reactos/win32ss/user/winsrv/consrv/include/conio_winsrv.h

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/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: consrv/include/conio_winsrv.h
* PURPOSE: Public Console I/O Interface
* PROGRAMMERS: G<EFBFBD> van Geldorp
* Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
#pragma once
#define CSR_DEFAULT_CURSOR_SIZE 25
typedef struct _FRONTEND FRONTEND, *PFRONTEND;
/* HACK: */ typedef struct _CONSOLE_INFO *PCONSOLE_INFO;
typedef struct _FRONTEND_VTBL
{
// NTSTATUS (NTAPI *UnloadFrontEnd)(IN OUT PFRONTEND This);
/*
* Internal interface (functions called by the console server only)
*/
NTSTATUS (NTAPI *InitFrontEnd)(IN OUT PFRONTEND This,
IN struct _CONSOLE* Console);
VOID (NTAPI *DeinitFrontEnd)(IN OUT PFRONTEND This);
/* Interface used for both text-mode and graphics screen buffers */
VOID (NTAPI *DrawRegion)(IN OUT PFRONTEND This,
SMALL_RECT* Region);
/* Interface used only for text-mode screen buffers */
VOID (NTAPI *WriteStream)(IN OUT PFRONTEND This,
SMALL_RECT* Block,
SHORT CursorStartX,
SHORT CursorStartY,
UINT ScrolledLines,
PWCHAR Buffer,
UINT Length);
BOOL (NTAPI *SetCursorInfo)(IN OUT PFRONTEND This,
PCONSOLE_SCREEN_BUFFER ScreenBuffer);
BOOL (NTAPI *SetScreenInfo)(IN OUT PFRONTEND This,
PCONSOLE_SCREEN_BUFFER ScreenBuffer,
SHORT OldCursorX,
SHORT OldCursorY);
VOID (NTAPI *ResizeTerminal)(IN OUT PFRONTEND This);
VOID (NTAPI *SetActiveScreenBuffer)(IN OUT PFRONTEND This);
VOID (NTAPI *ReleaseScreenBuffer)(IN OUT PFRONTEND This,
IN PCONSOLE_SCREEN_BUFFER ScreenBuffer);
BOOL (NTAPI *ProcessKeyCallback)(IN OUT PFRONTEND This,
MSG* msg,
BYTE KeyStateMenu,
DWORD ShiftState,
UINT VirtualKeyCode,
BOOL Down);
VOID (NTAPI *RefreshInternalInfo)(IN OUT PFRONTEND This);
/*
* External interface (functions corresponding to the Console API)
*/
VOID (NTAPI *ChangeTitle)(IN OUT PFRONTEND This);
BOOL (NTAPI *ChangeIcon)(IN OUT PFRONTEND This,
HICON IconHandle);
HWND (NTAPI *GetConsoleWindowHandle)(IN OUT PFRONTEND This);
VOID (NTAPI *GetLargestConsoleWindowSize)(IN OUT PFRONTEND This,
PCOORD pSize);
BOOL (NTAPI *GetSelectionInfo)(IN OUT PFRONTEND This,
PCONSOLE_SELECTION_INFO pSelectionInfo);
BOOL (NTAPI *SetPalette)(IN OUT PFRONTEND This,
HPALETTE PaletteHandle,
UINT PaletteUsage);
ULONG (NTAPI *GetDisplayMode)(IN OUT PFRONTEND This);
BOOL (NTAPI *SetDisplayMode)(IN OUT PFRONTEND This,
ULONG NewMode);
INT (NTAPI *ShowMouseCursor)(IN OUT PFRONTEND This,
BOOL Show);
BOOL (NTAPI *SetMouseCursor)(IN OUT PFRONTEND This,
HCURSOR CursorHandle);
HMENU (NTAPI *MenuControl)(IN OUT PFRONTEND This,
UINT CmdIdLow,
UINT CmdIdHigh);
BOOL (NTAPI *SetMenuClose)(IN OUT PFRONTEND This,
BOOL Enable);
} FRONTEND_VTBL, *PFRONTEND_VTBL;
struct _FRONTEND
{
PFRONTEND_VTBL Vtbl; /* Virtual table */
struct _CONSOLE* Console; /* Console to which the frontend is attached to */
PVOID Data; /* Private data */
PVOID OldData; /* Reserved */
};
/* PauseFlags values (internal only) */
#define PAUSED_FROM_KEYBOARD 0x1
#define PAUSED_FROM_SCROLLBAR 0x2
#define PAUSED_FROM_SELECTION 0x4
typedef struct _WINSRV_CONSOLE
{
/******************************* Console Set-up *******************************/
/* This **MUST** be FIRST!! */
// CONSOLE;
// LONG ReferenceCount; /* Is incremented each time a handle to something in the console (a screen-buffer or the input buffer of this console) gets referenced */
// CRITICAL_SECTION Lock;
// CONSOLE_STATE State; /* State of the console */
FRONTEND FrontEndIFace; /* Frontend-specific interface */
LIST_ENTRY ProcessList; /* List of processes owning the console. The first one is the so-called "Console Leader Process" */
PCONSOLE_PROCESS_DATA NotifiedLastCloseProcess; /* Pointer to the unique process that needs to be notified when the console leader process is killed */
BOOLEAN NotifyLastClose; /* TRUE if the console should send a control event when the console leader process is killed */
BOOLEAN QuickEdit;
BYTE PauseFlags;
LIST_ENTRY ReadWaitQueue; /* List head for the queue of unique input buffer read wait blocks */
LIST_ENTRY WriteWaitQueue; /* List head for the queue of current screen-buffer write wait blocks */
} WINSRV_CONSOLE, *PWINSRV_CONSOLE;
/* console.c */
VOID ConioPause(PCONSOLE Console, UINT Flags);
VOID ConioUnpause(PCONSOLE Console, UINT Flags);
PCONSOLE_PROCESS_DATA NTAPI
ConSrvGetConsoleLeaderProcess(IN PCONSOLE Console);
NTSTATUS
ConSrvConsoleCtrlEvent(IN ULONG CtrlEvent,
IN PCONSOLE_PROCESS_DATA ProcessData);
NTSTATUS NTAPI
ConSrvConsoleProcessCtrlEvent(IN PCONSOLE Console,
IN ULONG ProcessGroupId,
IN ULONG CtrlEvent);
/* coninput.c */
VOID NTAPI ConioProcessKey(PCONSOLE Console, MSG* msg);
NTSTATUS ConioAddInputEvent(PCONSOLE Console,
PINPUT_RECORD InputEvent,
BOOLEAN AppendToEnd);
NTSTATUS ConioProcessInputEvent(PCONSOLE Console,
PINPUT_RECORD InputEvent);
/* conoutput.c */
#define ConioInitRect(Rect, top, left, bottom, right) \
do { \
((Rect)->Top) = top; \
((Rect)->Left) = left; \
((Rect)->Bottom) = bottom; \
((Rect)->Right) = right; \
} while (0)
#define ConioIsRectEmpty(Rect) \
(((Rect)->Left > (Rect)->Right) || ((Rect)->Top > (Rect)->Bottom))
#define ConioRectHeight(Rect) \
(((Rect)->Top) > ((Rect)->Bottom) ? 0 : ((Rect)->Bottom) - ((Rect)->Top) + 1)
#define ConioRectWidth(Rect) \
(((Rect)->Left) > ((Rect)->Right) ? 0 : ((Rect)->Right) - ((Rect)->Left) + 1)
#define ConsoleUnicodeCharToAnsiChar(Console, dChar, sWChar) \
WideCharToMultiByte((Console)->OutputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
#define ConsoleAnsiCharToUnicodeChar(Console, dWChar, sChar) \
MultiByteToWideChar((Console)->OutputCodePage, 0, (sChar), 1, (dWChar), 1)
PCHAR_INFO ConioCoordToPointer(PTEXTMODE_SCREEN_BUFFER Buff, ULONG X, ULONG Y);
VOID ConioDrawConsole(PCONSOLE Console);
NTSTATUS ConioResizeBuffer(PCONSOLE Console,
PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
COORD Size);
NTSTATUS ConioWriteConsole(PCONSOLE Console,
PTEXTMODE_SCREEN_BUFFER Buff,
PWCHAR Buffer,
DWORD Length,
BOOL Attrib);
DWORD ConioEffectiveCursorSize(PCONSOLE Console,
DWORD Scale);
/* EOF */