|
||
|
oldx = (int)xpos;
|
||
|
oldy = (int)ypos;
|
||
|
|
||
|
apparentcards=dest->numcards/dest->threedcount;
|
||
|
|
||
|
int idestx = dest->xpos + dest->xoffset * (apparentcards);// - iNumDragCards);
|
||
|
int idesty = dest->ypos + dest->yoffset * (apparentcards);// - iNumDragCards);
|
||
|
|
||
|
//normalise the motion vector
|
||
|
dx = (idestx<<PRECISION) - x;
|
||
|
dy = (idesty<<PRECISION) - y;
|
||
|
long recip = (1 << PRECISION) / 1;//sqrt(dx*dx + dy*dy);
|
||
|
|
||
|
dx *= recip * 16;//CARDZOOMSPEED;
|
||
|
dy *= recip * 16;//CARDZOOMSPEED;
|
||
|
|
||
|
//if(dx < 0) dxinc = 1.001; else
|
||
|
|
||
|
for(;;)
|
||
|
{
|
||
|
int ix, iy;
|
||
|
x += dx;
|
||
|
y += dy;
|
||
|
|
||
|
ix = (int)x>>PRECISION;
|
||
|
iy = (int)y>>PRECISION;
|
||
|
if(dx < 0 && ix < idestx) ix = idestx;
|
||
|
else if(dx > 0 && ix > idestx) ix = idestx;
|
||
|
|
||
|
if(dy < 0 && iy < idesty) iy = idesty;
|
||
|
else if(dy > 0 && iy > idesty) iy = idesty;
|
||
|
|
||
|
MoveDragCardTo(hdc, ix, iy);
|
||
|
|
||
|
if(ix == idestx && iy == idesty)
|
||
|
break;
|
||
|
|
||
|
oldx = (int)x >> PRECISION;
|
||
|
oldy = (int)y >> PRECISION;
|
||
|
|
||
|
//dx *= 1.2;
|
||
|
//dy *= 1.2;
|
||
|
|
||
|
Sleep(10);
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
void CardRegion::ZoomCard(HDC hdc, int xpos, int ypos, CardRegion *pDestStack)
|
||
|
{
|
||
|
double dx, dy, x ,y;
|
||
|
int apparentcards;
|
||
|
x = (double)xpos; y = (double)ypos;
|
||
|
|
||
|
oldx = (int)x;
|
||
|
oldy = (int)y;
|
||
|
|
||
|
apparentcards = pDestStack->cardstack.NumCards() / pDestStack->nThreedCount;
|
||
|
|
||
|
int idestx = pDestStack->xpos + pDestStack->xoffset * (apparentcards);
|
||
|
int idesty = pDestStack->ypos + pDestStack->yoffset * (apparentcards);
|
||
|
|
||
|
if(pDestStack->yoffset < 0)
|
||
|
idesty += pDestStack->yoffset * (iNumDragCards-1);
|
||
|
|
||
|
if(pDestStack->xoffset < 0)
|
||
|
idestx += pDestStack->xoffset * (iNumDragCards-1);
|
||
|
|
||
|
//normalise the motion vector
|
||
|
dx = idestx - x;
|
||
|
dy = idesty - y;
|
||
|
double recip = 1.0 / sqrt(dx*dx + dy*dy);
|
||
|
dx *= recip * __CARDZOOMSPEED; dy *= recip * __CARDZOOMSPEED;
|
||
|
|
||
|
//if(dx < 0) dxinc = 1.001; else
|
||
|
|
||
|
for(;;)
|
||
|
{
|
||
|
bool attarget = true;
|
||
|
int ix, iy;
|
||
|
x += dx;
|
||
|
y += dy;
|
||
|
|
||
|
ix = (int)x;
|
||
|
iy = (int)y;
|
||
|
if(dx < 0.0 && ix < idestx) ix = idestx;
|
||
|
else if(dx > 0.0 && ix > idestx) ix = idestx;
|
||
|
else attarget = false;
|
||
|
|
||
|
if(dy < 0.0 && iy < idesty) iy = idesty;
|
||
|
else if(dy > 0.0 && iy > idesty) iy = idesty;
|
||
|
else attarget = false;
|
||
|
|
||
|
//if the target stack wants the drag cards drawn differently
|
||
|
//to how they are, then redraw the drag card image just before
|
||
|
//the cards land
|
||
|
/*if(attarget == true)
|
||
|
{
|
||
|
for(int i = 0; i < iNumDragCards; i++)
|
||
|
{
|
||
|
int xdraw = pDestStack->xoffset*i;
|
||
|
int ydraw = pDestStack->yoffset*i;
|
||
|
|
||
|
if(pDestStack->yoffset < 0)
|
||
|
ydraw = -pDestStack->yoffset * (iNumDragCards-i-1);
|
||
|
if(pDestStack->xoffset < 0)
|
||
|
xdraw = -pDestStack->xoffset * (iNumDragCards-i-1);
|
||
|
|
||
|
if(pDestStack->facedirection == CS_FACEUP &&
|
||
|
pDestStack->numcards+i >= dest->numfacedown)
|
||
|
{
|
||
|
//cdtDraw(hdcDragCard, xdraw, ydraw, iDragCards[i], ectFACES, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//cdtDraw(hdcDragCard, xdraw, ydraw, CARDSTACK::backcard, ectBACKS, 0);
|
||
|
}
|
||
|
}
|
||
|
}*/
|
||
|
|
||
|
MoveDragCardTo(hdc, ix, iy);
|
||
|
|
||
|
if(attarget || ix == idestx && iy == idesty)
|
||
|
break;
|
||
|
|
||
|
oldx = (int)x;
|
||
|
oldy = (int)y;
|
||
|
|
||
|
//dx *= 1.2;
|
||
|
//dy *= 1.2;
|
||
|
|
||
|
Sleep(10);
|
||
|
}
|
||
|
}
|
||
|
#endif
|