reactos/include/psdk/gdipluspath.h

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/*
* GdiPlusPath.h
*
* Windows GDI+
*
* This file is part of the w32api package.
*
* THIS SOFTWARE IS NOT COPYRIGHTED
*
* This source code is offered for use in the public domain. You may
* use, modify or distribute it freely.
*
* This code is distributed in the hope that it will be useful but
* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
* DISCLAIMED. This includes but is not limited to warranties of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _GDIPLUSPATH_H
#define _GDIPLUSPATH_H
class GraphicsPath : public GdiplusBase
{
public:
GraphicsPath(const Point *points, const BYTE *types, INT count, FillMode fillMode)
{
}
GraphicsPath(FillMode fillMode)
{
}
GraphicsPath(const PointF *points, const BYTE *types, INT count, FillMode fillMode)
{
}
Status AddArc(const Rect &rect, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddArc(const RectF &rect, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddArc(INT x, INT y, INT width, INT height, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddArc(REAL x, REAL y, REAL width, REAL height, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddBezier(const Point &pt1, const Point &pt2, const Point &pt3, const Point &pt4)
{
return NotImplemented;
}
Status AddBezier(REAL x1, REAL y1, REAL x2, REAL y2, REAL x3, REAL y3, REAL x4, REAL y4)
{
return NotImplemented;
}
Status AddBezier(const PointF &pt1, const PointF &pt2, const PointF &pt3, const PointF &pt4)
{
return NotImplemented;
}
Status AddBezier(INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4)
{
return NotImplemented;
}
Status AddBeziers(const Point *points, INT count)
{
return NotImplemented;
}
Status AddBeziers(const PointF *points, INT count)
{
return NotImplemented;
}
Status AddClosedCurve(const Point *points, INT count)
{
return NotImplemented;
}
Status AddClosedCurve(const Point *points, INT count, REAL tension)
{
return NotImplemented;
}
Status AddClosedCurve(const PointF *points, INT count, REAL tension)
{
return NotImplemented;
}
Status AddClosedCurve(const PointF *points, INT count)
{
return NotImplemented;
}
Status AddCurve(const Point *points, INT count)
{
return NotImplemented;
}
Status AddCurve(const PointF *points, INT count, REAL tension)
{
return NotImplemented;
}
Status AddCurve(const PointF *points, INT count)
{
return NotImplemented;
}
Status AddCurve(const Point *points, INT count, INT offset, INT numberOfSegments, REAL tension)
{
return NotImplemented;
}
Status AddCurve(const Point *points, INT count, REAL tension)
{
return NotImplemented;
}
Status AddCurve(const PointF *points, INT count, INT offset, INT numberOfSegments, REAL tension)
{
return NotImplemented;
}
Status AddEllipse(const Rect &rect)
{
return NotImplemented;
}
Status AddEllipse(const RectF &rect)
{
return NotImplemented;
}
Status AddEllipse(INT x, INT y, INT width, INT height)
{
return NotImplemented;
}
Status AddEllipse(REAL x, REAL y, REAL width, REAL height)
{
return NotImplemented;
}
Status AddLine(const Point &pt1, const Point &pt2)
{
return NotImplemented;
}
Status AddLine(const PointF &pt1, const PointF &pt2)
{
return NotImplemented;
}
Status AddLine(REAL x1, REAL y1, REAL x2, REAL y2)
{
return NotImplemented;
}
Status AddLine(INT x1, INT y1, INT x2, INT y2)
{
return NotImplemented;
}
Status AddLines(const Point *points, INT count)
{
return NotImplemented;
}
Status AddLines(const PointF *points, INT count)
{
return NotImplemented;
}
Status AddPath(const GraphicsPath *addingPath, BOOL connect)
{
return NotImplemented;
}
Status AddPie(const Rect &rect, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddPie(INT x, INT y, INT width, INT height, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddPie(REAL x, REAL y, REAL width, REAL height, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddPie(const RectF &rect, REAL startAngle, REAL sweepAngle)
{
return NotImplemented;
}
Status AddPolygon(const Point *points, INT count)
{
return NotImplemented;
}
Status AddPolygon(const PointF *points, INT count)
{
return NotImplemented;
}
Status AddRectangle(const Rect &rect)
{
return NotImplemented;
}
Status AddRectangle(const RectF &rect)
{
return NotImplemented;
}
Status AddRectangles(const Rect *rects, INT count)
{
return NotImplemented;
}
Status AddRectangles(const RectF *rects, INT count)
{
return NotImplemented;
}
Status AddString(const WCHAR *string, INT length, const FontFamily *family, INT style, REAL emSize, const Rect &layoutRect, const StringFormat *format)
{
return NotImplemented;
}
Status AddString(const WCHAR *string, INT length, const FontFamily *family, INT style, REAL emSize, const PointF &origin, const StringFormat *format)
{
return NotImplemented;
}
Status AddString(const WCHAR *string, INT length, const FontFamily *family, INT style, REAL emSize, const Point &origin, const StringFormat *format)
{
return NotImplemented;
}
Status AddString(const WCHAR *string, INT length, const FontFamily *family, INT style, REAL emSize, const RectF &layoutRect, const StringFormat *format)
{
return NotImplemented;
}
Status ClearMarkers(VOID)
{
return NotImplemented;
}
GraphicsPath *Clone(VOID)
{
return NULL;
}
Status CloseAllFigures(VOID)
{
return NotImplemented;
}
Status CloseFigure(VOID)
{
return NotImplemented;
}
Status Flatten(const Matrix *matrix, REAL flatness)
{
return NotImplemented;
}
Status GetBounds(Rect *bounds, const Matrix *matrix, const Pen *pen)
{
return NotImplemented;
}
Status GetBounds(RectF *bounds, const Matrix *matrix, const Pen *pen)
{
return NotImplemented;
}
FillMode GetFillMode(VOID)
{
return FillModeAlternate;
}
Status GetLastPoint(PointF *lastPoint)
{
return NotImplemented;
}
Status GetLastStatus(VOID)
{
return NotImplemented;
}
Status GetPathData(PathData *pathData)
{
return NotImplemented;
}
Status GetPathPoints(Point *points, INT count)
{
return NotImplemented;
}
Status GetPathPoints(PointF *points, INT count)
{
return NotImplemented;
}
Status GetPathTypes(BYTE *types, INT count)
{
return NotImplemented;
}
INT GetPointCount(VOID)
{
return 0;
}
BOOL IsOutlineVisible(const Point &point, const Pen *pen, const Graphics *g)
{
return FALSE;
}
BOOL IsOutlineVisible(REAL x, REAL y, const Pen *pen, const Graphics *g)
{
return FALSE;
}
BOOL IsOutlineVisible(INT x, INT y, const Pen *pen, const Graphics *g)
{
return FALSE;
}
BOOL IsOutlineVisible(const PointF &point, const Pen *pen, const Graphics *g)
{
return FALSE;
}
BOOL IsVisible(REAL x, REAL y, const Graphics *g)
{
return FALSE;
}
BOOL IsVisible(const PointF &point, const Graphics *g)
{
return FALSE;
}
BOOL IsVisible(INT x, INT y, const Graphics *g)
{
return FALSE;
}
BOOL IsVisible(const Point &point, const Graphics *g)
{
return NotImplemented;
}
Status Outline(const Matrix *matrix, REAL flatness)
{
return NotImplemented;
}
Status Reset(VOID)
{
return NotImplemented;
}
Status Reverse(VOID)
{
return NotImplemented;
}
Status SetFillMode(FillMode fillmode)
{
return NotImplemented;
}
Status SetMarker(VOID)
{
return NotImplemented;
}
Status StartFigure(VOID)
{
return NotImplemented;
}
Status Transform(const Matrix *matrix)
{
return NotImplemented;
}
Status Warp(const PointF *destPoints, INT count, const RectF &srcRect, const Matrix *matrix, WarpMode warpMode, REAL flatness)
{
return NotImplemented;
}
Status Widen(const Pen *pen, const Matrix *matrix, REAL flatness)
{
return NotImplemented;
}
};
class GraphicsPathIterator : public GdiplusBase
{
public:
GraphicsPathIterator(GraphicsPath *path)
{
}
INT CopyData(PointF *points, BYTE *types, INT startIndex, INT endIndex)
{
return 0;
}
INT Enumerate(PointF *points, BYTE *types, INT count)
{
return 0;
}
INT GetCount(VOID)
{
return 0;
}
Status GetLastStatus(VOID)
{
return NotImplemented;
}
INT GetSubpathCount(VOID)
{
return 0;
}
BOOL HasCurve(VOID)
{
return FALSE;
}
INT NextMarker(GraphicsPath *path)
{
return 0;
}
INT NextMarker(INT *startIndex, INT *endIndex)
{
return 0;
}
INT NextPathType(BYTE *pathType, INT *startIndex, INT *endIndex)
{
return 0;
}
INT NextSubpath(GraphicsPath *path, BOOL *isClosed)
{
return 0;
}
INT NextSubpath(INT *startIndex, INT *endIndex, BOOL *isClosed)
{
return 0;
}
VOID Rewind(VOID)
{
}
};
class PathGradientBrush : public Brush
{
public:
PathGradientBrush(const Point *points, INT count, WrapMode wrapMode)
{
}
PathGradientBrush(const PointF *points, INT count, WrapMode wrapMode)
{
}
PathGradientBrush(const GraphicsPath *path)
{
}
INT GetBlendCount(VOID)
{
return 0;
}
Status GetBlend(REAL *blendFactors, REAL *blendPositions, INT count)
{
return NotImplemented;
}
Status GetCenterColor(Color *color)
{
return NotImplemented;
}
Status GetCenterPoint(Point *point)
{
return NotImplemented;
}
Status GetCenterPoint(PointF *point)
{
return NotImplemented;
}
Status GetFocusScales(REAL *xScale, REAL *yScale)
{
return NotImplemented;
}
BOOL GetGammaCorrection(VOID)
{
return FALSE;
}
Status GetGraphicsPath(GraphicsPath *path)
{
return NotImplemented;
}
INT GetInterpolationColorCount(VOID)
{
return 0;
}
Status GetInterpolationColors(Color *presetColors, REAL *blendPositions, INT count)
{
return NotImplemented;
}
INT GetPointCount(VOID)
{
return 0;
}
Status GetRectangle(RectF *rect)
{
return NotImplemented;
}
Status GetRectangle(Rect *rect)
{
return NotImplemented;
}
INT GetSurroundColorCount(VOID)
{
return 0;
}
Status GetSurroundColors(Color *colors, INT *count)
{
return NotImplemented;
}
Status GetTransform(Matrix *matrix)
{
return NotImplemented;
}
WrapMode GetWrapMode(VOID)
{
return WrapModeTile;
}
Status MultiplyTransform(Matrix *matrix, MatrixOrder order)
{
return NotImplemented;
}
Status ResetTransform(VOID)
{
return NotImplemented;
}
Status RotateTransform(REAL angle, MatrixOrder order)
{
return NotImplemented;
}
Status ScaleTransform(REAL sx, REAL sy, MatrixOrder order)
{
return NotImplemented;
}
Status SetBlend(REAL *blendFactors, REAL *blendPositions, INT count)
{
return NotImplemented;
}
Status SetBlendBellShape(REAL focus, REAL scale)
{
return NotImplemented;
}
Status SetBlendTriangularShape(REAL focus, REAL scale)
{
return NotImplemented;
}
Status SetCenterColor(const Color &color)
{
return NotImplemented;
}
Status SetCenterPoint(const Point &point)
{
return NotImplemented;
}
Status SetCenterPoint(const PointF &point)
{
return NotImplemented;
}
Status SetFocusScales(REAL xScale, REAL yScale)
{
return NotImplemented;
}
Status SetGammaCorrection(BOOL useGammaCorrection)
{
return NotImplemented;
}
Status SetGraphicsPath(const GraphicsPath* path)
{
return NotImplemented;
}
Status SetInterpolationColors(const Color *presetColors, REAL *blendPositions, INT count)
{
return NotImplemented;
}
Status SetSurroundColors(const Color *colors, INT *count)
{
return NotImplemented;
}
Status SetTransform(const Matrix *matrix)
{
return NotImplemented;
}
Status SetWrapMode(WrapMode wrapMode)
{
return NotImplemented;
}
Status TranslateTransform(REAL dx, REAL dy, MatrixOrder order)
{
return NotImplemented;
}
};
#endif /* _GDIPLUSPATH_H */