2013-05-29 00:29:07 +00:00
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/*
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* COPYRIGHT: See COPYING in the top level directory
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2013-07-06 15:59:28 +00:00
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* PROJECT: ReactOS Console Driver DLL
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2013-07-13 04:54:49 +00:00
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* FILE: win32ss/user/winsrv/consrv/condrv/graphics.c
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2013-05-29 00:29:07 +00:00
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* PURPOSE: Console Output Functions for graphics-mode screen-buffers
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* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*
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* NOTE: See http://blog.airesoft.co.uk/2012/10/things-ms-can-do-that-they-dont-tell-you-about-console-graphics/
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* for more information.
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*/
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/* INCLUDES *******************************************************************/
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2014-02-04 19:54:42 +00:00
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#include <consrv.h>
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2013-05-29 00:29:07 +00:00
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#define NDEBUG
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#include <debug.h>
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/* PRIVATE FUNCTIONS **********************************************************/
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CONSOLE_IO_OBJECT_TYPE
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GRAPHICS_BUFFER_GetType(PCONSOLE_SCREEN_BUFFER This)
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{
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// return This->Header.Type;
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return GRAPHICS_BUFFER;
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}
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static CONSOLE_SCREEN_BUFFER_VTBL GraphicsVtbl =
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{
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GRAPHICS_BUFFER_GetType,
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};
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NTSTATUS
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CONSOLE_SCREEN_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
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IN OUT PCONSOLE Console,
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IN SIZE_T Size);
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VOID
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CONSOLE_SCREEN_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer);
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NTSTATUS
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GRAPHICS_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
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IN OUT PCONSOLE Console,
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IN PGRAPHICS_BUFFER_INFO GraphicsInfo)
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{
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NTSTATUS Status = STATUS_SUCCESS;
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PGRAPHICS_SCREEN_BUFFER NewBuffer = NULL;
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LARGE_INTEGER SectionSize;
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ULONG ViewSize = 0;
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HANDLE ProcessHandle;
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if (Buffer == NULL || Console == NULL || GraphicsInfo == NULL)
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return STATUS_INVALID_PARAMETER;
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*Buffer = NULL;
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Status = CONSOLE_SCREEN_BUFFER_Initialize((PCONSOLE_SCREEN_BUFFER*)&NewBuffer,
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Console,
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sizeof(GRAPHICS_SCREEN_BUFFER));
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if (!NT_SUCCESS(Status)) return Status;
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NewBuffer->Header.Type = GRAPHICS_BUFFER;
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NewBuffer->Vtbl = &GraphicsVtbl;
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/*
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* Remember the handle to the process so that we can close or unmap
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* correctly the allocated resources when the client releases the
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* screen buffer.
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*/
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ProcessHandle = CsrGetClientThread()->Process->ProcessHandle;
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NewBuffer->ClientProcess = ProcessHandle;
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/* Get infos from the graphics buffer information structure */
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NewBuffer->BitMapInfoLength = GraphicsInfo->Info.dwBitMapInfoLength;
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NewBuffer->BitMapInfo = ConsoleAllocHeap(HEAP_ZERO_MEMORY, NewBuffer->BitMapInfoLength);
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if (NewBuffer->BitMapInfo == NULL)
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{
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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/* Adjust the bitmap height if needed (bottom-top vs. top-bottom). Use always bottom-up. */
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if (GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight > 0)
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GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight = -GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight;
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/* We do not use anything else than uncompressed bitmaps */
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if (GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression != BI_RGB)
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{
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2014-03-16 02:11:25 +00:00
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DPRINT1("biCompression == %d != BI_RGB, fix that!\n",
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GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression);
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2013-05-29 00:29:07 +00:00
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GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression = BI_RGB;
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}
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RtlCopyMemory(NewBuffer->BitMapInfo,
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GraphicsInfo->Info.lpBitMapInfo,
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GraphicsInfo->Info.dwBitMapInfoLength);
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NewBuffer->BitMapUsage = GraphicsInfo->Info.dwUsage;
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/* Set the screen buffer size. Fight against overflows. */
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if ( GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biWidth <= 0xFFFF &&
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-GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight <= 0xFFFF )
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{
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/* Be careful about the sign of biHeight */
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NewBuffer->ScreenBufferSize.X = (SHORT)GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biWidth ;
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NewBuffer->ScreenBufferSize.Y = (SHORT)-GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biHeight;
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NewBuffer->OldViewSize = NewBuffer->ViewSize =
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NewBuffer->OldScreenBufferSize = NewBuffer->ScreenBufferSize;
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}
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else
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{
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Status = STATUS_INSUFFICIENT_RESOURCES;
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ConsoleFreeHeap(NewBuffer->BitMapInfo);
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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goto Quit;
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}
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/*
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* Create a mutex to synchronize bitmap memory access
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* between ourselves and the client.
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*/
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Status = NtCreateMutant(&NewBuffer->Mutex, MUTANT_ALL_ACCESS, NULL, FALSE);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("NtCreateMutant() failed: %lu\n", Status);
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ConsoleFreeHeap(NewBuffer->BitMapInfo);
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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goto Quit;
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}
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/*
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* Duplicate the Mutex for the client. We must keep a trace of it
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* so that we can close it when the client releases the screen buffer.
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*/
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Status = NtDuplicateObject(NtCurrentProcess(),
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NewBuffer->Mutex,
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ProcessHandle,
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&NewBuffer->ClientMutex,
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0, 0, DUPLICATE_SAME_ACCESS);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("NtDuplicateObject() failed: %lu\n", Status);
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NtClose(NewBuffer->Mutex);
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ConsoleFreeHeap(NewBuffer->BitMapInfo);
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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goto Quit;
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}
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/*
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* Create a memory section for the bitmap area, to share with the client.
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*/
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SectionSize.QuadPart = NewBuffer->BitMapInfo->bmiHeader.biSizeImage;
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Status = NtCreateSection(&NewBuffer->hSection,
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SECTION_ALL_ACCESS,
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NULL,
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&SectionSize,
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PAGE_READWRITE,
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SEC_COMMIT,
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NULL);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Error: Impossible to create a shared section ; Status = %lu\n", Status);
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NtClose(NewBuffer->ClientMutex);
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NtClose(NewBuffer->Mutex);
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ConsoleFreeHeap(NewBuffer->BitMapInfo);
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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goto Quit;
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}
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/*
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* Create a view for our needs.
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*/
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ViewSize = 0;
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NewBuffer->BitMap = NULL;
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Status = NtMapViewOfSection(NewBuffer->hSection,
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NtCurrentProcess(),
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(PVOID*)&NewBuffer->BitMap,
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0,
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0,
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NULL,
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&ViewSize,
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ViewUnmap,
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0,
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PAGE_READWRITE);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Error: Impossible to map the shared section ; Status = %lu\n", Status);
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NtClose(NewBuffer->hSection);
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NtClose(NewBuffer->ClientMutex);
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NtClose(NewBuffer->Mutex);
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ConsoleFreeHeap(NewBuffer->BitMapInfo);
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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goto Quit;
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}
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/*
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* Create a view for the client. We must keep a trace of it so that
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* we can unmap it when the client releases the screen buffer.
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*/
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ViewSize = 0;
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NewBuffer->ClientBitMap = NULL;
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Status = NtMapViewOfSection(NewBuffer->hSection,
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ProcessHandle,
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(PVOID*)&NewBuffer->ClientBitMap,
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0,
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0,
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NULL,
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&ViewSize,
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ViewUnmap,
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0,
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PAGE_READWRITE);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Error: Impossible to map the shared section ; Status = %lu\n", Status);
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NtUnmapViewOfSection(NtCurrentProcess(), NewBuffer->BitMap);
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NtClose(NewBuffer->hSection);
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NtClose(NewBuffer->ClientMutex);
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NtClose(NewBuffer->Mutex);
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ConsoleFreeHeap(NewBuffer->BitMapInfo);
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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goto Quit;
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}
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NewBuffer->ViewOrigin.X = NewBuffer->ViewOrigin.Y = 0;
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NewBuffer->VirtualY = 0;
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NewBuffer->CursorBlinkOn = FALSE;
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NewBuffer->ForceCursorOff = TRUE;
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NewBuffer->CursorInfo.bVisible = FALSE;
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NewBuffer->CursorInfo.dwSize = 0;
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NewBuffer->CursorPosition.X = NewBuffer->CursorPosition.Y = 0;
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NewBuffer->Mode = 0;
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*Buffer = (PCONSOLE_SCREEN_BUFFER)NewBuffer;
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Status = STATUS_SUCCESS;
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Quit:
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return Status;
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}
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VOID
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GRAPHICS_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
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{
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PGRAPHICS_SCREEN_BUFFER Buff = (PGRAPHICS_SCREEN_BUFFER)Buffer;
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/*
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* IMPORTANT !! Reinitialize the type so that we don't enter a recursive
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* infinite loop when calling CONSOLE_SCREEN_BUFFER_Destroy.
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*/
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Buffer->Header.Type = SCREEN_BUFFER;
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/*
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* Uninitialize the graphics screen buffer
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* in the reverse way we initialized it.
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*/
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NtUnmapViewOfSection(Buff->ClientProcess, Buff->ClientBitMap);
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NtUnmapViewOfSection(NtCurrentProcess(), Buff->BitMap);
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NtClose(Buff->hSection);
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NtClose(Buff->ClientMutex);
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NtClose(Buff->Mutex);
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ConsoleFreeHeap(Buff->BitMapInfo);
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CONSOLE_SCREEN_BUFFER_Destroy(Buffer);
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}
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/* EOF */
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