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https://github.com/reactos/reactos.git
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312 lines
5.6 KiB
C
312 lines
5.6 KiB
C
![]() |
/*
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* GdiPlusBrush.h
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*
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* Windows GDI+
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*
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* This file is part of the w32api package.
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*
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* THIS SOFTWARE IS NOT COPYRIGHTED
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*
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* This source code is offered for use in the public domain. You may
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* use, modify or distribute it freely.
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*
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* This code is distributed in the hope that it will be useful but
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* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
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* DISCLAIMED. This includes but is not limited to warranties of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#ifndef _GDIPLUSBRUSH_H
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#define _GDIPLUSBRUSH_H
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class Brush : public GdiplusBase
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{
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public:
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Brush *Clone(VOID) const
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{
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return NULL;
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}
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Status GetLastStatus(VOID)
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{
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return NotImplemented;
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}
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BrushType GetType(VOID)
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{
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return BrushTypeSolidColor;
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}
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};
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class HatchBrush : public Brush
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{
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public:
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HatchBrush(HatchStyle hatchStyle, const Color &foreColor, const Color &backColor)
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{
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}
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Status GetBackgroundColor(Color *color) const
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{
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return NotImplemented;
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}
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Status GetForegroundColor(Color *color) const
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{
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return NotImplemented;
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}
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HatchStyle GetHatchStyle(VOID) const
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{
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return HatchStyleHorizontal;
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}
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};
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class LinearGradientBrush : public Brush
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{
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public:
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LinearGradientBrush(const PointF &point1, const PointF &point2, const Color &color1, const Color &color2)
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{
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}
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LinearGradientBrush(const Rect &rect, const Color &color1, const Color &color2, REAL angle, BOOL isAngleScalable)
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{
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}
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LinearGradientBrush(const Rect &rect, const Color &color1, const Color &color2, LinearGradientMode mode)
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{
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}
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LinearGradientBrush(const Point &point1, const Point &point2, const Color &color1, const Color &color2)
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{
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}
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LinearGradientBrush(const RectF &rect, const Color &color1, const Color &color2, REAL angle, BOOL isAngleScalable)
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{
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}
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LinearGradientBrush(const RectF &rect, const Color &color1, const Color &color2, LinearGradientMode mode)
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{
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}
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Status GetBlend(REAL *blendFactors, REAL *blendPositions, INT count)
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{
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return NotImplemented;
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}
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INT GetBlendCount(VOID) const
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{
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return 0;
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}
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BOOL GetGammaCorrection(VOID) const
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{
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return FALSE;
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}
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INT GetInterpolationColorCount(VOID) const
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{
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return 0;
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}
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Status GetInterpolationColors(Color *presetColors, REAL *blendPositions, INT count) const
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{
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return NotImplemented;
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}
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Status GetLinearColors(Color* colors) const
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{
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return NotImplemented;
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}
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Status GetRectangle(Rect *rect) const
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{
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return NotImplemented;
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}
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Status GetRectangle(RectF* rect) const
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{
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return NotImplemented;
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}
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Status GetTransform(Matrix* matrix) const
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{
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return NotImplemented;
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}
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WrapMode GetWrapMode(VOID) const
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{
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return WrapModeTile;
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}
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Status MultiplyTransform(const Matrix *matrix, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status ResetTransform(VOID)
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{
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return NotImplemented;
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}
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Status RotateTransform(REAL angle, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status ScaleTransform(REAL sx, REAL sy, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status SetBlend(const REAL *blendFactors, const REAL *blendPositions, INT count)
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{
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return NotImplemented;
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}
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Status SetBlendBellShape(REAL focus, REAL scale)
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{
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return NotImplemented;
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}
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Status SetBlendTriangularShape(REAL focus, REAL scale)
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{
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return NotImplemented;
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}
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Status SetGammaCorrection(BOOL useGammaCorrection)
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{
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return NotImplemented;
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}
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Status SetInterpolationColors(const Color *presetColors, const REAL *blendPositions, INT count)
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{
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return NotImplemented;
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}
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Status SetLinearColors(const Color& color1, const Color& color2)
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{
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return NotImplemented;
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}
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Status SetTransform(const Matrix* matrix)
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{
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return NotImplemented;
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}
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Status SetWrapMode(WrapMode wrapMode)
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{
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return NotImplemented;
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}
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Status TranslateTransform(REAL dx, REAL dy, MatrixOrder order)
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{
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return NotImplemented;
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}
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};
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class SolidBrush : Brush
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{
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public:
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SolidBrush(const Color &color)
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{
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}
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Status GetColor(Color *color) const
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{
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return NotImplemented;
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}
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Status SetColor(const Color &color)
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{
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return NotImplemented;
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}
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};
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class TextureBrush : Brush
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{
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public:
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TextureBrush(Image *image, WrapMode wrapMode, const RectF &dstRect)
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{
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}
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TextureBrush(Image *image, Rect &dstRect, ImageAttributes *imageAttributes)
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{
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}
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TextureBrush(Image *image, WrapMode wrapMode, INT dstX, INT dstY, INT dstWidth, INT dstHeight)
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{
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}
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TextureBrush(Image *image, WrapMode wrapMode, REAL dstX, REAL dstY, REAL dstWidth, REAL dstHeight)
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{
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}
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TextureBrush(Image *image, RectF &dstRect, ImageAttributes *imageAttributes)
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{
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}
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TextureBrush(Image *image, WrapMode wrapMode)
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{
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}
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TextureBrush(Image *image, WrapMode wrapMode, const Rect &dstRect)
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{
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}
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Image *GetImage(VOID) const
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{
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return NULL;
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}
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Status GetTransform(Matrix *matrix) const
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{
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return NotImplemented;
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}
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WrapMode GetWrapMode(VOID) const
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{
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return WrapModeTile;
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}
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Status MultiplyTransform(Matrix *matrix, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status ResetTransform(VOID)
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{
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return NotImplemented;
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}
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Status RotateTransform(REAL angle, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status ScaleTransform(REAL sx, REAL sy, MatrixOrder order)
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{
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return NotImplemented;
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}
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Status SetTransform(const Matrix *matrix)
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{
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return NotImplemented;
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}
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Status SetWrapMode(WrapMode wrapMode)
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{
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return NotImplemented;
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}
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Status TranslateTransform(REAL dx, REAL dy, MatrixOrder order)
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{
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return NotImplemented;
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}
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};
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#endif /* _GDIPLUSBRUSH_H */
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