reactos/win32ss/gdi/ntgdi/dcattr.c

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[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: Functions for creation and destruction of DCs
* FILE: win32ss/gdi/ntgdi/dcattr.c
* PROGRAMER: Timo Kreuzer (timo.kreuzer@rectos.org)
*/
#include <win32k.h>
#define NDEBUG
#include <debug.h>
#define GDIDCATTRFREE 8
typedef struct _GDI_DC_ATTR_FREELIST
{
LIST_ENTRY Entry;
DWORD nEntries;
PVOID AttrList[GDIDCATTRFREE];
} GDI_DC_ATTR_FREELIST, *PGDI_DC_ATTR_FREELIST;
typedef struct _GDI_DC_ATTR_ENTRY
{
DC_ATTR Attr[GDIDCATTRFREE];
} GDI_DC_ATTR_ENTRY, *PGDI_DC_ATTR_ENTRY;
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
BOOL
NTAPI
DC_bAllocDcAttr(PDC pdc)
{
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
PPROCESSINFO ppi;
PDC_ATTR pdcattr;
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
ppi = PsGetCurrentProcessWin32Process();
ASSERT(ppi);
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
pdcattr = GdiPoolAllocate(ppi->pPoolDcAttr);
if (!pdcattr)
{
DPRINT1("Could not allocate DC attr\n");
return FALSE;
}
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
/* Copy the content from the kernel mode dc attr */
pdc->pdcattr = pdcattr;
*pdc->pdcattr = pdc->dcattr;
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
/* Set the object attribute in the handle table */
GDIOBJ_vSetObjectAttr(&pdc->BaseObject, pdcattr);
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
DPRINT("DC_AllocDcAttr: pdc=%p, pdc->pdcattr=%p\n", pdc, pdc->pdcattr);
return TRUE;
}
VOID
NTAPI
DC_vFreeDcAttr(PDC pdc)
{
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
PPROCESSINFO ppi;
if (pdc->pdcattr == &pdc->dcattr)
{
// Internal DC object!
return;
}
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
/* Reset the object attribute in the handle table */
GDIOBJ_vSetObjectAttr(&pdc->BaseObject, NULL);
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
ppi = PsGetCurrentProcessWin32Process();
ASSERT(ppi);
GdiPoolFree(ppi->pPoolDcAttr, pdc->pdcattr);
[WIN32K] Rewrite of the GDI handle manager - The old handle manager used a completely retarded spinlock in combination with KeDelayExecutionThread() for both exclusive and shared locks. This is probably the most uneffective algorithm possible. It was also duplicating code everywhere and it was a overall mess It is now replaced with a lock-free reference counter for shared locks and a pushlock for exclusive locks. -> Better performance and scalability. - Allocate user mode object attributes from the new gdi pool. This way, we don't need any caching, since the pool serves as a cache. Its also much faster and uses much less memory. - Allow object allocations of different size, instead of fixed size from a table. This way a single allocation can take care of actual needs. - Allow allcoating objects without a handle and insert them into the handle table later - Properly synchronize the process GDIHandleCount. Now gdiview and taskmanager show the correct number of gdi handles. - Implement a new event tracking system, that is capable of tracking all reverences and locks of objects and pool allocations to help track possible leaks - Make sure that all objects of a process are deleted in cleanup - Make sure all usermode memory allocations are freed, when cleaning up the process pool. - Make sure that each object type is using the correct type of lock (either shared or exclusive, not a mixture) - Fix some object / reference leaks - Lots of inferface improvements - Use global variables for certain things instead of members in the mapped gdi handle table - Make IntSysCreateRectpRgn create a region without a handle - Fix detection od source and mask use in GreStretchBltMask - Use GDIOBJ_bLockMultipleObjects in NtGdiCombineRegion to avoid possible deadlocks - Fix NtGdiAbortPath to reset DCPATH_ACTIVE flag in the dc and only bail out on error, instead of always - Replace DC_AllocateDcAttr and DC_AllocDcAttr with DC_bAllocDcAttr using the new user mode pool - Remove DCU_SyncDcAttrtoUser and DCU_SynchDcAttrtoUser. Those functions were unused and didn't do anything useful anyway, - Replace IntGdiSetDCOwnerEx and DC_SetOwnership with GreSetDCOwner, remove unused NoSetBrush parameter - Replace GDIOBJ_bValidateHandle and IsObjectDead with GreIsHandleValid - Chage GDIOBJ_bLockMultipleObjects: pass object type, return a BOOL, whether all objects could be locked, cleanup on failure svn path=/trunk/; revision=51470
2011-04-28 08:26:46 +00:00
/* Reset to kmode dcattr */
pdc->pdcattr = &pdc->dcattr;
}