reactos/reactos/base/applications/games/solitaire/solcreate.cpp

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#include <windows.h>
#include <commctrl.h>
#include <tchar.h>
#include "resource.h"
#include "cardlib/cardlib.h"
#include "solitaire.h"
const int yBorder = 20;
const int xBorder = 20;
const int yRowStacks = yBorder + 128;
CardRegion *pDeck;
CardRegion *pPile;
CardRegion *pSuitStack[4];
CardRegion *pRowStack[NUM_ROW_STACKS];
extern CardStack activepile;
HBITMAP hbmBitmap;
HDC hdcBitmap;
void CreateSol()
{
int i;
// hbmBitmap = (HBITMAP)LoadImage(0,"test.bmp",IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
// SolWnd.SetBackImage(hbmBitmap);
activepile.Clear();
pDeck = SolWnd.CreateRegion(DECK_ID, true, xBorder, yBorder, 2, 1);
pDeck->SetEmptyImage(CS_EI_SUNK);
pDeck->SetThreedCount(6);
pDeck->SetDragRule(CS_DRAG_NONE, 0);
pDeck->SetDropRule(CS_DROP_NONE, 0);
pDeck->SetClickProc(DeckClickProc);
pDeck->SetDblClickProc(DeckClickProc);
pDeck->SetFaceDirection(CS_FACE_DOWN, 0);
pPile = SolWnd.CreateRegion(PILE_ID, true, 110, yBorder, CS_DEFXOFF, 1);
pPile->SetEmptyImage(CS_EI_NONE);
pPile->SetDragRule(CS_DRAG_TOP, 0);
pPile->SetDropRule(CS_DROP_NONE, 0);
pPile->SetDblClickProc(PileDblClickProc);
pPile->SetRemoveCardProc(PileRemoveProc);
//
// Create the suit stacks
//
for(i = 0; i < 4; i++)
{
pSuitStack[i] = SolWnd.CreateRegion(SUIT_ID+i, true, 0, yBorder, 0, 0);
pSuitStack[i]->SetEmptyImage(CS_EI_SUNK);
//pSuitStack[i]->SetPlacement(CS_XJUST_RIGHT, 0, -i * (__cardwidth + 4) - xBorder, 0);
pSuitStack[i]->SetPlacement(CS_XJUST_CENTER, 0, i * (__cardwidth + 10) , 0);
pSuitStack[i]->SetDropRule(CS_DROP_CALLBACK, SuitStackDropProc);
pSuitStack[i]->SetDragRule(CS_DRAG_TOP);
pSuitStack[i]->SetAddCardProc(SuitStackAddProc);
}
//
// Create the row stacks
//
for(i = 0; i < NUM_ROW_STACKS; i++)
{
pRowStack[i] = SolWnd.CreateRegion(ROW_ID+i, true, 0, yRowStacks, 0, 14);
pRowStack[i]->SetEmptyImage(CS_EI_SUNK);
pRowStack[i]->SetFaceDirection(CS_FACE_DOWNUP, i);
pRowStack[i]->SetPlacement(CS_XJUST_CENTER, 0,
(i - NUM_ROW_STACKS/2) * (__cardwidth + 10), 0);
pRowStack[i]->SetEmptyImage(CS_EI_NONE);
pRowStack[i]->SetDragRule(CS_DRAG_CALLBACK, RowStackDragProc);
pRowStack[i]->SetDropRule(CS_DROP_CALLBACK, RowStackDropProc);
pRowStack[i]->SetClickProc(RowStackClickProc);
pRowStack[i]->SetDblClickProc(RowStackDblClickProc);
}
}