reactos/win32ss/user/ntuser/painting.h

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#pragma once
#define FLASHW_MASK 0x0000000f
#define FLASHW_SYSTIMER 0x00000400
#define FLASHW_FINISHED 0x00000800
#define FLASHW_STARTED 0x00001000
#define FLASHW_COUNT 0x00002000
#define FLASHW_KILLSYSTIMER 0x00004000
#define FLASHW_ACTIVE 0x00008000
#define PRGN_NULL ((PREGION)0) /* NULL empty region */
#define PRGN_WINDOW ((PREGION)1) /* region from window rcWindow */
#define PRGN_MONITOR ((PREGION)2) /* region from monitor region. */
#define RDW_CLIPCHILDREN 4096
#define RDW_NOUPDATEDIRTY 32768
BOOL FASTCALL co_UserRedrawWindow(PWND Wnd, const RECTL* UpdateRect, PREGION UpdateRgn, ULONG Flags);
VOID FASTCALL IntInvalidateWindows(PWND Window, PREGION Rgn, ULONG Flags);
BOOL FASTCALL IntGetPaintMessage(PWND Window, UINT MsgFilterMin, UINT MsgFilterMax, PTHREADINFO Thread, MSG *Message, BOOL Remove);
INT FASTCALL UserRealizePalette(HDC);
INT FASTCALL co_UserGetUpdateRgn(PWND, HRGN, BOOL);
BOOL FASTCALL co_UserGetUpdateRect(PWND, PRECT, BOOL);
VOID FASTCALL co_IntPaintWindows(PWND Window, ULONG Flags, BOOL Recurse);
VOID FASTCALL IntSendSyncPaint(PWND, ULONG);
VOID FASTCALL co_IntUpdateWindows(PWND, ULONG, BOOL);
BOOL FASTCALL IntIsWindowDirty(PWND);
BOOL FASTCALL IntEndPaint(PWND,PPAINTSTRUCT);
HDC FASTCALL IntBeginPaint(PWND,PPAINTSTRUCT);
PCURICON_OBJECT FASTCALL NC_IconForWindow( PWND );
BOOL FASTCALL IntFlashWindowEx(PWND,PFLASHWINFO);
BOOL FASTCALL IntIntersectWithParents(PWND, RECTL *);
BOOL FASTCALL IntIsWindowDrawable(PWND);
BOOL UserDrawCaption(PWND,HDC,RECTL*,HFONT,HICON,const PUNICODE_STRING,UINT);
VOID FASTCALL UpdateThreadWindows(PWND,PTHREADINFO,HRGN);
VOID FASTCALL UserSyncAndPaintWindows(PWND pWnd, ULONG Flags);
VOID FASTCALL IntPaintWindow(PWND);
VOID FASTCALL IntSendNCPaint(PWND,HRGN);