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https://github.com/reactos/reactos.git
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63 lines
2.7 KiB
Diff
63 lines
2.7 KiB
Diff
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diff --git a/modules/rostests/winetests/d3dx9_36/shader.c b/modules/rostests/winetests/d3dx9_36/shader.c
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index e2925fa..5edac61 100644
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--- a/modules/rostests/winetests/d3dx9_36/shader.c
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+++ b/modules/rostests/winetests/d3dx9_36/shader.c
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@@ -6623,6 +6623,51 @@ static void test_fragment_linker(void)
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DestroyWindow(window);
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}
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+static void test_disassemble_shader(void)
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+{
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+ static const char disasm_vs[] = " vs_1_1\n"
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+ " dcl_position v0\n"
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+ " dp4 oPos.x, v0, c0\n"
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+ " dp4 oPos.y, v0, c1\n"
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+ " dp4 oPos.z, v0, c2\n"
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+ " dp4 oPos.w, v0, c3\n";
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+ static const char disasm_ps[] = " ps_1_1\n"
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+ " def c1, 1, 0, 0, 0\n"
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+ " tex t0\n"
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+ " dp3 r0, c1, c0\n"
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+ " mul r0, v0, r0\n"
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+ " mul r0, t0, r0\n";
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+ ID3DXBuffer *disassembly;
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+ HRESULT ret;
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+ char *ptr;
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+
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+ /* Check wrong parameters */
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+ ret = D3DXDisassembleShader(NULL, FALSE, NULL, NULL);
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+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
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+ ret = D3DXDisassembleShader(NULL, FALSE, NULL, &disassembly);
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+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
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+ ret = D3DXDisassembleShader(simple_vs, FALSE, NULL, NULL);
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+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
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+
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+ /* Test with vertex shader */
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+ disassembly = (void *)0xdeadbeef;
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+ ret = D3DXDisassembleShader(simple_vs, FALSE, NULL, &disassembly);
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+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
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+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
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+ ok(!memcmp(ptr, disasm_vs, sizeof(disasm_vs) - 1), /* compare beginning */
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+ "Returned '%s', expected '%s'\n", ptr, disasm_vs);
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+ ID3DXBuffer_Release(disassembly);
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+
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+ /* Test with pixel shader */
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+ disassembly = (void *)0xdeadbeef;
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+ ret = D3DXDisassembleShader(simple_ps, FALSE, NULL, &disassembly);
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+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
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+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
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+ ok(!memcmp(ptr, disasm_ps, sizeof(disasm_ps) - 1), /* compare beginning */
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+ "Returned '%s', expected '%s'\n", ptr, disasm_ps);
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+ ID3DXBuffer_Release(disassembly);
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+}
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+
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START_TEST(shader)
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{
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test_get_shader_size();
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@@ -6638,4 +6683,5 @@ START_TEST(shader)
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test_registerset_defaults();
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test_shader_semantics();
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test_fragment_linker();
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+ test_disassemble_shader();
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}
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