reactos/base/applications/charmap_new/Cell.cpp

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/*
* PROJECT: ReactOS Character Map
* LICENSE: GPL - See COPYING in the top level directory
* FILE: base/applications/charmap/cell.cpp
* PURPOSE: Class for each individual cell
* COPYRIGHT: Copyright 2015 Ged Murphy <gedmurphy@reactos.org>
*/
#include "precomp.h"
#include "Cell.h"
/* DATA *****************************************************/
/* PUBLIC METHODS **********************************************/
CCell::CCell(
_In_ HWND hParent
) :
CCell(hParent, RECT{0})
{
}
CCell::CCell(
_In_ HWND hParent,
_In_ RECT& CellCoordinates
) :
m_hParent(hParent),
m_CellCoordinates(CellCoordinates),
m_Char(L'*'),
m_bHasFocus(false),
m_bIsLarge(false)
{
}
CCell::~CCell()
{
}
bool
CCell::OnPaint(_In_ PAINTSTRUCT &PaintStruct)
{
// Check if this cell is in our paint region
BOOL NeedsPaint; RECT rect;
NeedsPaint = IntersectRect(&rect,
&PaintStruct.rcPaint,
&m_CellCoordinates);
if (NeedsPaint == FALSE)
return false;
// Draw the cell border
BOOL b = Rectangle(PaintStruct.hdc,
m_CellCoordinates.left,
m_CellCoordinates.top,
m_CellCoordinates.right,
m_CellCoordinates.bottom);
// Calculate an internal drawing canvas for the cell
RECT Internal;
CopyRect(&Internal, &m_CellCoordinates);
InflateRect(&Internal, -1, -1);
// Check if this cell has focus
if (m_bHasFocus)
{
// Draw the smaller cell to make it look selected
Rectangle(PaintStruct.hdc,
Internal.left,
Internal.top,
Internal.right,
Internal.bottom);
}
int Success;
Success = DrawTextW(PaintStruct.hdc,
&m_Char,
1,
&Internal,
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
return (Success != 0);
}
void
CCell::SetCellCoordinates(
_In_ RECT& Coordinates
)
{
m_CellCoordinates = Coordinates;
}